Hunter In Darkness said:
I am making a druid can I use the wild shape from PHB2?
Hey, that's my idea.
Statted him last night. All but equipment done, and I had decided to go to bed, silly me. I'm attaching him as a PDF below. He could be brought in easy (being a druid), and could be possibly leading the trail for any other new comers.
Domoris, Jungle Hunter
longtooth shifter druid 6/warshaper 2
[sblock=Character Sheet]Male longtooth shifter druid 6/warshaper 2
N Medium humanoid (shapeshifter)
Init +5;
Senses low-light vision; Listen +14, Spot +14
Languages Common, Druidic
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AC 17, touch 11, flat-footed 16; +6 armor, +1 Dex
hp 66 (8 HD)
Fort +10,
Ref +6,
Will +8; reckless nature
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Speed 30 ft.; trackless step, woodland stride
Melee +5 unarmed 1d3+3 nonlethal
Base Atk +5;
Grp +8
Special Actions shapeshift, shifting (2/d, 10 r), spontaneous rejuvenation, wild empathy (1d20+6)
Combat Possessions belt of growth,
bracers of lightning (swift: +1d6 lighting atks) augmented with
armor +2,
stormfire ring (5/d:
faerie fire, 1d6 electricity damage for 5/r), 3
potions of shield of faith (+3), 2
potions of darkvision
Druid Spells Prepared (CL 6, +6 ranged touch, +8 melee touch, DC 14+lvl):
3rd (3/d)—call lightning, enhanced shifting [RoE], jagged tooth [SC]
2nd (4/d)—barkskin (+3) x2, cat's grace, scent [SC]
1st (4/d)—charm animal, cloud burst [SC], entangle, remove scent [SC]
0 (5/d)—create water, guidance, light x2, purify food and drink
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Abilities Str 16, Dex 12, Con 14, Int 10, Wis 18, Cha 6
SQ morphic body, morphic immunities, morphic weapons, nature sense, shifter traits
Feats Extra Shifter Trait, Longtooth Elite, Shifter Instincts
Skills Balance +3, Climb +5, Concentration +6, Handle Animal +3, Knowledge (nature) +8, Listen +15, Sense Motive +5, Spot +14, Survival +15
Possessions combat possessions plus
darkleaf breastplate +1; 5
goodberries, waterskin, 49gp; 34 lbs; Light Load
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Shapeshift (Su) As a druid, Domoris can assume different forms. The form has the appearance of an animal familiar to Domoris, but has his abilities and those granted by the form. He maintains his type , HD, hp, BAB, saves, skills, and abilities; in addition, he maintains his extraordinary, supernatural, and spell-like abilities that do not require limbs he does not have. He cannot cast spells in this form, nor use any equipment (it melds into his form and becomes non-functional). All his natural weapons are treated as magic for purposes of DR, and gain a +1 enhancement bonus. Shapeshifting is a swift action, may be done an unlimited times per day, and Domoris can shift between ay forms his knows. Stats for his forms are:
[sblock=Predator Form (Not Shifted)]
AC 17, touch 11, flat footed 16; +2 armor, +4 natural, +1 Dex
hp 82
Immune critical hits, stunning
Fort +12
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Speed 50 ft.; Mobility
Melee +13 morphic bite (1d8+11) or
Melee +13 bite (1d6+11)
Grp +12
Special Actions morphic weapons
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Abilities Str 24, Con 18
Feats Mobility (B)
Skills Climb +9, Concentration +8[/sblock][sblock=Predator Form (Shifted)]
AC 19, touch 11, flat footed 18; +2 armor, +6 natural, +1 Dex
hp 82
Immune critical hits, stunning
Fort +12
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Speed 50 ft.; Mobility
Melee +14 morphic bite (1d8+15+1 Con) or
Melee +14 bite (1d6+15+1 Con) and +8 morphic gore (1d6+4)
Grp +13
Special Actions morphic weapons
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Abilities Str 26, Con 18
Feats Mobility (B)
Skills Climb +9, Concentration +8[/sblock][sblock=Aerial Form (Not Shifted)]
AC 15, touch 11, flat footed 14; +2 armor, +2 natural, +1 Dex
hp 82
Immune critical hits, stunning
Fort +12,
Ref +8
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Speed fly 40 ft. (good)
Melee +12 morphic talon (1d8+10) or
Melee +12 talon (1d6+10)
Grp +11
Special Actions morphic weapons
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Abilities Str 22, Con 18
Skills Climb +8, Concentration +8[/sblock][sblock=Aerial Form (Shifted)]
AC 17, touch 11, flat footed 16; +2 armor, +4 natural, +1 Dex
hp 82
Immune critical hits, stunning
Fort +12,
Ref +8
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Speed fly 40 ft. (good)
Melee +13 morphic talon (1d8+11) and +7 bite (1d6+5+1 Con) or
Melee +12 talon (1d6+10) and +7 morphic bite (1d8+5+1 Con) or
Melee +12 talon (1d6+10) and +7 bite (1d6+5+1 Con)
Grp +12
Special Actions morphic weapons
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Abilities Str 24, Con 18
Skills Climb +8, Concentration +8[/sblock]
Shifting (Su) As a free action, Domoris can assume a more bestial aspect. This is superficially similar to a barbarian's rage. Domoris can shift five times per day for up to 10 rounds. During the shift, his statistics change as follows.[sblock=Domoris (shifted)]
AC 19, touch 11, flat-footed 18; +6 armor, +2 natural, +1 Dex
hp 82
Immune critical hits, stunning
Fort +12
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Melee +11 morphic bite (1d8+11+1 Con) or
Melee +11 bite (1d6+11+1 Con) and +6 morphic gore (1d6+3)
Melee +11 bite (1d6+11+1 Con)
Grp +11
Special Actions morphic weapons
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Abilities Str 22, Con 18
Skills Climb +8, Concentration +8[/sblock]
Morphic Body (Ex) When not in his natural form or while shifting, Domoris is gains +4 Str and +4 Con.
Morphic Immunities (Ex) When not in his natural form or while shifting, Domoris is immune to stunning and critical hits.
Morphic Weapons (Ex) When not in his natural form or while shifting, Domoris can grow natural weapons as a move action, doing damage appropriate to his size. If the form already has natural weapons, it does a size larger in damage.
Reckless Nature (Ex) Domoris gains a +2 bonus on Initiative and Reflex saves, but a -2 penalty to Will saves.
Spontaneous Rejuvenation (Ex) Domoris can transform any spell into healing: Subjects within 30 ft. gain fast healing for 3 rounds equal to the level of spell expended. This fast healing does not stack with itself or other sources.
[sblock=Advancement]
L1->Druid 1 HP 10 (1d8+2) SP: 36 (4x4)
• Balance +2 racial, Climb +2 racial, Handle Animal +2 +2 racial, Knowledge (nature) +2 +2 class, Listen +4, Spot +4, Survival +4 +2 class
• Abilities: Str 16 [16 (10pts)], Dex 12 [10 (2pts) +2 racial], Con 14 [14 (6pts)], Int [12 (4pts) -2 racial], Wis [16 (10pts)], Cha 6 [8 (0pts) -2 racial]
• Feats: Longtooth elite [RoE]
• Other: nature sense, spontaneous rejuvenation [PHII], shapeshift [PHII], shifter traits, shifting, wild empathy
L2->Druid 2 HP 8 (1d8+2) SP: 4 (4)
• Handle Animal +1, Listen +1, Spot +1, Survival +1
• Other: woodland stride
L3->Druid 3 HP 8 (1d8+2) SP: 4 (4)
• Knowledge (nature) +1, Listen +1 +1 feat, Sense Motive +1 feat, Spot +1 +1 feat, Survival +1
• Feat: Shifter Instincts
• Other: trackless step
L4->Druid 4 HP 8 (1d8+2) SP: 4 (4)
• Handle Animal +1, Listen +1, Spot +1, Survival +1
• Abilities: Wis +1
• Other: reckless nature [RoE]
L5->Druid 5 HP 8 (1d8+2) SP: 4 (4)
• Knowledge (nature) +1, Listen +1, Spot +1, Survival +1
L6->Druid 6 HP 8 (1d8+2) SP: 4 (4)
• Handle Animal +1, Listen +1, Spot +1, Survival +1
• Feat: Extra Shifter Trait (beasthide)
L7->Warshaper 1 [CompWar] HP 8 (1d8+2) SP: 2 (2)
• Concentration +2
• Other: morphic immunities, morphic weapons
L8->Warshaper 2 HP 8 (1d8+2) SP: 2 (2)
• Concentration +2
• Abilities: Wis +1
• Other: morphic body[/sblock][/sblock]
Appearance and Personality
When in humanoid form (which he tends to avoid), Domoris is a heavily tattooed and braided shifter that has obviously been on the fringes of civilization for long. His eyes have an otherworldly gaze, and his skin is quite dark for a shifter.
Dormoric can be a bit acerbic when he does talk, and he tends to cut through the bull**** when dealing with people and situations. Most "civilized" folks are too soft for him, and others of his kind too self absorbed. However, he understands safety in numbers and works with others for a common cause.
Major abilities and Tactics
AoE lighting spells and lots of self buffs; some healing via spontaneous rejuvenation. Focuses on shapeshifting + shifting for combat with appropriate buffs, so likes to get in the thick of it. Can also scout in his natural forms.
Background
Domoris grew upon near the Eldeen frontier in Breland, and part of a small community of shifters not affiliated with the greater druidic forces of that area. That, however, did not stop some over-zealous Brelish officers, who razed his village to the ground when he was a child. Forced to flee, his family found refuge with the Eldeen rangers, and the young shifter started his druidic training.
All was not idyllic, however, as the group they had found was quite militant. Domoris was taught to hate those who defiled nature, to see everything as ruin, and to fight back against everyone. This was easily swallowed by the young, angry Domoris, and he became a terror in the Eldeen guerilla war. But after years, Domoris became tired of the effort, and after seeing his fellows kill other shifters and rangers just to forward their own agenda, he became disenchanted with the "nature uber-alles" approach of his sect. He soon left.
Disaffected, Domoris drifted away from the Reaches, but found suspicion and distrust everywhere. Thus, in the last days of the War before the Day of Mourning, the shifter boarded a boat to Xen'drik. He hoped to find a more natural life, one without complication, in the Cyclopean jungles. Hunt, eat, live. That was all he was looking for...
Peace.