OK, I was just reading on the Wizards forum, and someone came up with a Feat to grant the Sharingan from Naruto! After reading that, I felt compelled to come up with a Feat to grant the Sacred Arrows Kagome, from InuYasha, fires. Here's what I got, what do you think?
Arrow of the Gods
Prerequisites: Point Blank Shot, Precise Shot, must be either Good or Evil aligned.
Benefits: Once per day, you may focus raw, unfiltered power from your deity through a single arrow you fire. That arrow gains a +2 enhancement bonus to hit, and deals an additional 1d8 holy (if good aligned) or unholy (if evil aligned) damage. Also, all penalties suffered from firing past the first range increment are halved.
Special: You may take this feat multiple times. Each time you take it, you may fire an Arrow of the Gods an additional one time per day, and you deal an extra 1d8 holy or unholy damage. You may not fire more than one Arrow of the Gods per round, and firing one in any round immediately after a round you fired one in requires a DC 20 Concentration check to accomplish.
Special: A fighter may select this as a bonus feat.
EDIT: OK, here's a better version, which someone else posted below, with one modification on my part.
Divine Arrow (Archery Devotion) [Domain]
The power of the gods imbues your arrow with divine might.
Prerequisites: Proficiency with any type of bow, Point Blank Shot, Far Shot, Knowledge (Religion) 6 ranks, must be either Good- or Evil-aligned.
Benefit: Once per day as a swift action you can call upon the power of your deity to imbue your bow with divine power until the end of your turn. If you are good-aligned, shots you make with your bow overcome damage reduction as a good weapon, and deals +1d6 points of holy damage to evil-aligned targets. If you are evil-aligned, shots you make with your bow overcome damage reduction as an evil weapon, and deals +1d6 points of unholy damage to good-aligned targets.
The extra damage you inflict with this feat increases by 1d6 at 5th level, and again every 5 levels after that.
When making a shot with Divine Arrow, you gain a +1 sacred (or profane, if evil) bonus on attack rolls with your bow per 4 character levels if your target lies beyond the first range increment of your bow.
Special: You can select this feat multiple times, gaining one additional daily use of this feat each time you take it.
Special: If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each two daily turn or rebuke uses you expend.
Arrow of the Gods
Prerequisites: Point Blank Shot, Precise Shot, must be either Good or Evil aligned.
Benefits: Once per day, you may focus raw, unfiltered power from your deity through a single arrow you fire. That arrow gains a +2 enhancement bonus to hit, and deals an additional 1d8 holy (if good aligned) or unholy (if evil aligned) damage. Also, all penalties suffered from firing past the first range increment are halved.
Special: You may take this feat multiple times. Each time you take it, you may fire an Arrow of the Gods an additional one time per day, and you deal an extra 1d8 holy or unholy damage. You may not fire more than one Arrow of the Gods per round, and firing one in any round immediately after a round you fired one in requires a DC 20 Concentration check to accomplish.
Special: A fighter may select this as a bonus feat.
EDIT: OK, here's a better version, which someone else posted below, with one modification on my part.
Divine Arrow (Archery Devotion) [Domain]
The power of the gods imbues your arrow with divine might.
Prerequisites: Proficiency with any type of bow, Point Blank Shot, Far Shot, Knowledge (Religion) 6 ranks, must be either Good- or Evil-aligned.
Benefit: Once per day as a swift action you can call upon the power of your deity to imbue your bow with divine power until the end of your turn. If you are good-aligned, shots you make with your bow overcome damage reduction as a good weapon, and deals +1d6 points of holy damage to evil-aligned targets. If you are evil-aligned, shots you make with your bow overcome damage reduction as an evil weapon, and deals +1d6 points of unholy damage to good-aligned targets.
The extra damage you inflict with this feat increases by 1d6 at 5th level, and again every 5 levels after that.
When making a shot with Divine Arrow, you gain a +1 sacred (or profane, if evil) bonus on attack rolls with your bow per 4 character levels if your target lies beyond the first range increment of your bow.
Special: You can select this feat multiple times, gaining one additional daily use of this feat each time you take it.
Special: If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each two daily turn or rebuke uses you expend.
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