Nac Mac Feegle said:So we're only waiting for Shayuri to post our second tank before we're good to go character-wise?
Ask, and ye shall receive!
After much piffling about on classes and so on, here's what I got. I think he's pretty good. I compare him to our goliath, and note that he should have marginally more staying power (DR and more HP) at the cost of being harder to heal. One thing is that he's immune to crits, which means that he involves some attrition. No lucky 20 will take him out of the game right off the bat, which is nice.
Note that I'm using racial substitution levels for fighters, for warforged, as presented in Races of Eberron. If that's a problem, I can change it.
[sblock=Dreadnought]Name: Dreadnought
Race: Warforged
Class/Level: Fighter 8
Gender: NA
Exp
Desc
Strength (STR) 20 +5 10
Dexterity (DEX) 12 +1 4
Constitution (CON) 20 +5 10
Intelligence (INT) 10 2
Wisdom (WIS) 10 4
Charisma (CHA) 8 -1 2
Alignment: Lawful Good
AC: 24 (10 + 10 armor + 1 dex + 3 shield)
Hit Points: 102/102
Movement: 20'
Init: +4
Base Attack Bonus: +8/+3
Melee Attack: +13
Ranged Attack: +9
Fort: +13
Reflex: +5
Will: +4
Race Abilities
Construct type, living subtype
immune to poison, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain.
Cannot heal damage naturally.
Healing spells/abilities only heal half damage.
Stasis at 0 through -10 HP.
Does not eat, sleep, or breathe.
Composite plating: +2 armor bonus, as light armor.
Light Fortification, 25% chance to avoid critical hits/sneak attacks.
Natural weapon, one slam attack for 1d4+Str
Class Abilities:
Battle Hardened (warforged substitution, +3 init and saves vs fear)
Bonus feats:
- Improved Damage Reduction (gained via warforged substitution level)
- Power Attack
- Improved Buckler Defense (from Complete Warrior)
- Shield Specialization: Buckler (from PHB2)
Special Combat Qualities
DR 4/adamantine
Immune to Critical Hits/Sneak Attacks
Skills: 16
Climb +5 (5 ranks + 5 Str -5 acp)
Intimidate +5 (6 ranks -1 Cha)
Craft: Metalworking +5 (5 ranks + 0 Int)
Feats
1 Adamantine Body
3 Improved Damage Reduction
6 Improved Fortification
Languages - Common, *Giant
Money - 85
Weapons -
+1 Greatsword of Giant Bane, +14 to hit, 2d6+8 dmg, 8350
- +16 to hit, 4d6+10 dmg against Giants
Armour -
Adamantine Chassis +2, +10 AC, +1 max dex, ACP -5, 4000
Buckler +1, +3 AC, ACP 0, 5lbs, 1165
Gear -
Cloak of Resistance +2, 4000
Gauntlets of Ogre Power +2, 4000
Amulet of Health +2, 4000
Armband of Elusive Action, 800
Pearl of Speech: Giant, 600
Background: [/sblock]
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