Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

Woo an update! I would be having serious withdrawals but I stumbled across Spyscribe's Halmae story hour and have been reading through the PDF's done by StevenAC. Between you two I am inspired to start taking better notes of the sessions I DM on the off chance I ever decide to try writing it all up.
 

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Sagiro’s Story Hour, Part 379
Rock Star

Dranko retrieves one of the fragments of Ylerba’s head as a souvenir, but there’s nothing else to loot unless one wants to start a collection of Scuttle chitin. The Drevin on the walls let out a whoop and cheer.

Kibi is soon restored from his petrified state via break enchantment and he shares the dire warnings that the earth spoke.

“You talked to the planet?” asks Grey Wolf.

“Well, it talked to me, but yeah, I guess you could say I chatted with Abernia.” Kibi can’t keep a smug look from his face.

“You are such a name-dropper!” says Dranko.

Some of the Drevin throw rope ladders over the wall and come to the cavern floor, collecting the remaining bits of Ylerba. Ernie thinks they shouldn’t be so overtly gleeful about the demise of a Goddess’s avatar, but Aravis disagrees. “Wlaqua has declared war on Yavin,” he says. “It’s good for the Drevin to pick a side.”

The Drevin invite the Company to stay as long as they wish, and insist that they take part in a celebratory victory feast that evening. Tired and spent, the party happily agrees. The Drevin crowd around them, paying particular attention to Kibi, the “Dwarb” from the surface.

Dranko sniffs. “Maybe someday we’ll find a race of ‘half-erks’ down here, and they’ll want to hang around me.”

Flicker grins. “I doubt it. They won’t know who you are.”

Dranko glares. “I hate you so very, very much.”

“Don’t feel badly,” says Aravis. “I’m happy to hang around with you.”


/*/


The Drevin don’t have a formal clergy, but Gehentas introduces the Company to a cleric named Folant at the celebration feast. Dozens of Drevin are packed into a low-ceilinged banquet hall, drinking, laughing and gorging themselves.

Folant, like all the Drevin, recognize that the Sister Gods, Yavin and Wlaqua, are the most powerful beings in the world, but he doesn’t hold them in quite the same regard as surface dwellers do with their Gods. He refers to Wlaqua as the “White Witch,” and that’s when he’s being polite.

Someone has set the largest chunk of Ylerba as a centerpiece. Folant gestures to it. “So what did you do to get that thing on your bad side?”

“Wlaqua has allied herself with our enemy,” says Aravis.

Folant tugs his beard. “Huh. She’s a God. I’d expect that other beings would ally with her.”

Morningstar gives a short laugh. “Our enemy is a ‘destroy the world’ type enemy.”

“Literally,” adds Dranko. “Like killing every being on the planet and starting over.”

“Huh,” says Folant again. “You’d think the Sisters would put aside their differences and try to put a stop to that.”

“The Adversary is violent, like Wlaqua,” says Morningstar. “And has a very corrupting power.”

Most of the Drevin are drawn to Kibi, and want to hear about how his devastating earthquakes laid waste to the Scuttle, but all of the Company are treated as celebrities. Only Dranko is left mostly alone; his abdication of fame to the Cleaners seems to extend even into the Underdark. He broods a bit, hanging on to the edge of conversations, but perks up when cigars are passed around. He pulls out a Blacktallow, lights it on Ernie’s armor, and blows out a stream of smoke.

It forms into words that everyone can see. One more before she comes herself. His table grows quiet as Dranko explains how his cigars sometimes produce prophecy. Everyone is thinking the same thing. Wlaqua will send one more avatar to stop the Company’s quest, and if it fails, Wlaqua Herself will make an appearance. It’s a disturbing notion.

One of the Drevin looks sidelong at Dranko. “Er, is there any chance you could, uh, move onward with your quest before that happens?”

The Company assures the collected Drevin that yes, they won’t be staying long enough for an eventual showdown with Wlaqua to occur in Drevin territory. This restores the feast to its previous levels of merriment, and the party continues uninterrupted for another hour or more. The Drevin tell Kibi about the ancient stone tablets that speak of Dwarbs and the surface world; Kibi talks in hushed tones of the horrors of oceans (“like subterranean lakes that take weeks to cross!”); and Morningstar uses an Ellish power to show them what the night sky looks like, the demonstration of which causing some Drevin to stare in amazement, and others to run fleeing in terror from the feast hall.

In the center of the table at which the Company is seated, a being appears, pop, and falls into a large pudding. It sits up, splutters, and shakes itself off. It’s one of the militant kobold-ish creatures from the Dreamscape. A Keffet!

The Drevin have weapons out in seconds, pointed at the confused-looking creature. Morningstar motions them not to attack; unlike every other Keffet they’ve seen this one isn’t armed, and it has a manic look in its eyes.

“Are you looking for me?” asks Morningstar.

“And are you insane, or asleep?” adds Dranko.

“I’m awake… mostly,” says the Keffet. The Drevin look at it without comprehension, but the Company can understand it, thanks to the translator beads.

The creature looks at Morningstar. “Yes, I’m awake! My name is Checkle. It’s nice to see you in the… the waking sleep? Or the sleeping world? I… I can’t tell… anymore.”

“This is the waking world,” Morningstar assures him.

“For you, yes!” Checkle agrees. “But I have fallen asleep at last, and woken up here. I’m trying hard not to fall asleep again.”

“Do you need help?” asks Morningstar.

“No, not yet, but you need mine! Or you will. Soon. I think. Does it work that way in dreams, when you can’t tell?”

“You are one crazy little monkey,” says Dranko.

“No! I’m a Keffet! You’ll need my help. And I’ll make you a bargain, because I will be awake and you will be asleep, but you will be awake and I will be asleep. Then we all will be awake and they will all be asleep. Don’t you see?”

Morningstar doesn’t see, but nods politely. “Interesting. I’ll have to think on that.”

“I think I’m waking up!” says Checkle in a panic. “No! I have to stay asleep! No, I have to stay awake! What’s the difference? Will you tell me the difference?” He looks pleadingly at Morningstar.

“They are both states of mind,” says Morningstar calmly.

“But they’re the same.”

“Not really,” says Dranko.

Checkle gives Dranko a sly look. “No? I am awake, but soon I will fall back asleep. But when I wake again, I will give you something that you need, and you will do something for me. For all of us! Then we will all be asleep, and all be awake. Or maybe the other way around. And then it will all be over.”

“Uh, very well,” says Morningstar, unsure of the point of all this.

“Because you will want to fly!” says Checkle. “Though the rock, I mean. And I’m almost there. I’ve almost learned it all. And when I do, I will have what you want , and then you can give me what I want, what we all want. You will fly through the rock.”

Now that is intriguing. “To reach the surface, or the core?” she asks.

“The what? What was that first one? I don’t know that one. It must be the other one.”

“And what do you want?” asks Dranko.

“An end to it all! And victory!”

“For whom?” asks Morningstar.

“For us! For the Keffet! Wait. I’m waking asleep. Or am I falling awake? I am…”

Checkle vanishes, and after a heartbeat pause the Drevin all start babbling, demanding to know what that exchange had been about, and what sort of creature Checkle was. Morningstar takes a few minutes to explain about Ava Dormo and the Keffet civilization that’s taken up residence there.

“Are they all batsh*t crazy?” asks Gehentas.

“No, but they’re at war.”

Once the excitement from Checkle’s unexpected visit has died down, the party turns the conversation to their pursuit of the Evil Trio. It turns out that Seven Dark Words and his friends had appeared in Kehentohantas several months earlier, and had fled over the wall before anyone could stop or challenge them. They were headed toward the back of the buffer cavern which this morning had been swarming with Scuttle.

Morningstar explains the Leaping Circles to the Drevin, and while most of the dwarfish people aren’t familiar with them, one fellow with a long beard pipes up. “I heard of ‘em!” he says. “One of the Myconids told me ‘bout ‘em once. Said there were magic circles here and there, that let people travel all around in the world in an instant.”

He doesn't have specific knowledge of Leaping Circle 5, but the party has coordinates from the Mehar scholar Corriv.

“0.7 miles anti-coreward, 6 miles lateral, 37% east 63% north,” says Aravis. He explains that as best he can to the Drevin, who figure that’s on the far side of Scuttle territory.

“We’ll just have to…” begins Dranko, when a little ball of orange flame appears hovering over the table, not far from where Checkle had appeared.

“Oh, Hello!” says Dranko. “We see you! Can you hear me?”

The Drevin are starting to take this sort of thing in stride; they watch, calmly.

“Someone’s trying to contact us,” Dranko explains. “We don’t know if they’re trying to kill us or not.”

Unlike the previous time the ball of flame appeared, no voices emerge from it, and it’s short lived, guttering a bit like someone was pouring water over it. It winks out in less than ten seconds.


/*/


The party spends the night in a Mordenkainen’s Mansion. (And many of the Drevin come in for a tour, amazed at the spacious rooms and the table heaped with exotic surface food. One enterprising Drevin takes a bite from an apple, warns his fellows off of them by loudly proclaiming it disgusting, and is caught a short while later piling them into his shirt.) The next morning the Company makes final preparations for departure. The Drevin give them plenty of fresh supplies, and hundreds of them stand on the Wall to see them off.

“Stop back after saving the world,” says Gehentas, speaking gravely to Kibi. Kibi bows low to his hosts, and then the party is off, flying on their phantom steeds toward the far side of the great cavern. The Scuttle have not come back to clear their dead, and the ground below them is still littered with bodies crushed and burned, and the shattered remnants of siege towers.

In a few minutes they reach the back wall of the cavern, and find it riddled with dozens, no, hundreds of holes. Each is the mouth of a tunnel, just wide enough for a Scuttle to pass, and the tunnels worm their way off into the darkness. Meledien & Co. must have traveled through one of them, but which one? Flicker reluctantly crawls into a few closest to ground level; each spirals away in a different direction.

Morningstar peers into one. “How are we going to fight Wlaqua?” she asks nervously.

“Same way we fight everything else,” says Dranko.

Morningstar thinks she might learn something from some thought captures, but only picks up the vague and alien thoughts of the Scuttle. She senses from these thoughts that the scorpions were being driven to wage war, driven against their will.

“Should we just pick one at random?” asks Flicker.

“No,” says Kibi. “I have an idea.”

He casts stone tell, and approaches the stone around the mouth of the closest tunnel opening.

“Hello, Kibilhathur,” says the stone.

“You know my name.”

“All the stones know your name.”

“Even down here? I’m a long way from home. I am trying to save Abernia, and we need to find our enemies, who are trying to destroy it. They went through one of these tunnels, but we don’t know which one.”

“Ah,” says the stone. “You are asking about creatures more like you, and less like the large insects?”

“Yes! Have you seen them?”

“No. But there are many stones here. Was it you?”

This last question is not directed at Kibi, but at some of the rocks in the wall farther up.

“No!” comes the voice of a different section stone, from higher up on the wall. “Was it you?”

Twenty or thirty lugubrious stony voices call out from around the various tunnel mouths, each repeating the question to the nearby rock. Kibi grins at the sound. They’re so helpful!

“I think it was me!” calls the stone from near one of the highest tunnels. “Were there three of them?”

Kibi flies his Phantom Steed up to where the stone had spoken.

“Hello, Kibilhathur. I saw the three you’re looking for. But they were in an awful, awful state, like they hardly existed!”

“Oh, were they misty?”

“Yes. I don’t know how they survived! But they traveled this way, a long way, out of the range of my consciousness. I don’t know where the tunnel ends.”

“Thank you!” says Kibi.

“I’m very happy to have been of service.”

“I’m going to have to go misty too, to follow them.”

The stone is horrified. “No! Kibilhathur, don’t! Is there no other way? I wouldn’t do it.”

“Neither would I” shouts a nearby piece of granite jutting from the wall. “Me neither!” cries another.

But the Company has little choice. Ernie casts wind walk, they leave their phantom steeds behind , and into the tunnel they go. It’s slow going; the serpentine nature of the tunnel precludes the “fast travel” mode of the spell. Hours go by. There are no signs of living Scuttle, but here and there are little sections of snapped-off chitin, and the insect smell is dismayingly strong.

Eventually the tunnel opens into a large cave, though one not nearly so large as the Drevin buffer cavern. Only six smaller tunnels exit from this one, and of these, only one is headed in the right direction. With no better options, they take it, enduring several more hours of slow, misty, claustrophobic creeping. Though the smell only gets worse, there are no sounds of Scuttle. It’s eerily quiet.

After nearly a day of this gaseous travel, the party pours out the end of the tunnel and into another enormous cavern, this one nearly as big as the one in which they fought the Scuttle. The ceiling is barely in sight, and like the walls, is riddled with holes. There are hundreds of Scuttle-sized tunnels leading out of the cavern, and it occurs to each member of the Company that this is a pretty obvious place for an ambush.

“Better here than in the tunnels, though,” says Aravis.

The cavern has one significant curiosity: a collection of siege towers, maybe eight or nine, in various stages of construction. Boulders are piled up next to them. At first this is a head-scratcher, as none of the machines would come close to fitting through the tunnels. But as the party wafts slowly out to investigate, they see that each engine is of a different design, and that the more primitive ones are more incompletely built. The only fully intact catapult is identical to the model the Scuttle were using to assault Kehentohantas.

“It’s a catapult laboratory,” says Grey Wolf.

Kibi looks around nervously. At least, if this is a Scuttle ambush, they’ll hear the clattering of scorpion feet well in advance. The smell is musty and foul, like the inside of a cage of snakes. The only sounds are those of their own footsteps, their own breath.

“I guess it’s not an ambush,” says Flicker.

He’s wrong. It’s an ambush.

Mostly from the ceiling, but somewhat from the holes high on the walls, comes… something strange. They look like thin blankets, some three feet on a side, flapping in an unseen wind as though loosed from a drying line. They make no sound as they emerge, but as they get closer the noise of their fluttering grows louder. They easily number in the hundreds.

Each one is glowing aquamarine, and heading in a mostly straight line for Dranko.

“See?” says Kibi to Dranko. “You get attention too!”

…to be continued…
 





Now that I'm commuting on the train again, it's well past time to catch up on this SH. Thanks heaven for StevenAC's pdfs... Time to start from the beginning, methinks!
 


Sagiro’s Story Hour, Part 380
The Thousandfold

The Company has a few seconds to react before the swarm of flapping aquamarine sheets -- a legendary creature called the Thousandfold – will reach Dranko, and they make the most of them. Dranko himself tosses out the Lucent Tower and activates it, though it will be a full round before it finishes unfolding. Ernie casts a mass buff spell of his own design (mass doughy folk that gives everyone a morale bonus to AC and saves). Grey Wolf casts indomitability on Dranko as a precautionary measure. Flicker prepares the flask of body pouring for Dranko, just in case.

The other three unleash destruction. It’s as target-rich an environment as the party has ever seen; the air above them is filled with hundreds upon hundreds of living blankets, making the sound of the world’s largest flock of pigeons. Kibi fires off a prismatic spray into the air, and about ten sheets turn to stone and plummet out of the sky. More are turned to ash from flame or electricity. Then he turns his body and quickens cone of cold up into a different sector, and a few dozen sheets are flash-frozen, dropping to the stone floor with their edges curled and rimed with blue-white crystals.

Morningstar fills the air with the roaring black flames of a firestorm, roasting dozens more. Aravis follows Kibi’s lead, casting his own prismatic spray followed by a quickened cone of cold that goes off as the closest sheets are almost near enough to touch.

And then the swarm, diminished but still filling the air in every direction, converges on Dranko. In an instant he’s wrapped up by dozens of the sheets, plastering themselves over him. Within a second there is no part of him visible; he’s an aquamarine sort-of-human shaped mannequin. Dranko feels stinging pains all over his body, like little sharp shocks of electricity. Each one leaves him weakened in a way he has not felt before.

The damage he takes is enormous, but fortunately he’s extremely hard to kill. The others can hear him over the telepathic bond. “Not good! They’re sucking the life out of me!”

The remaining hundreds are still flapping around Dranko in a frenzy, a flock of deadly creatures waiting for their turn to enfold their pray. They buffet the others as an incidental consequence of their frenzied proximity, but they do not attack anyone but Dranko. Dranko himself can’t see, is bewildered and in terrible pain, and has been knocked to the ground. Over the mind link the Company forms a desperate plan.

The Lucent Tower finishes its unfolding, and thank the Gods, Dranko’s muffled voice and panicked intent are enough to open its door. Morningstar dashes inside and casts prismatic sphere, which takes up about two-thirds of the tower’s interior. Flicker and Grey Wolf wrestle Dranko to his feet, and he stumbles into the tower… and right through the curving wall of Morningstar’s shimmering sphere. He can see its brightness even through his closed eyelids and the dozen or more horrible creatures draped over his head.

Almost every blanket attached to him is peeled away, destroyed by fire, electricity, or other magical energies. A few still cling, mostly around his head. He activates his helm of brilliance and fires off a prismatic spray straight up, and this clears off all but one of attacking sheets. The only one left is wrapped around his thigh; it delivers a relatively small “sting,” then turns gray and falls off, dead. Its withered husk vanishes. Now that Morningstar can see her husband, she sees that he is much the same gray color. But whether the blankets ended up protecting him, or his own natural toughness saw him through, he has personally suffered no ill-effects from passing through the prismatic sphere.

Outside, Ernie casts another firestorm, Kibi another prismatic spray, and Grey Wolf an ironstorm. Then Kibi and Grey Wolf nip inside the tower, avoiding the nearby hemisphere of colored death. Dranko orders tower door to close.

Aravis then casts lightning ring, and the electricity is drawn into the cloud of iron filings, filling the air with crackling heat. They have killed hundreds of the blankets, and still they swarm, though now the density of blankets, along with the sound of their flapping, has diminished.

It seems for a moment that Dranko is out of the woods. He’s inside a prismatic sphere which is itself inside a closed Daern’s Instant Fortress, while outside his allies are systematically eradicating this strange collective with area-of-effect spells. But the party has forgotten that the tower has arrow slits up near its ceiling! The swarming sheets start to pour in through the slits, as surely and quickly as water. Over a hundred get through before Kibi grabs one of the reconfiguration knobs and seals the tower up. These hundred come cascading down from above, but stop short of the top of prismatic sphere. It’s clear they sense their prey hiding inside of it. They start to swirl around in an odd formation, that of a tall cylindrical tube spinning rapidly around its long axis, its bottom hovering inches above the top of the sphere.

Meanwhile the remaining parts of the Thousandfold, shut out of the tower, form into their own rigid circular shape, spinning around the tower-top. Those inside the Lucent Tower can feel the whole thing shudder.

Ernie, still outside, unleashes yet another firestorm, engulfing the sheets up by the roof. The flames clear out dozens more, but still there are many, continuing to swirl around like a rigid whirlpool. Morningstar steps out of the prismatic sphere and casts her own second firestorm – the fourth of the battle – and crisps about half of the ones forming the tube above the sphere. But the tube maintains its integrity, and then two things happen almost simultaneously.

One of those is that the spinning funnel of the Thousandfold drops down about two feet, and its lower edge punctures the top of the prismatic sphere! Dranko and Morningstar can now look straight up to the tower’s ceiling thirty feet away, through the whirling aquamarine sheets. Somehow the blankets have penetrated Morningstar’s spell, and the topmost of them start to fall away and inward, heading downward through the new ingress. Dranko looks up, eyes wide with fear.

The second thing is that Grey Wolf flies downward into the tube from above. He has cast flight of the dragon to acquire wings, and lowered himself down inside the wide pipe formed by the bodies of the Thousandfold just as they were breaking through. Even as the first of the sheets drops to the level of the prismatic sphere, Grey Wolf casts greater fireburst. Fire rips through the Thousandfold, incinerating every single remaining sheet inside the tower. Some of their ashes drift down to settle on Dranko and Morningstar’s shoulders, before the prismatic sphere reasserts itself.

Outside the tower, Aravis fires off a couple of ineffective lightning bolts at the circular swarm of Thousandfold spinning around the roof. He follows this up with a fireball that dusts about three dozen, but still over a hundred remain. And those hundred contract their circle, tearing the roof of the Lucent Tower clean off. Then they pour into the tower, find their prey protected by the prismatic sphere, and take up the same narrow-cylinder formation as the previous set. Ernie flies up to the top of the tower and casts lion’s roar down into it, blasting about half the remaining Thousandfold to shreds. He follows it up with a quickened flame strike (as the Thousandfold, now reduced to something more like the Fiftyfold, have arranged themselves conveniently into the shape of a column). All of the sheets are consumed in Yondalla’s holy fire.

Grey Wolf is also caught in the flames, but is apt not to complain. And so passes the legendary Thousandfold, killed off by a mere four firestorms, four prismatic sprays, two cones of cold, a flame strike, a prismatic sphere, an ironstorm, a lightning ring, a greater fireburst, a fireball and a lion’s roar.

The Lucent Tower isn’t permanently damaged; it’s made of a pseudo-illusionary substance that regenerates its ceiling over the next ten minutes.

Dranko, on the other hand, has suffered permanent hit point loss – not much, thanks to the party’s efforts to protect him, but the Thousandfold leeched away a small portion of his vitality.

>>Dranko lost seven hit points off his maximum, and was lucky to get away with so little!

As the last ashes of the Thousandfold scatter and vanish with little puffs of aquamarine light, Kibi feels a surge of Earth Magic coming up from the stone beneath his feet, like he’s standing above of volcano that’s itching to erupt.

“Do you feel that?” he asks the others.

“No… no, wait, yes!” says Flicker. “It feels like my whole body’s been plucked like a guitar string.”

The others feel it too, emanating from the ground like the subsonic vibrations of an earthquake.

“Kibi?” asks Grey Wolf. “Is this a good thing?”

“Of course it’s a good thing!” says the dwarf.

There is an upwelling of power, and each member of the Company feels as though they stand in a geyser, shaking them, infusing them. Pebbles on the ground rattle and dance. For a full minute this continues, and as it dies down, Kibi hears a voice in his head, the Voice of the World.

Reality will bend for you.

And then all is quiet.

>>The practical upshot of this was that the Company achieved 21st level. I didn’t go Full Epic Handbook for this; the benefits were:

- +1 BAB
- +1 to all saves
- 1 new Feat
- Hit points as though they had rolled maximally for their current class
- Skill points as normal
- Arcane casters got to add 2 new spells as if they had leveled normally
- Ernie and Morningstar each added a 6th and a 10th level spell slot, the latter useful for use with Metamagic feats
- Aravis added a new 10th level spell slot
- Kibi added a new 8th and 9th level spell slot.

As for the earth’s promise to Kibi, he was granted the ability, three times, to nudge reality, to tweak the state of the world or to “rewind” events in some way. He was not sure of exactly how this ability would work, but knew that it was similar to wish, and that in order to use it he would have to be in close proximity to all of his companions.


Dranko feels a bit better after this outpouring of Earth Magic, but has trouble shaking the horror of being wrapped up in the Thousandfold. “Someone down here really doesn’t want me using my tentacular power, whatever it is.”

Once more, Kibi uses stone tell to query the local stone about which tunnel the Evil Trio took, and off they go for the final hour before the motes will fade. They leave the Scuttle tunnels behind, and enter a network of natural caves, full of small pools, blind fish, and dripping stalactites. Kibi has an innate sense of their direction and location, and so keeps them on a course toward the promised coordinates of Leaping Circle Five. Once during this stretch the little ball of orange flame pops up in front of them, but it persists only a second before vanishing.

They sleep in a magnificent mansion that night, and Aravis is granted another vision of the surface.



King Crunard IV, accompanied by Yale and two stoic bodyguards, strides down a richly-appointed hallway in the palace in Hae Charagan.

“My mind is all but gone,” says Crunard sadly, “and the irony is bitter. So many years of fighting the Masking, struggling to rule and understand, while ancient magics destroyed my brain bit by bit. And now that the Masking is ending, and everything should be clear, I don’t have the wit left to absorb what I see and hear. These moments of clarity I still have are almost through; I have decided to open the Vault of Scrolls while I still remember how.”

“Your Highness,” says Yale, pity showing in her eyes, “we value every minute that you give us, and honor your sacrifice every day. The Kingdom has been stronger for your efforts, difficult though they have been.”

“And without you,” says the King, “those days would have been over long ago. Your wisdom and strength have sustained me for so long. Ah, here we are.”

Crunard stops before a portrait of a different King – King Daltric II, who ruled Charagan some 350 years earlier. He pushes inward against the old king’s face, and the entire section of wall swings in effortlessly. “It’s this way.”

Crunard takes an ever-burning torch from the wall and leads Yale and his bodyguards down a narrow, winding stair. At the bottom is a door, which he opens using a silver key strung around his neck.

“I was never certain that the Vault of Scrolls was a real place,” Yale admits.

“It is indeed… and known only to the Kings. It’s one of the few things I never shared with you, and for that I’m sorry, but by law and custom only the Kings know of it.”

“There are other things?” asks Yale, raising an eyebrow.

“Well, yes, of course,” says Crunard, smirking. “I’ve also never told you that I can’t stand the smell of that black tea you always drink. What would have been the point?”

Yale laughs. The bodyguards manage not to, but barely. “I’ll have you know, Your Highness,” says Yale archly, “that bitterbark tea is excellent for the constitution. And being your advisor for so long, Pikon knows I’ve needed it!”

The four of them walk through a long underground passage, lit only by Crunard’s torch. He’s the first person to have walked this hall in centuries, though for a moment he thinks he catches a whiff of something… odd. He stops, and peers forward.

“Sire?” Yale also looks around, confused. Besides herself and the King, there are only the two bodyguards, standing alert and silent in their armor.

The King sniffs the air. “I thought I… well, no matter. My mind is apt to play tricks.”

Yale frowns. “Perhaps we should go back, your Highness.”

“No. It was nothing. Let us keep on.”

They walk for another minute before King Crunard speaks again. “The Vault of Scrolls was created by the first of the Archmagi, a store of powerful spells left for just this sort of emergency. There are none left who could scribe them, but it is said that they were specially inked such that anyone with the basest knowledge of the arcane can make use of them. If we are to mount a defense against Naradawk and his agents, we’ll likely need them all.”

“This would be a good time, then,” agrees Yale. “How many scrolls are in there?”

“I don’t know,” Crunard admits. “I’ve never been inside. But look ahead, there’s the door.”

They reach a small iron door, and one more time Crunard uses his silver key.

“There are enchantments on this door such that only the true King can open it,” he says, turning the key. “And the Vault itself will annihilate any evil creature who steps across the threshold. That’s what I was told by my father, and he by his father. Now, would you like to see what’s inside?”

Crunard pushes open the door, then turns around to see that his two bodyguards are slumped on the ground, unconscious, one on either side of Yale.

“There’s a problem,” says Yale.

Crunard blinks, confused. “What…?”

Yale reaches out and grabs Crunard around the face with a huge claw. The king becomes enveloped in a green glow.

“I’m afraid I have some regrettable news, Your Highness. Yale was killed almost a year ago and replaced by something else. Fortunately for me, the Greenhouse has always considered your polite “after you’s” to be a formal invitation. And your meetings have been so interesting! A shame your heroes will find everyone dead when they return from the Abyss. Really, you people should have been more thorough after the battle at Verdshane; all sorts of nasty things slipped through that weren’t subsequently killed in the fighting. You were so caught up with Naradawk and his dragon!”

Crunard kicks futilely at the scaly monstrosity that, moments ago, was Yale. His flailing hand reaches for his pocket.

“Don’t bother,” says the creature. “Your refuge token won’t work. I’ve got you anchored. But there’s good news, too. Wherever the real Yale is now, you get to join her.”

The monster squeezes, and the King’s face crumples like tin. The thing that was Yale tosses Crunard’s body into the Vault, a small stone room lined with shelves of ancient scrolls. Then, methodically, it sends fireball after fireball into the room until the Vault blazes like a furnace, papers crackling and falling into ash. When nothing inside is left intact, the scaly horror throws in the unconscious bodyguards, closes the door with telekinesis, and snaps the silver key off in the lock before teleporting away.


…to be continued…
 

Sagiro, thanks for the update, but you are such a rat bastard :(

P.S.: Please update again soon, you can't leave us hanging with this!!! :)
 
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