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Sage Advice: Plane and world hopping (includes how Eberron and Ravnica fit in D&D cosmology)
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<blockquote data-quote="Coroc" data-source="post: 7476649" data-attributes="member: 6895991"><p>[MENTION=48965]Imaro[/MENTION] </p><p>I really love planescape, Torment was one of the best CRPGs and in back when it came out I was playing in a 2nd ed. campaign.</p><p></p><p>I also do get along with all the asumptions it makes, GW etc etc.</p><p></p><p>But I love PS as a setting, not as a rulebook for other settings. If I would DM a PS campaign my players would visit all the various strange planes (heavens hells and in betweens) eventually - and maybe but only very maybe they would make a trip to some prime like Oerth or Faerun for something special, but not really necessarily.</p><p>Why is that? Because that makes it different from adventuring on some prime, it is the cool thing about it. Send a 1st level party to the Abyss? Almost instant death or slow TPK for any standard prime campaign world, but if you apply the rules and principles and tone of a PS campaign it is another thing and totally survivable.</p><p></p><p>With a DL campaign it is totally different. What planes do you need? NONE until you have driven Takishis back to the abyss. What planes do you need then? None if that's the finish of the campaign. ONE if the campaign goes on with chasing Takishis inside the Abyss. You do not need a great wheel, rules for spelljamming or big fluff around portals, you probably take the same portal Takishis used to withdraw and which might be stable or not or whatever.</p><p></p><p>The same goes for many FR campaigns and most Greyhawk campaigns. Most official material does not require planar framework, it is totally meaningless for most types of prime campaign.</p><p>If there is some campaign where Demons or Devils invade from some outer plane you need that plane but not every other.</p><p></p><p>Even assuming your point of view, PS and GW harmonize very neat with FR, especially since it became kitchen sink extreme with 5E, and they work along quite well with Greyhawk.</p><p>With DL: not so much. With Eberron: not so much at all. With DS: even less. With Ravenloft: irrelevant you will not leave unless the powers let you which is unlikely.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7476649, member: 6895991"] [MENTION=48965]Imaro[/MENTION] I really love planescape, Torment was one of the best CRPGs and in back when it came out I was playing in a 2nd ed. campaign. I also do get along with all the asumptions it makes, GW etc etc. But I love PS as a setting, not as a rulebook for other settings. If I would DM a PS campaign my players would visit all the various strange planes (heavens hells and in betweens) eventually - and maybe but only very maybe they would make a trip to some prime like Oerth or Faerun for something special, but not really necessarily. Why is that? Because that makes it different from adventuring on some prime, it is the cool thing about it. Send a 1st level party to the Abyss? Almost instant death or slow TPK for any standard prime campaign world, but if you apply the rules and principles and tone of a PS campaign it is another thing and totally survivable. With a DL campaign it is totally different. What planes do you need? NONE until you have driven Takishis back to the abyss. What planes do you need then? None if that's the finish of the campaign. ONE if the campaign goes on with chasing Takishis inside the Abyss. You do not need a great wheel, rules for spelljamming or big fluff around portals, you probably take the same portal Takishis used to withdraw and which might be stable or not or whatever. The same goes for many FR campaigns and most Greyhawk campaigns. Most official material does not require planar framework, it is totally meaningless for most types of prime campaign. If there is some campaign where Demons or Devils invade from some outer plane you need that plane but not every other. Even assuming your point of view, PS and GW harmonize very neat with FR, especially since it became kitchen sink extreme with 5E, and they work along quite well with Greyhawk. With DL: not so much. With Eberron: not so much at all. With DS: even less. With Ravenloft: irrelevant you will not leave unless the powers let you which is unlikely. [/QUOTE]
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Sage Advice: Plane and world hopping (includes how Eberron and Ravnica fit in D&D cosmology)
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