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Sage Advice: Plane and world hopping (includes how Eberron and Ravnica fit in D&D cosmology)
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<blockquote data-quote="Chaosmancer" data-source="post: 7476186" data-attributes="member: 6801228"><p>I'm not sure it avoids any messiness, it just creates a different type of mess. And I agree my homebrew works for me and not necessarily anyone else, but if they were well integrated (why assume they'll botch it) it would seem to work better than simply "portal shenagins"</p><p></p><p>I mean, think about the table. A wandering Knight of Cormyr, a Sage from Candlekeep, A street Urchin from Baldur's Gate, and a Soldier of the Last war who fell through a portal to a strange new world where nothing is like they know it. No RP hooks unless we tie in planar travel from level one, no former contacts unless we brought in more than one person from Eberron. I'm not saying it can't be fun and interesting, but the last few times I saw someone pulling "I'm here because of a portal across dimensions" it ended either not mattering or being a pain in the butt. </p><p></p><p></p><p></p><p></p><p></p><p>But they both create a "meta-setting" overtop of the normal settings of DnD to allow consistent and easy travel between those settings if you are "in the know". Sure they are different, but in that one aspect they are the same and that has been the thrust of the conversation</p><p></p><p></p><p></p><p></p><p>Why should we not expect that Gods, Fiends, and Celestials cannot fully know the extent of their realms? </p><p></p><p>Medieval maps were far from accurate by today's standards, but they covered the landmasses decently well, well enough to know truths about. And in DnD we have lots of things which would make mapping easier. Immortals (or people with lifespans in the hundreds of years) who could take the time to travel these places, magic to allow the mapmaker to literally get a bird's eye view, ect.</p><p></p><p>Sure, places are more dangerous, but it can be a reasonable assumption that maps are of at least adequate quality. </p><p></p><p>And sure, some places of the planes no one cares enough to explore. Who cares how big the plane of fire is, it is pretty much all fire except for a handful of locations. But whether or not the City of Sigil exists, that's a pretty cut and dry question. And yet, there are settings where it is never mentioned, and different places take over that role. </p><p></p><p></p><p></p><p></p><p>Okay, between the two ("we are talking space not planes so who cares" and "nothing can possibly be known for certain") Spelljammer sounds like the easier to integrate into other settings. </p><p></p><p></p><p></p><p></p><p></p><p>I agree that that is what I would say about them. Especially since I know Lantan was destroyed "recently" and the warforged could have been spending time rebuilding sections of it. It isn't like a lot of people officially got to a place that has been wiped off the map.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7476186, member: 6801228"] I'm not sure it avoids any messiness, it just creates a different type of mess. And I agree my homebrew works for me and not necessarily anyone else, but if they were well integrated (why assume they'll botch it) it would seem to work better than simply "portal shenagins" I mean, think about the table. A wandering Knight of Cormyr, a Sage from Candlekeep, A street Urchin from Baldur's Gate, and a Soldier of the Last war who fell through a portal to a strange new world where nothing is like they know it. No RP hooks unless we tie in planar travel from level one, no former contacts unless we brought in more than one person from Eberron. I'm not saying it can't be fun and interesting, but the last few times I saw someone pulling "I'm here because of a portal across dimensions" it ended either not mattering or being a pain in the butt. But they both create a "meta-setting" overtop of the normal settings of DnD to allow consistent and easy travel between those settings if you are "in the know". Sure they are different, but in that one aspect they are the same and that has been the thrust of the conversation Why should we not expect that Gods, Fiends, and Celestials cannot fully know the extent of their realms? Medieval maps were far from accurate by today's standards, but they covered the landmasses decently well, well enough to know truths about. And in DnD we have lots of things which would make mapping easier. Immortals (or people with lifespans in the hundreds of years) who could take the time to travel these places, magic to allow the mapmaker to literally get a bird's eye view, ect. Sure, places are more dangerous, but it can be a reasonable assumption that maps are of at least adequate quality. And sure, some places of the planes no one cares enough to explore. Who cares how big the plane of fire is, it is pretty much all fire except for a handful of locations. But whether or not the City of Sigil exists, that's a pretty cut and dry question. And yet, there are settings where it is never mentioned, and different places take over that role. Okay, between the two ("we are talking space not planes so who cares" and "nothing can possibly be known for certain") Spelljammer sounds like the easier to integrate into other settings. I agree that that is what I would say about them. Especially since I know Lantan was destroyed "recently" and the warforged could have been spending time rebuilding sections of it. It isn't like a lot of people officially got to a place that has been wiped off the map. [/QUOTE]
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