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Sacrosant's sacrosanct guide to the most sacrosanct fighting styles
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<blockquote data-quote="Ovarwa" data-source="post: 7904444" data-attributes="member: 75153"><p>Hi,</p><p></p><p>Here's me:</p><p></p><p>Archery Green ftw. It's situational in that you only get the +2 when you used a ranged weapon, but for a 20th level archer, that situation occurs 4 times per round. It's the cornerstone of the sharpshooter fighter.</p><p></p><p>Blessed Warrior: Blue. Sure, this is great to have, but it's not very helpful as a <em>fighting style</em>.</p><p></p><p>Defense: Variable. If you're a multi-class, say, wizard, going into Fighter for the AC and Con proficiency, Defense is pretty much the only style worth taking, and it's one of the reasons you are happy to be here.</p><p></p><p>Druidic Warrior: Black. Not as good as Blessed Warrior.</p><p></p><p>Great Weapon Fighting: Black. It's ok, I guess. But it doesn't improve your weapon the way Dueling does.</p><p></p><p>Mariner: Variable, and better than Defense if your way of fighting allows it.</p><p></p><p>Protection: Orange. Interception is used <em>after</em> the attack hits, so is never wasted.</p><p></p><p>Superior Technique: Black. Maybe, maybe Blue. One use of one predetermined and unswappable technique per short rest? Not that flexible.</p><p></p><p>Thrown Weapon Fighting: Orange, maybe red. Throwing is a backup plan, never primary, so it's a small buff to something you plan to rarely do.</p><p></p><p>Tunnel Fighter: Green is fair overall. But in some campaigns it is less than Green. In others, it is better!</p><p></p><p>Two-weapon fighting: Black for most people. It's a good boost, but to a way of fighting that you still probably ought to avoid in favor of something better. Better for a rogue dipping.</p><p></p><p>Again, just me.</p><p></p><p>Anyway,</p><p></p><p>Ken</p></blockquote><p></p>
[QUOTE="Ovarwa, post: 7904444, member: 75153"] Hi, Here's me: Archery Green ftw. It's situational in that you only get the +2 when you used a ranged weapon, but for a 20th level archer, that situation occurs 4 times per round. It's the cornerstone of the sharpshooter fighter. Blessed Warrior: Blue. Sure, this is great to have, but it's not very helpful as a [I]fighting style[/I]. Defense: Variable. If you're a multi-class, say, wizard, going into Fighter for the AC and Con proficiency, Defense is pretty much the only style worth taking, and it's one of the reasons you are happy to be here. Druidic Warrior: Black. Not as good as Blessed Warrior. Great Weapon Fighting: Black. It's ok, I guess. But it doesn't improve your weapon the way Dueling does. Mariner: Variable, and better than Defense if your way of fighting allows it. Protection: Orange. Interception is used [I]after[/I] the attack hits, so is never wasted. Superior Technique: Black. Maybe, maybe Blue. One use of one predetermined and unswappable technique per short rest? Not that flexible. Thrown Weapon Fighting: Orange, maybe red. Throwing is a backup plan, never primary, so it's a small buff to something you plan to rarely do. Tunnel Fighter: Green is fair overall. But in some campaigns it is less than Green. In others, it is better! Two-weapon fighting: Black for most people. It's a good boost, but to a way of fighting that you still probably ought to avoid in favor of something better. Better for a rogue dipping. Again, just me. Anyway, Ken [/QUOTE]
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