Malin Genie
First Post
The class seems to have a lot of nice abilities (evasion, uncanny dodge, and eventually blindsight and no shadow blows at higher levels), some minor spellcasting, and good For/Ref saves (although poor Will saves and lower hp)
I play a Bbn4/Rgr1 longspear wielder with Combat Reflexes and Alertness, and 14 Wis, contemplating taking a level of Clr next to qualify for SaF.
While I use light armour and no shield anyway, it seems like I'm giving up a lot of damage-dealing capacity. As a light-armoured fighting-type, I rely on dealing damage to take my opponents down, as I don't have the AC to avoid damage. I'm also giving up Reach, which both gives me extra attacks in combat, esp with Combat Reflexes, and protects me from extra attacks against opponents with Reach themselves
(The reason I say a lot of damage capacity is not just that I'm going from a two-handed d8 weapon to a one-handed d6 weapon, but that the Amulet of Mighty Fists (the equivalent of a +x weapon) costs THREE TIMES as much as the equivalent weapon! A +3 Amulet costs more than a +5 weapon - and you can't get Flaming/Shocking/Ghost Touch etc fists, as the Amulet gives an enhancement bonus, but not weapon bonuses with a '+' equivalent.)
So - is it worth it? I'd welcome any opinions, but esp from those who have played/DMed/adventured with/ a Sacred Fist...
(NB - only allowed Core and Builder Book material - so "if you take this magic item from FR/Scarred Lands/etc you'll kick @$$ doesn't help ^_^)
I play a Bbn4/Rgr1 longspear wielder with Combat Reflexes and Alertness, and 14 Wis, contemplating taking a level of Clr next to qualify for SaF.
While I use light armour and no shield anyway, it seems like I'm giving up a lot of damage-dealing capacity. As a light-armoured fighting-type, I rely on dealing damage to take my opponents down, as I don't have the AC to avoid damage. I'm also giving up Reach, which both gives me extra attacks in combat, esp with Combat Reflexes, and protects me from extra attacks against opponents with Reach themselves
(The reason I say a lot of damage capacity is not just that I'm going from a two-handed d8 weapon to a one-handed d6 weapon, but that the Amulet of Mighty Fists (the equivalent of a +x weapon) costs THREE TIMES as much as the equivalent weapon! A +3 Amulet costs more than a +5 weapon - and you can't get Flaming/Shocking/Ghost Touch etc fists, as the Amulet gives an enhancement bonus, but not weapon bonuses with a '+' equivalent.)
So - is it worth it? I'd welcome any opinions, but esp from those who have played/DMed/adventured with/ a Sacred Fist...
(NB - only allowed Core and Builder Book material - so "if you take this magic item from FR/Scarred Lands/etc you'll kick @$$ doesn't help ^_^)