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Sailors on the Seas of Fate - OOC

Lorthanoth

Explorer
EDit: see last post for recruitment blurb.

Well, here it is - the OOC thread!

The characters:
Nac Mac Feegle - Esteban the duskblade/swashbuckler (Belcadiz)
Shayuri - Anemone the cleric (Nimean)
Wik - Zariv the abjurer (Imarr)
Redclaw - Theon Marinatos the rogue/sorcerer (Minroan) - checked and good to go
Wysiwyg - Artemis the swashbuckler/fighter (Minroan)

Character creation rules:

5th Level (yes I bumped it up!)
32pt build
Max HPs at 1st level; for each level after that, roll for HPs and if less than the average, take the average instead.
9000gp to spend (I don't have Magic Item Compendium [aka The Players' Department Store :D], so you'll have to provide details of any bling from there)
Upon completion of the character, you'll each receive a bonus background feat.

Variant rules used - from Unearthed Arcana or the Online d20 SRD

Flaws
Traits
Armour as DR
Defence bonus (we'll use the version whereby if you use armour, it replaces the class defence bonus)
Action points
Magic rating
Themed summoning list
Item familiars
Weapon groups

House Rules

Undead are subject to critical hits
Monte Cook's DR rules
NO sunrods, tindertwigs, everburning torches etc etc - I just don't like all that cheap alchemy stuff. AKA the "you kids have it too easy nowadays bah humbug" rule. :D
 
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Yippie!!!
I just modified my PC's stats.
Artemis is now a Swashbuckler 3rd/Fighter 1st/Ranger 1st.
Probably became a ranger during his jungle expeditions.

Quickies:
1. How do I hide something in this editor (I want to hide the calculations)?
2. Lorthanoth, who chooses the bonus feat?
 

Theon Marinatos

[sblock=Character Sheet] Male Human, Rogue 4th/Sorcerer 1st
Alignment: Chaotic Good
Age: 19
Appearance: 5’7”, 153Lb. Close-cropped dark hair, piercing green eyes.

Statistics
Str: 12 (+1) (4 points)
Dex: 16 (+3) (8 points, +1 from level)
Con: 14 (+2) (6 points)
Int: 14 (+2) (6 points)
Wis: 10 (+0) (2 points)
Cha: 14 (+1) (6 points)

Hit Points:
Armor Class: 18 (10 Base, + 4 Defence bonus, +3 Dex, +1 deflection) touch 18, flat footed 15(18) (Uncanny Dodge)
Initiative: +3 (+3 Dex)
BAB: +2
Grapple: +3
Speed: 30ft
Action Points: 7

Saves
Fort: +4 (1 base, +2 CON, +1 Cloak)
Reflex: +8 (4 base, +3 DEX, +1 Cloak)
Will: +4 (3 base, +0 WIS, +1 Cloak)

Melee
Rapier +7 (Base +3, Dex +3, MW +1), 1d6+1, 18-20/x2
Dagger +7 (Base +3, Dex +3, MW +1), 1d4+1, 19-20/x2

Ranged
Light Crossbow +6 (Base +3, Dex +3), 1d8, 19-20/x2
Dagger +7 (Base +3, Dex +3, MW +1), 1d4+1, 19-20/x2

Feats
Weapon finesse (1st)
Dodge (Human)
Mobility (3rd)

Special Abilities
Sneak Attack +2d6
Trapfinding
Evasion
Trap Sense +1
Uncanny Dodge (can't be caught flat-footed)

Skills
Appraise: +7 (5 Ranks, +2 INT)
Balance: +11 (6 Ranks, +3 DEX, +2 Synergy)
Climb: +7 (6 Ranks, +1 STR)
Diplomacy: +5 (4 Ranks, +2 CHA, -1 Suspicious)
Disable Device: +11 (7 Ranks, +2 INT, +2 Arcane Thieves Tools)
Hide: +9 (6 Ranks, +3 DEX)
Knowledge(Arcana): +3 (1 Rank, +2 INT)
Move Silently: +9 (6 Ranks, +3 DEX)
Open Lock: +12 (7 Ranks, +3 DEX, +2 Arcane Thieves Tools)
Prefession(merchant): +2 (2 Ranks, +0 WIS)
Sense Motive: +3 (3 Ranks, +0 WIS, +1 Suspicious)
Spellcraft: +6 (4 Ranks, +2 INT) (+2 synergy to decipher scrolls)
Swim: +7 (6 Ranks, +1 STR)
Search: +10 (7 Ranks, +2 INT, +1 Nearsighted) (+5 to find secret doors, traps, etc. from Goggles of Minute Seeing)
Spot: (+0 WIS, -1 Nearsighted)
Tumble: +12 (7 Ranks, +3 DEX, +2 Acrobat Boots)
Use Magic Device: +7 (5 Ranks, +2 CHA)

Traits
Nearsighted
Suspicious

Weapon Groups
Basic Weapons
Light blades
Crossbows

Magical Items
Cloak of Prot +1 (1000gp)
Ring of Protection +1 (2000gp)
Acrobat Boots (900 gp)
Arcane Thieve's Tools (1400gp)
Goggles of Minute Seeing (1250gp)
Cloak of Preotection +1 (1000gp)
Total: 7550gp

Weapons
MW Rapier (320gp)
MW Dagger (302gp)
2 Daggers (4gp)
Light Crossbow (35gp)
20 Bolts (1gp)
Total: 662gp

Equipment
Backpack (2gp)
Bedroll (1sp)
Flint & steel (1gp)
Oil x5 (5sp)
Signal whistle (8sp)
Caltrops (1gp)
Map/Scroll Case (1gp)
4 sheets paper (1gp 6sp)
Waterskin (1gp)
vial of ink (8gp)
inkpen (1sp)
Bullseye Lantern (12gp)
3 pints oil (3sp)
Whetstone (1cp)
Total: 29gp, 4sp, 1cp

Languages Known
Minroan
Common
Nimean

Money
Gold: 867
Silver: 5
Copper: 9

Magic Rating: 2 Spells Per Day: 5/3+1
Spells Known
0- Detect Magic, Ghost Sound, Light, Mage Hand
1-Shocking Grasp, Reduce Person [/sblock]
[sblock=Acrobat Boots]
+2 competence bonus on Tumble checks.
3 charges per day, usable with a swift command. One charge=+10' move for one round
Two charges=+15' move for one round
Three charges=+20' move for one round [/sblock]
[sblock=Arcane Thieve's Tools]
+2 circumstance bonus on Disable Device and Open Lock checks.
Can expend an arcane spell or spell slot of 1st level or higher to gain a +5 competence bonus on either a Disable Device check or an Open Lock check begun before the end of that turn. [/sblock]
 
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Artemis Marsei

Artemis Marsei

Male Human, Swashbuckler 3rd/Fighter 1st/Ranger 1st
Alignment: Chaotic Good
Age: 20
Appearance: 6’2, 200Lb. Shoulder length blond hair and green eyes.

Statistics
Str: 14 (+2)
Dex: 18 (+4) [+1 from level; +2 gloves]
Con: 14 (+2)
Int: 14 (+2)
Wis: 12 (+1)
Cha: 10 (+0)

Hit Points: 50
Armor Class: 22, touch 21, flat footed 10
Initiative: +8
BAB: +4
Grapple: +6
Speed: 30ft
[sblock=]
Hit Points: 50 (10+3d10+1d8+10 CON)
Armor Class: 22, touch 21, flat footed 1 (10 Base, +7 Defence bonus, +4 Dex, +1 dodge)
Initiative: +8 (+4 Dex, +4 Improved Initiative)
[/sblock]
Saves
Fort: +10
Reflex: +9
Will: +3
[sblock=]
Fort: +10 (7 base, +2 CON, +1 Cloak)
Reflex: +9 (3 base, +4 DEX, +1 Cloak, +1 Grace)
Will: +3 (1 base, +1 WIS, +1 Cloak)
[/sblock]
Melee
Rapier (right hand)
+9, 1d6+4, 18-20/x2
Short sword (left hand) +9, 1d6+3, 19-20/x2
Long Bow +9, 1d8+2, 20/x2, 110ft
[sblock=]
Rapier (right hand)
Attack: +9 (Base +5, Dex +4, MW +1, Weapon group focus +1, -2 Two weapon fighting style)
Damage: 1d6+4, 18-20/x2 (1d6, +2 Str, +2 Insightful strilke)
Short sword (left hand)
Attack: +9 (Base +5, Dex +4, MW +1, Weapon group focus +1, -2 Two weapon fighting style)
Damage: 1d6+3, 19-20/x2 (1d6, +1 Str, +2 Insightful strilke)
Short Bow
Attack: +9 (base +5, Dex +4)
Damage: 1d8, 20/x2, 110ft
[/sblock]

Feats
Weapon finesse, Improved initiative, Weapon focus (light blades), Dodge, Two weapon fighting style, Track
Bonus Feat?
[sblock=]
1st. Improved initiative, Weapon focus (light blades), Weapon finesse (swashbuckler free)
3rd. Dodge
4th. Two weapon fighting style
5th. Track
[/sblock]
Special Abilities
Grace +1
Insightful strike
1st favorite enemy (humans)
Wild empathy

Skills
Balance: +10
Climb: +8
Diplomacy: +8
Hide: +11
Jump: +8
Move Silently: +11
Sense Motive: +7
Swim: +7
Search: +8
Survival: +8 (Track +10)
[sblock=]
Balance: +10 (6 Ranks, +4 DEX)
Climb: +8 (6 Ranks, +2 STR)
Diplomacy: +8 (6 Ranks, +0 CHA, +2 Sense motive)
Hide: +11 (7 Ranks, +4 DEX)
Jump: +8 (6 Ranks, +2 STR)
Move Silently: +11 (7 Ranks, +4 DEX)
Sense Motive: +7 (6 Ranks, +1 WIS)
Swim: +7 (5 Ranks, +2 STR)
Search: +8 (6 Ranks, +2 INT)
Survival: +8 (7 Ranks, +1 WIS, +2 on tracking due to search)
[/sblock]
Languages
Common, Minroan, Nimean, Ispan, Thanegi

Weapon Groups
Light blades
Heavy blades
Slings & Thrown
Bows

Magical Items
Handy Haversack (2000gp)
Cloak of Prot +1 (1000gp)
Healing Belt (750gp)
Gloves of dexterity (4000gp)
Continual flame cast on necklace (50gp)
Total: 7800gp

Weapons
MW Rapier (320gp)
MW Short sword (310gp)
Long bow, composite (300gp)
Quiver, Arrows(40) (2gp)
Total: 1032gp

Equipment (all in haversack)
Bedroll (1sp)
Winter blanket (5sp)
Crowbar (2gp)
Fishhook x5 (5sp)
Flint & steel (1gp)
Grappling hook (1gp)
Hammer (5sp)
Oil x5 (5sp)
Piton x5 (5sp)
Pot, iron (5sp)
Rope, hemp (1gp)
Signal whistle (8sp)
Soap x 5 (25sp)
Tent (10gp)
Total: 21.3gp

Food (all in haversack)
Rations, trail x30 (15gp)
Waterskin x10 (10gp)
Bread loafs x5 (1sp)
Cheese, ½lb (1sp)
Ale, gallon (8sp)
Total: 26gp

Money
Gold: 145
Silver: 17

Background
At the age of twelve, Artemis was orphaned from his parents who died in the plague that wiped out one in six people on the isle of Dacia (Venician culture, member of the Merchant League of Minros). From that time onwards, Artemis had to care for himself. He joined the Black Swan as a cabin boy and studied the life of a mercenary. At the age of eighteen, he joined a group of adventurers. It is here that he discovered his true calling.
 
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A few questions:

Firstly, for magic characteristic, would duskblade be a full progression class or a 1/2 progression? It falls almost squarely between the two 'standard' progressions, giving full caster level (like Bard, Sorcerer, Wizard, etc.), but only up to 5th level spells - while bards get 6th and every lower magic variant (paladins, hexblades, etc.) only get up to 4th. To compound the confusion, they actually get even more spells per day than sorcerers. So I'm just totally confused as to which column to use.

Secondly: For armor not stacking with class defense bonus: does armor still grant the DR? (And if not, would anyone ever wear armor?)

Thirdly: What are Monte Cook's DR rules?
 

Nac Mac Feegle said:
A few questions:
Secondly: For armor not stacking with class defense bonus: does armor still grant the DR? (And if not, would anyone ever wear armor?)

I think I can answer this one.
Here's a quote from Unearthed Arcana about Class Defense:
"A character wearing armor gains his armor bonus (including any enhancement to that bonus) or his defense bonus—whichever is higher—but not both."

You would use the class defense bonus if it's greater then your armor bonus and still be entitled to DR benefits. For exaple: in your case, the duskblade gets a +7 defense bonus.
If he wears, say splint mail (armour bonus +6), he'll use the +7 defense bonus but still get a +3 for DR.
 

wysiwyg - I'm going to give you each a special background feat. Oh and as Mr Nice Guy DM (for the moment anyway) you should buy a ranged weapon of some kind. You'll thank me later. :]

Sorry to contradict you, but as I said in the initial thread we're going to be ruling that armour bonus replaces class defense bonus, and you keep the DR. :)

Monte's DR redux - basically, a powerful magic weapon will trump special materials.

My instinct would be to say use Column A for duskblade progression.
 
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