jdrakeh
Front Range Warlock
Tonguez said:Except that they aren't really out of place in an India setting (not northern india anyway).
Well, Sahasra isn't set in India but in a fantasy realm analogous to India so, yes, they're wildly out of place given there is not an assumed analogue to the rest of historical Earth. Now, that said...
Mounted Knights are a reasonable approximation of the Moghul horsemen.
Heavily armored mounted knights who adhere to a Chivalric Code based upon service to a deity? Warrior priests who gain power through prayer? These classes may represent foreign influence just fine, but are poor representations of native culture, as they're extremely Western in both appearance and function.
What we tend to forget is that contact between nations around the Indian ocean and along the silk road was going on for centuries and India at its center had a lot of influences from other nations.
I didn't forget. The problem isn't that foreign influences exsist in Sahasra - it's that no specifically setting-appropriate classes or spells are presented (i.e., there are no 'native' classes or magic). As I mention in the review, a good GM can hand wave some of this away, but in fairness, with any amount of handwaving the default D&D Rogue is a poor substitute for a typical Thug (in fact, the Thug has more in common with a D&D Cleric, sans magic).
Point is that there isn't a single class or spell evocative of the setting within Sahasra's pages, rather the reader is referred straight to the core books for both of these things. If it were referring me to the core books for classes or spells from foreign lands (which, actually, sounds like a neat idea), I'd have zero problem with it. Unfortunately, that isn't what Sahasra does - it directs the reader the core book classes and spells, suggesting that they be dropped into the setting whole hog in order to represent native elements of Sahasra.
It's looking as though I may need to step up and create my own setting-appropriate native classes for Sahasra, so if I do this over the holidays, I'll post them in the House Rules forum under a header such as 'Classes of Mythic India' or something. At the moment, I see a need for a Thug, an Elephant Rider, a Cavalry Soldier (not even even remotely the same things a god-charged Paladin), an Infantry Soldier (a kind of Ranger/Fighter hybrid), and (naturally) a Yogi class (possibly with sub-divisions of Raja, Tantric, and Hatha).
Additionally, I think that mantras deserve to be presented as their own system of 'magic' given their utilization by all of India's social castes - a Yogi would, of course, possess a better working knowledge of such things. I susepct that common mantra may be analogous to cantrips in D&D, while more powerful mantra may be analogous to Power Words... of course, you then have the mantramukta (weaponry that was literally 'discharged by mantra' in combat). Hmm... this may take more work than I'd originally anticipated. Ah, well... maybe I'll give it a go in my spare time.
[Note: Yes, I'm aware that Sahasra isn't actually India, but since it is based on India, I figure that naming the classes I create 'Classes of Mythic India' is the route to go, as "Sahasra" is dedicated Product Identity.]
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