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Story Hour
Sagiro's Story Hour: Now That It's Over
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<blockquote data-quote="Siuis" data-source="post: 6431021" data-attributes="member: 51622"><p>Sagiro, from my heart, thank you. You and your players have changed the way I think about and approach gaming and fiction.</p><p></p><p></p><p></p><p>Wow. Yeah. I actually miss stuff like this. Optimization is just so innate to me now, the raw numbers here just don't feel like a boss for his level. Dialing back the "I win at numbarz!" Is actually one of the lessons I've gleaned.</p><p></p><p>Gotta say, numbers be damned. This right here is an example of what 4e did so well. It cut to the heart of what makes a monster tick. The Adversary <em>played</em> exquisitely, something reflected in his stat block but difficult to capture. So <em>elegant</em>.</p><p></p><p></p><p></p><p>I think having a name would dilute him, really. He's Archetypal. He didn't have a name, he had the potential to be named and this reduced. That's part of the appeal. Logic be damned, causation can go rosy on a spit, once this game stepped into the realm of the divine, things became mythical and played by mythic laws.</p><p></p><p></p><p></p><p>Emergent property and mythic structure? Not one of the players or Sagiro, but the gods sort of created reality around them rather than literally built it brick and mortar. When the god of death fled, people stopped dying – not because there wasn't a bureaucrat doing the paperwork to usher folks into death? But because death, the concept, had absented itself.</p><p></p><p>The gods existed. The gods were immortal but still followed the archetypes. Their eternal cycle included an end, and so a place must exist for them to go. Naslund was as much a property of the gods existing as mortals dying was a property of death existing.</p><p></p><p>That made so much more sense before I tried squeezing it into words. >_<</p><p></p><p></p><p></p><p>Oh, wow. Thank you for that. Thanks so much XD</p></blockquote><p></p>
[QUOTE="Siuis, post: 6431021, member: 51622"] Sagiro, from my heart, thank you. You and your players have changed the way I think about and approach gaming and fiction. Wow. Yeah. I actually miss stuff like this. Optimization is just so innate to me now, the raw numbers here just don't feel like a boss for his level. Dialing back the "I win at numbarz!" Is actually one of the lessons I've gleaned. Gotta say, numbers be damned. This right here is an example of what 4e did so well. It cut to the heart of what makes a monster tick. The Adversary [i]played[/i] exquisitely, something reflected in his stat block but difficult to capture. So [i]elegant[/i]. I think having a name would dilute him, really. He's Archetypal. He didn't have a name, he had the potential to be named and this reduced. That's part of the appeal. Logic be damned, causation can go rosy on a spit, once this game stepped into the realm of the divine, things became mythical and played by mythic laws. Emergent property and mythic structure? Not one of the players or Sagiro, but the gods sort of created reality around them rather than literally built it brick and mortar. When the god of death fled, people stopped dying – not because there wasn't a bureaucrat doing the paperwork to usher folks into death? But because death, the concept, had absented itself. The gods existed. The gods were immortal but still followed the archetypes. Their eternal cycle included an end, and so a place must exist for them to go. Naslund was as much a property of the gods existing as mortals dying was a property of death existing. That made so much more sense before I tried squeezing it into words. >_< Oh, wow. Thank you for that. Thanks so much XD [/QUOTE]
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