Kid Charlemagne
I am the Very Model of a Modern Moderator
*casts summon CarlZog
How wide should a channel be to allow a 120 ft ship to safely navigate through a rocky coastal area? Also, any idea how big a harbor you'd want for that size of a ship (or even two) to be at anchor?
Background - I've got a very rocky, treacherous bay in my campaign world, and I'm wondering how dangerous it would be for larger ships (120 ft is a pretty big one in the current timeframe - roughly analogous to 16th/17th century technology) to try to navigate this area. Obviously, low speeds would be in order, but I want to know how wide an area you'd want before risking getting dashed on the rocks.
How wide should a channel be to allow a 120 ft ship to safely navigate through a rocky coastal area? Also, any idea how big a harbor you'd want for that size of a ship (or even two) to be at anchor?
Background - I've got a very rocky, treacherous bay in my campaign world, and I'm wondering how dangerous it would be for larger ships (120 ft is a pretty big one in the current timeframe - roughly analogous to 16th/17th century technology) to try to navigate this area. Obviously, low speeds would be in order, but I want to know how wide an area you'd want before risking getting dashed on the rocks.