• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D 5E Sacred Cows: Added new abilities scores.

My point of view:

Intelligence: logic, memory, learning (for example new languages), reasoning, complex calculations, strategy.

Wisdom: emotional intelligence, knowing himself, psychological maturity, noticing about what is the right choice, good sense, mental health-sanity-resistance against madness (or mind-affecting effects, but those linked with fear or horror), concentration, serenity, inner peace, lore, cultural level-education.

Spirit: Faith in himself, self-control to dare to the next future step, resolve, courage-resistance against the fear, hope, morality by the troops, but also it may be "luck/fate/karma/divine grace".

Acuity: Social manipulation and guile, wits, subterfuge, fast improvisation, finding clues and the right interpretation, awareness, creativity, intuition. Useful for investigation. The fusion of astuteness and perception. Evil clerics would use acuity instead of Wisdom.

---

Agility and Dexterity would be different. Agility for speed and right coordination for instant reactions but Dex for precision of movement and pre-learnt actions what need more time (artistic talent, acrobacy, playing music, handicraft, disarm traps, ranged attacks, repairing machines). Most of maneuvers of martial arts would need Agility, but some special chokeholds also Dex because they are too complicated movements. Somes you need a Agility+Dexterity check (choose the lowest). Agility would be also for equilibrium.

We need it to be easy by be understood by new players.
 
Last edited:

log in or register to remove this ad

Remove ads

Top