Sacred Arrows

Aleolus

First Post
OK, I was just reading on the Wizards forum, and someone came up with a Feat to grant the Sharingan from Naruto! After reading that, I felt compelled to come up with a Feat to grant the Sacred Arrows Kagome, from InuYasha, fires. Here's what I got, what do you think?

Arrow of the Gods
Prerequisites: Point Blank Shot, Precise Shot, must be either Good or Evil aligned.
Benefits: Once per day, you may focus raw, unfiltered power from your deity through a single arrow you fire. That arrow gains a +2 enhancement bonus to hit, and deals an additional 1d8 holy (if good aligned) or unholy (if evil aligned) damage. Also, all penalties suffered from firing past the first range increment are halved.
Special: You may take this feat multiple times. Each time you take it, you may fire an Arrow of the Gods an additional one time per day, and you deal an extra 1d8 holy or unholy damage. You may not fire more than one Arrow of the Gods per round, and firing one in any round immediately after a round you fired one in requires a DC 20 Concentration check to accomplish.
Special: A fighter may select this as a bonus feat.

EDIT: OK, here's a better version, which someone else posted below, with one modification on my part.
Divine Arrow (Archery Devotion) [Domain]
The power of the gods imbues your arrow with divine might.
Prerequisites: Proficiency with any type of bow, Point Blank Shot, Far Shot, Knowledge (Religion) 6 ranks, must be either Good- or Evil-aligned.
Benefit: Once per day as a swift action you can call upon the power of your deity to imbue your bow with divine power until the end of your turn. If you are good-aligned, shots you make with your bow overcome damage reduction as a good weapon, and deals +1d6 points of holy damage to evil-aligned targets. If you are evil-aligned, shots you make with your bow overcome damage reduction as an evil weapon, and deals +1d6 points of unholy damage to good-aligned targets.
The extra damage you inflict with this feat increases by 1d6 at 5th level, and again every 5 levels after that.
When making a shot with Divine Arrow, you gain a +1 sacred (or profane, if evil) bonus on attack rolls with your bow per 4 character levels if your target lies beyond the first range increment of your bow.
Special: You can select this feat multiple times, gaining one additional daily use of this feat each time you take it.
Special: If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each two daily turn or rebuke uses you expend.
 
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Belongs in House Rules.

I don't bother reading the WotC forums so I'm not aware of whatever Sharingan feat you're speaking of (and I'd have to guess that it's a broken piece of junk, but whatever -_- ).

As for your feat.... Well, a few things to point out.

First, I don't think it should be available at 1st-level (as it stands, a 1st-level human fighter could take the feat); I'd suggest an extra prerequisite of +2 or +3 Base Attack Bonus.

Second, does the enhancement bonus apply to damage, or no?

Thirdly, I think you need to specify that holy damage from an Arrow of the Gods only affects evil-aligned creatures or creatures with the Evil subtype, and that unholy damage from an Arrow of the Gods only affects good-aligned creatures or creatures with the Good subtype.

Fourthly, it should probably be specified in the description that the arrow counts as a good-aligned or evil-aligned weapon (as appropriate) for purposes of overcoming Damage Reduction and similar defenses.

Fifthly, remove the extra damage from taking it multiple times. A 12th-level archery-focused fighter could have, frex, Point Blank Shot, Precise Shot, Rapid Shot, and 10 copies of your feat (9 copies plus Weapon Focus if you give the feat a +3 BAB requirement). In 3 rounds they could fire off a volley of 9 holy or unholy arrows (plus 3 normal arrows; no point wasting the 3rd iterative each round at +1 on a special arrow).

110d8 (yes, one-hundred and ten d8s) bonus damage in that time would be rather obscenely excessive (and an NPC archer firing unholy arrows could probably slaughter the entire party like that).

So, yeah, remove the extra damage from multiple copies. Even if you remove it from the fighter bonus feat list, it will likely be excessive with the cumulative-damage-increase.
 

First, I'm not sure how neccessary this feat really is...

There is a weapon enchantment in the game called Holy that lets weapons do +2d6 to evil creatures. If you also take the Bane characteristic, it will do even more damage. Instead of burning valuable Feats, you burn GP instead.

For an even better simulation, make the Bow in question a Weapon of Legacy. As the PC bearing the weapon increases in power, he'll unlock the powers of the weapon. The bonus is that by going this route, the weapon perforce ties into the PC's background- its something used by or created by/for one of his ancestors.

And, for the record, similar effects can be built via the Oriental Adventures Samurai or the Complete Warrior Kensai classes.
 

OK, another edit to limit the power of it somewhat.

Also, Arkhandus, the earliest you could get this feat as a fighter would be second level, as a human. And, the Sharingan is a supernatural thing that allows you to learn and copy any (spell) you see someone casting. I didn't read the effect of his, but what it does in the anime is it makes it so that the person with it can see exactly how to perform any ninja jutsu that the person with it sees, and perform that exact jutsu themselves. I suspect that the way they designed the feat was for spellcasters to expand their spells known.
 

Disclaimer: I know next to nothing about InuYasha! I've been meaning to get around to seeing some episodes, just to see what all the fuss is about, but haven't gotten around to it.

Divine Arrow (Archery Devotion) [Domain]
The power of the gods imbues your arrow with divine might.
Prerequisites: Proficiency with any type of bow, Point Blank Shot, Far Shot, Knowledge (Religion) 6 ranks, must be either Good- or Evil-aligned.
Benefit: Once per day as a swift action you can call upon the power of your deity to imbue your bow with divine power until the end of your turn. If you are good-aligned, shots you make with your bow overcome damage reduction as a good weapon, and deals +1d6 points of holy damage to evil-aligned targets. If you are evil-aligned, shots you make with your bow overcome damage reduction as an evil weapon, and deals +1d6 points of unholy damage to good-aligned targets.
The extra damage you inflict with this feat increases by 1d6 at 5th level, and again every 5 levels after that, to a maximum of +5d6 at 20th level.
When making a shot with Divine Arrow, you gain a +1 sacred (or profane, if evil) bonus on attack rolls with your bow per 4 character levels if your target lies beyond the first range increment of your bow.
Special: You can select this feat multiple times, gaining one additional daily use of this feat each time you take it.
Special: If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each four daily turn or rebuke uses you expend.

===
As a note, there's a similar feat to yours in the SRD/XPH.
 
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Aleolus said:
OK, another edit to limit the power of it somewhat.

Also, Arkhandus, the earliest you could get this feat as a fighter would be second level, as a human.
Nope. 1st-level gives you 1 feat, human gives 1 more, and fighter gets 1 more feat at 1st-level. Ergo Point Blank Shot, Precise Shot, and Arrow of the Gods all at 1st-level.

And, the Sharingan is a supernatural thing that allows you to learn and copy any (spell) you see someone casting. I didn't read the effect of his, but what it does in the anime is it makes it so that the person with it can see exactly how to perform any ninja jutsu that the person with it sees, and perform that exact jutsu themselves. I suspect that the way they designed the feat was for spellcasters to expand their spells known.
I'm aware of what Sharingan does in the show. I don't know what the feat on WotC forums does though, but I just suspect that it's probably overpowered since Sharingan is a powerful ability itself. Even just the baseline Sharingan technique.

Its brokenness or not depends on what limits they put on it in the feat, if any. I suspect it would be far more powerful for Sorcerers and Bards, too.
 

You didn't address the problem at all, Aleolus. Having 10 copies would still deal 11d8 bonus damage per hit, and still deal 110d8 damage per day. Just spread out over 10 to 20 rounds now (2-3 fights, probably KO'ing an opponent every round). And it just gets more problematic at higher and higher levels (and is still problematic at 4th-level of fighter doing 4d8 or 5d8 bonus damage from possessing 3 or 4 copies).

Just because you slow the potential rate of fire down a bit doesn't mean it isn't still an excessive amount of damage for each level.

If you're dead-set on increasing the damage, make it less powerful an increase, and remove it from the fighter's bonus feat list. Make the damage increase +1d8 per 2 copies of the feat possessed (or per 3 copies if you're also dead-set on making it a fighter bonus feat).
 

I was told it was underpowered before putting it on the fighter list, but with the other stuff I added, I suppose taking it off would be merited. However,
Divine Arrow (Archery Devotion) [Domain]
The power of the gods imbues your arrow with divine might.
Prerequisites: Proficiency with any type of bow, Point Blank Shot, Far Shot, Knowledge (Religion) 6 ranks, must be either Good- or Evil-aligned.
Benefit: Once per day as a swift action you can call upon the power of your deity to imbue your bow with divine power until the end of your turn. If you are good-aligned, shots you make with your bow overcome damage reduction as a good weapon, and deals +1d6 points of holy damage to evil-aligned targets. If you are evil-aligned, shots you make with your bow overcome damage reduction as an evil weapon, and deals +1d6 points of unholy damage to good-aligned targets.
The extra damage you inflict with this feat increases by 1d6 at 5th level, and again every 5 levels after that, to a maximum of +5d6 at 20th level.
You gain a +1 sacred (or profane, if evil) bonus on attack rolls with your bow per 4 character levels when targeting enemies beyond the first range increment of your bow.
Special: You can select this feat multiple times, gaining one additional daily use of this feat each time you take it.
Special: If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each four daily turn or rebuke uses you expend.
I think this one has the exact flavor I was looking for, and works much better.
 

Aleolus said:
I think this one has the exact flavor I was looking for, and works much better.

Cool. If you wanted to make the prerequisites a bit tougher, and focus the feat, add in the following: Wis 13+, BAB +3, Weapon Focus (1 type of bow), and Zen Archery.

The feat would then only work with a bow you have weapon focus in.
 

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