Rhun
First Post
Altrnate Arcane Caster: Rowan Aledown
Rowan Aledown, halfling conjurer
Wizard 2 (Conjurer)
Rowan stands just over three feet tall, with a weight of some thirty pounds. He has a thick mop of curly brown hair, and matching nut-brown eyes. He is of average build for a halfling, neither too slim nor too chubby. He dresses in simple traveling clothes of rough-spun wool and cotton, and usually wears a derby style hat, which he can often be seen twirling between his hands. He carries a carved walking stick of heavy, polished hardwood, which doubles as a stout club in times of trouble.
Aledown comes from a long line of troublemakers and pranksters. He also has an extremely high opinion of himself, considering himself something of a mastermind. His temper is shorter than one would expect from a halfing, and as his surname implies he has a fondness for imbibing fermented drinks.
Rowan was raised in a small village of Loeund in Keoland, his parents the owners of a tavern and brewery. As a young halfling, he learned the ways of his parent’s trade, though he never paid much attention. Although an intelligent lad, Rowan would always rather be off playing and pranking then putting any effort into actual work.
Despite all this, Rowan’s home life was good. He had caring and loving parents, and he got away with just about anything. But one fateful day, his life took an unforeseen turn. Playing a prank that cost an old bearded traveler his beard, Rowan learned a severe lesson about his troublemaking nature. The man turned out to be a wizard, and in his outrage over the prank, destroyed the Aledown’s tavern and home, burning them to the ground. When that was done, the wizard nabbed Rowan, and forced the young halfling into servitude in the wizard’s manor. The wizard, one Farenard Graycloak, was a cruel, evil man…he would often whip and torture the fee-spirited Rowan for his lack of discipline. Still, Rowan managed to learn some of the ways of magic from his despised master, and eventually managed to escape from the guarded estate to start his own life.
As it has only been a short time since his escape, Rowan still watches over his shoulder often, expecting his former master to show up and have his revenge upon him at any time. Still, the carefree life of a wandering hedge wizard seems to suit Rowan well, and he now travels the region, throughout northern Keoland and the surrounding realms. He has regained some of his once cheerful disposition, though he rarely plays pranks and causes trouble like he once did. He looks forward to the day when he can learn enough spellcraft to no longer have to worry about an enemy from his past. Rowan enjoys nothing more than to spend a relaxing night before the fire with a pint of ale and a good smoke.
Neutral Good Halfling Male
Wizard 2 (Conjurer)
1000 XP (?)
Stats
Str 10 (+0) (4 points, -2 racial)
Dex 16 (+3) (6 points, +2 racial)
Con 14 (+2) (6 points)
Int 16 (+3) (10 points)
Wis 12 (+1) (4 points)
Cha 10 (+0) (2 points)
General
HP: 11 (4 + 3 + 4 con)
AC: 14 (10 base + 1 size + 3 dex)
Initiative: +3
Move: 20’
Combat
BAB: +1
Melee: +2
Ranged: +5
Thrown/Sling: +6
Club, melee +2 (1d4/x2)
Club, thrown +6 (1d4/x2)
Dagger, thrown +6 (1d3/19-20)
Saves:
Fort: +3 (0 base + 2 con + 1 race)
Ref: +4 (0 base + 3 dex + 1 race)
Wil: +5 (3 base + 1 wis + 1 race)
+2 racial bonus on saving throws vrs. Fear
Skills:
Climb +2 (0 ranks, +0 str, +2 race)
Concentration +7 (5 ranks, +2 con)
Craft, Alchemy +5 (2 ranks, +3 int)
Craft, Brewing +5 (2 ranks, +3 int)
Decipher Script +5 (2 ranks, +3 int)
Hide +7 (0 ranks, +3 dex, +4 size)
Jump +2 (0 ranks, +0 str, +2 race)
Knowledge, Arcana +6 (3 ranks, +3 int)
Knowledge, Dungeoneering +5 (2 ranks, +3 int)
Knowledge, Local +5 (2 ranks, +3 int)
Knowledge, Nature +5 (2 ranks, +3 int)
Listen +3 (0 ranks, +1 wis, +2 race)
Move Silently +5 (0 ranks, +3 dex, +2 race)
Spellcraft +8 (5 ranks, +3 int)
Spot +1 (0 ranks, +1 wis)
Languages:
- Common
- Halfling
- Keolandish
- Goblin
- Draconic
Feats:
- Scribe Scroll
- Eschew Materials
-
Class Features:
- Spells (arcane, prepared)
- Scribe Scroll feat
- Specialization: Conjuration
- Barred Schools: Necromancy, Evocation
- Rapid Summoning (SRD Conjurer Variant)
[sblock=Rapid Summoning]
Racial Features:
- Small Size
- Athletic: +2 to climb, jump and move silently checks
- +1 racial bonus on all saves
- +2 morale bonus on saves vrs. fear
- +1 attack bonus with thrown weapons and slings
- +2 racial bonus to listen checks
Arms, Armor and Equipment:
Wand of Grease (40 charges) 600gp -
Club (Walking stick) - 1.5lb
4 daggers 2gp 2.0lb
Traveler’s Clothing 1gp Worn
- 40gp (hidden pockets) - 0.40lb
Backpack 2gp 0.5lb
- Bedroll 1sp 1.25lb
- Lantern, hooded 7gp 2lb
- Oil, 6 pints 6sp 6lb
- Sacks, 2 2sp 0.25lb
- Waterskin 1gp 1lb
- Spellbook - 3lb
- Trail Rations, 4 days 20sp 4lb
Pouch, belt 1gp 0.125lb
- Chalk, 3 pieces 3cp -----
- Flint & steel 1gp -----
- 2 potions (cure light wounds) 100gp -----
- Handcarved briarwood pipe 1sp -----
- 1lb pipeweed 1sp -----
- 1 potion (Sanctuary) 50gp -----
- 12gp, 26 sp, 27 cp - 0.67lb
- Scroll Case w/1 scroll 1gp 0.5lb
[sblock=Arcane Scroll]
--- Hold portal 25gp -----
--- Expeditious Retreat 25gp -----
--- Obscuring Mist 25gp -----
[/sblock]
Encumberance: Light < 23.5lb
Spellbook:
Level 0 – Resistance, Acid Splash, Detect Magic, Detect Poison, Read Magic, Daze, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation
Level 1 – Mage Armor, Sleep. Grease, Summon Monster I, Charm Person, Lesser Orb of Acid, Color Spray, Featherfall
Level 2 -
Memorized Spells:
Level 0 – 4+1 Mage Hand, Detect Magic x2, Daze + Acid Splash
Level 1 – 2+1+1 Lesser Orb of Acid, Color Spray, Mage Armor + Summon Monster I
Level 2 -

Rowan Aledown, halfling conjurer
Wizard 2 (Conjurer)
Rowan stands just over three feet tall, with a weight of some thirty pounds. He has a thick mop of curly brown hair, and matching nut-brown eyes. He is of average build for a halfling, neither too slim nor too chubby. He dresses in simple traveling clothes of rough-spun wool and cotton, and usually wears a derby style hat, which he can often be seen twirling between his hands. He carries a carved walking stick of heavy, polished hardwood, which doubles as a stout club in times of trouble.
Aledown comes from a long line of troublemakers and pranksters. He also has an extremely high opinion of himself, considering himself something of a mastermind. His temper is shorter than one would expect from a halfing, and as his surname implies he has a fondness for imbibing fermented drinks.
Rowan was raised in a small village of Loeund in Keoland, his parents the owners of a tavern and brewery. As a young halfling, he learned the ways of his parent’s trade, though he never paid much attention. Although an intelligent lad, Rowan would always rather be off playing and pranking then putting any effort into actual work.
Despite all this, Rowan’s home life was good. He had caring and loving parents, and he got away with just about anything. But one fateful day, his life took an unforeseen turn. Playing a prank that cost an old bearded traveler his beard, Rowan learned a severe lesson about his troublemaking nature. The man turned out to be a wizard, and in his outrage over the prank, destroyed the Aledown’s tavern and home, burning them to the ground. When that was done, the wizard nabbed Rowan, and forced the young halfling into servitude in the wizard’s manor. The wizard, one Farenard Graycloak, was a cruel, evil man…he would often whip and torture the fee-spirited Rowan for his lack of discipline. Still, Rowan managed to learn some of the ways of magic from his despised master, and eventually managed to escape from the guarded estate to start his own life.
As it has only been a short time since his escape, Rowan still watches over his shoulder often, expecting his former master to show up and have his revenge upon him at any time. Still, the carefree life of a wandering hedge wizard seems to suit Rowan well, and he now travels the region, throughout northern Keoland and the surrounding realms. He has regained some of his once cheerful disposition, though he rarely plays pranks and causes trouble like he once did. He looks forward to the day when he can learn enough spellcraft to no longer have to worry about an enemy from his past. Rowan enjoys nothing more than to spend a relaxing night before the fire with a pint of ale and a good smoke.
Neutral Good Halfling Male
Wizard 2 (Conjurer)
1000 XP (?)
Stats
Str 10 (+0) (4 points, -2 racial)
Dex 16 (+3) (6 points, +2 racial)
Con 14 (+2) (6 points)
Int 16 (+3) (10 points)
Wis 12 (+1) (4 points)
Cha 10 (+0) (2 points)
General
HP: 11 (4 + 3 + 4 con)
AC: 14 (10 base + 1 size + 3 dex)
Initiative: +3
Move: 20’
Combat
BAB: +1
Melee: +2
Ranged: +5
Thrown/Sling: +6
Club, melee +2 (1d4/x2)
Club, thrown +6 (1d4/x2)
Dagger, thrown +6 (1d3/19-20)
Saves:
Fort: +3 (0 base + 2 con + 1 race)
Ref: +4 (0 base + 3 dex + 1 race)
Wil: +5 (3 base + 1 wis + 1 race)
+2 racial bonus on saving throws vrs. Fear
Skills:
Climb +2 (0 ranks, +0 str, +2 race)
Concentration +7 (5 ranks, +2 con)
Craft, Alchemy +5 (2 ranks, +3 int)
Craft, Brewing +5 (2 ranks, +3 int)
Decipher Script +5 (2 ranks, +3 int)
Hide +7 (0 ranks, +3 dex, +4 size)
Jump +2 (0 ranks, +0 str, +2 race)
Knowledge, Arcana +6 (3 ranks, +3 int)
Knowledge, Dungeoneering +5 (2 ranks, +3 int)
Knowledge, Local +5 (2 ranks, +3 int)
Knowledge, Nature +5 (2 ranks, +3 int)
Listen +3 (0 ranks, +1 wis, +2 race)
Move Silently +5 (0 ranks, +3 dex, +2 race)
Spellcraft +8 (5 ranks, +3 int)
Spot +1 (0 ranks, +1 wis)
Languages:
- Common
- Halfling
- Keolandish
- Goblin
- Draconic
Feats:
- Scribe Scroll
- Eschew Materials
-
Class Features:
- Spells (arcane, prepared)
- Scribe Scroll feat
- Specialization: Conjuration
- Barred Schools: Necromancy, Evocation
- Rapid Summoning (SRD Conjurer Variant)
[sblock=Rapid Summoning]
[/sblock]SRD said:Rapid Summoning (Ex)
Any time a conjurer using this variant casts a summon monster spell, its casting time is 1 standard action rather than 1 full round. (Creatures so summoned can only take a standard action in the round they are summoned.) Conjurers using this variant gain the normal benefits from enhancing a summon monster spell with the Quicken Spell feat.
A conjurer using this variant permanently gives up the ability to obtain a familiar.
Racial Features:
- Small Size
- Athletic: +2 to climb, jump and move silently checks
- +1 racial bonus on all saves
- +2 morale bonus on saves vrs. fear
- +1 attack bonus with thrown weapons and slings
- +2 racial bonus to listen checks
Arms, Armor and Equipment:
Wand of Grease (40 charges) 600gp -
Club (Walking stick) - 1.5lb
4 daggers 2gp 2.0lb
Traveler’s Clothing 1gp Worn
- 40gp (hidden pockets) - 0.40lb
Backpack 2gp 0.5lb
- Bedroll 1sp 1.25lb
- Lantern, hooded 7gp 2lb
- Oil, 6 pints 6sp 6lb
- Sacks, 2 2sp 0.25lb
- Waterskin 1gp 1lb
- Spellbook - 3lb
- Trail Rations, 4 days 20sp 4lb
Pouch, belt 1gp 0.125lb
- Chalk, 3 pieces 3cp -----
- Flint & steel 1gp -----
- 2 potions (cure light wounds) 100gp -----
- Handcarved briarwood pipe 1sp -----
- 1lb pipeweed 1sp -----
- 1 potion (Sanctuary) 50gp -----
- 12gp, 26 sp, 27 cp - 0.67lb
- Scroll Case w/1 scroll 1gp 0.5lb
[sblock=Arcane Scroll]
--- Hold portal 25gp -----
--- Expeditious Retreat 25gp -----
--- Obscuring Mist 25gp -----
[/sblock]
Encumberance: Light < 23.5lb
Spellbook:
Level 0 – Resistance, Acid Splash, Detect Magic, Detect Poison, Read Magic, Daze, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation
Level 1 – Mage Armor, Sleep. Grease, Summon Monster I, Charm Person, Lesser Orb of Acid, Color Spray, Featherfall
Level 2 -
Memorized Spells:
Level 0 – 4+1 Mage Hand, Detect Magic x2, Daze + Acid Splash
Level 1 – 2+1+1 Lesser Orb of Acid, Color Spray, Mage Armor + Summon Monster I
Level 2 -
