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Sage Advice: Plane and world hopping (includes how Eberron and Ravnica fit in D&D cosmology)
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<blockquote data-quote="Chaosmancer" data-source="post: 7470841" data-attributes="member: 6801228"><p>I think you may have misinterpretted what I was getting at, maybe if I break some of my thoughts down further it will help. </p><p></p><p>In response to your thoughts on my campaign world, you are correct, I don't care <strong>if</strong> the worlds are connected. One way or the other, does not matter to my games. I've already got seven or more planes of existence to juggle, doubling or tripling them by connecting whole other worlds does not appeal to me. </p><p></p><p></p><p>However, I think a larger part of the discussion and my personal thoughts goes to the second point. I don't care <strong>how</strong> they are connected. And that is the entire premise of settings like Planescape and Spelljammer. They seek to explain exactly how (From your list of examples) Murlynd visited Earth. They give reliable ways for any person who has the knowledge to go from Plane of Existence A to Plane of Existence B. And that's great if that is what you are into, but I find it completely unnecessary. If I wanted throw Superman, Legacy (Paulina Parsons), and Atlas into Waterdeep to fight The Cult of the Dragon... I'd just do it. I don't need to explain how those points all intersect. And it creates a series of problems when you try and spell it out. </p><p></p><p>Take Star Trek as an example, the people on a given planet may have a certain perception of reality, such as space is full of ghosts and the stars are the gods who watch over them. However, they are fundamentally wrong about that reality, and the reasons the crew of the Enterprise doesn't come down and correct them is because doing so violates the right of those civilizations to learn about the truth for themselves. However, it breeds a sense of superiority doesn't it? Anyone visiting that planet from space knows that these people have no idea what is actually going on, and therefore they are somewhat lessened in comparison. </p><p></p><p>We have that already. We have the idea that planescape scholars scoff at people stuck in one plane, because they don't know the "real story". And we can scoff at them, because the planescape people don't realize they are all characters in our made up stories to entertain ourselves (multiverse theories being what they are, all multiverses are connected with all other multiverses, and an infinite array of potential truths). </p><p></p><p></p><p></p><p>But we don't need any of it. We don't need to explain how it is all connected and what is all looks like when you zoom all the way out. We can just as easily (as [MENTION=6803664]ccs[/MENTION] points out) just use the planeshift spell, or a macguffin, and get the result of going from point A to point B. </p><p></p><p></p><p>That's the bigger thing for me personally, these settings answer questions I don't need answers to. Other people want them and other people find the neccessary to their enjoyment of the game. Great, go nuts, but I don't need flying ships through explosive magic stuff between galaxy sized crystals that are grains of sand to explain how some guy one time went from Oerth to Earth and shook hands with Stan Lee. The characters aren't going to meet Stan Lee in my game, because it would detract from the story I am telling at the time. And someone telling me that despite my dislike they are already connected anyways.... doesn't matter. I don't care how long they've been connected, how many times they've been connected, or how important it is they are connected. It is never going to come up, my players aren't interested.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7470841, member: 6801228"] I think you may have misinterpretted what I was getting at, maybe if I break some of my thoughts down further it will help. In response to your thoughts on my campaign world, you are correct, I don't care [B]if[/B] the worlds are connected. One way or the other, does not matter to my games. I've already got seven or more planes of existence to juggle, doubling or tripling them by connecting whole other worlds does not appeal to me. However, I think a larger part of the discussion and my personal thoughts goes to the second point. I don't care [B]how[/B] they are connected. And that is the entire premise of settings like Planescape and Spelljammer. They seek to explain exactly how (From your list of examples) Murlynd visited Earth. They give reliable ways for any person who has the knowledge to go from Plane of Existence A to Plane of Existence B. And that's great if that is what you are into, but I find it completely unnecessary. If I wanted throw Superman, Legacy (Paulina Parsons), and Atlas into Waterdeep to fight The Cult of the Dragon... I'd just do it. I don't need to explain how those points all intersect. And it creates a series of problems when you try and spell it out. Take Star Trek as an example, the people on a given planet may have a certain perception of reality, such as space is full of ghosts and the stars are the gods who watch over them. However, they are fundamentally wrong about that reality, and the reasons the crew of the Enterprise doesn't come down and correct them is because doing so violates the right of those civilizations to learn about the truth for themselves. However, it breeds a sense of superiority doesn't it? Anyone visiting that planet from space knows that these people have no idea what is actually going on, and therefore they are somewhat lessened in comparison. We have that already. We have the idea that planescape scholars scoff at people stuck in one plane, because they don't know the "real story". And we can scoff at them, because the planescape people don't realize they are all characters in our made up stories to entertain ourselves (multiverse theories being what they are, all multiverses are connected with all other multiverses, and an infinite array of potential truths). But we don't need any of it. We don't need to explain how it is all connected and what is all looks like when you zoom all the way out. We can just as easily (as [MENTION=6803664]ccs[/MENTION] points out) just use the planeshift spell, or a macguffin, and get the result of going from point A to point B. That's the bigger thing for me personally, these settings answer questions I don't need answers to. Other people want them and other people find the neccessary to their enjoyment of the game. Great, go nuts, but I don't need flying ships through explosive magic stuff between galaxy sized crystals that are grains of sand to explain how some guy one time went from Oerth to Earth and shook hands with Stan Lee. The characters aren't going to meet Stan Lee in my game, because it would detract from the story I am telling at the time. And someone telling me that despite my dislike they are already connected anyways.... doesn't matter. I don't care how long they've been connected, how many times they've been connected, or how important it is they are connected. It is never going to come up, my players aren't interested. [/QUOTE]
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