Saiya Jin Epic PrC Feedback appreciated

roguesqdrn

First Post
Ok I hope people will read this before discounting the class because of the name. I based it off of the flavor of the DBZ characters, but I did my best to apply the flavor and fun to a D&D world. I would like some critique on this, perhaps how to make it better or more balanced. Obviously this class is tailored for monks, but fighters or another class could take it later on.

The Saiya Jin (Ultimate Warrior)

The Dwarves came up with the word Saiya Jin to describe the person they saw. The perfect warrior. One whose physical ability surpassed the power of any weapon they had ever forged. He moved quicker than the eye could see, and he appeared to float in the air with as much ease as walking. The agility with which he moved had no match in the world, they thought. He looked almost human, but for the aura of power which he exuded. And then as quick as he appeared, he was gone, leaving only the memory of what was seen in the minds of the dwarves.

Prerequisites:
BAB: 15
Feats: Improved unarmed Strike, Deflect Arrows, Improved Critical (unarmed), Weapon Focus (unarmed), Combat Reflexes, Improved Initiative
Epic Feats: Exceptional Deflection, Blinding Speed
Special: Ki Strike +3, Improved Evasion

HD: d10
Good Saves: Fort & Ref
4 + Int skill points/level
Class Skills: as Monk

Level BAB Fort Ref Will Abilities
1 1 2 2 0 Ki Strike +4, Ki Damage
2 2 3 3 0 Empower Ability
3 3 3 3 1 Epic Prowess
4 4 4 4 1 Bonus Feat
5 5 4 4 1 Epic Toughness
6 6 5 5 2 Ki Strike +5
7 7 5 5 2 Empower Ability
8 8 6 6 2 Damage Reduction
9 9 6 6 3 Bonus Feat
10 10 7 7 3 Super Saiya Jin

Ki Damage: A Saiya Jin can channel his Ki to increase the power of his blows. Treat Ki Strike as actual attack and damage bonuses.

Empower Ability: A Saiya Jin spirit is so strong and so attuned to his Body's capabilities that he can harness the energies around himself to perform feats of impossibility. At 2nd level and every five levels thereafter, The Saiya Jin chooses one of the following abilities:


Ki Blast: the Saiya Jin’s Ki is transmuted and made into a beam of energy. 1/round ranged attack for unarmed damage. Ki damage counts as damage for this, but strength bonuses do not.

Ki Blast 2: as Ki blast, but can be used twice a round. Can take one round and charge Ki blast. During charge, character can take no actions other than Partial or Total defense. When charged, a Ki blast deals critical damage. If attack is successful, roll to confirm critical hit.

Abundant/Infinite Step: If a character does not have the abundant step ability, as the monk ability, he gains it. If he possesses it, then it becomes infinite step. Infinite Step acts as abundant step, but it is usable at will. During combat, it takes a special action to use this ability, after which the character can only take one more action, regardless of haste or other effects. This final action can be any action that can be executed as a partial action. The character can use another infinite step should he wish to do so.

Leap of the Clouds/Light as a Cloud: If the character does not have the leap of the cloud ability, or the epic feat Legendary Leaper, he gains it. If he has either, it becomes Light as a cloud. With this ability, the character may fly, as the spell, as a standard action. This is a supernatural ability.

Diamond Soul/Empowered Diamond soul: The Saiya Jin gains SR. The SR for Diamond soul is 10 + Monk level+ Saiya Jin level. The SR gained for Empowered Diamond Soul is 20 + Monk Level + Saiya Jin level.
Stunning Strike/Supreme Strike: With stunning strike, the Saiya Jin can stun opponents with his unarmed strikes. With Supreme Strike, the Saiya Jin can Stun and knock down enemies. Stunning requires a Fort Save DC 10 + ½ monk Level + ½ Saiya Jin level + Wis Mod. Knockdown allows a Ref Save for same DC.

Quivering Palm/Morichro: The Saiya Jin can harness his Ki to Slow the Life functions of another being, as well as shut them down completely. Quivering Palm acts as the monk ability with the Same DC (10+ ½ monk level + ½ Saiya jin Level) Morichro uses the same DC and with a failed save, puts the target in a comatose state. The character remains in that state until he takes damage or until awakened by the Saiya Jin. Otherwise, he remains in a coma and can potentially die of starvation or dehydration. (Morichro is a version of the Feat Morichro in the Star Wars: Power of the Jedi source book) usable 1/week

Bonus feat: This ability change can be replaced with a feat of the player’s choice.

(Ok done with that)

Epic prowess: the Saiya Jin gains the feat Epic prowess

Bonus feat: at 4th level and every five levels thereafter, the Saiya Jin gains a bonus feat. This is chosen from the Monk bonus feat list in the ELH (Epic Level Handbook)

Epic Toughness: The Saiya Jin gains the feat epic toughness.

Damage Reduction: The Saiya Jin gains the feat Damage Reduction

Super Saiya Jin: The Saiya Jin Becomes so attuned with the energies of the universe around him that he can use it to gain great strength, speed, and insight. Others perceive the Manifestation of this power as something unlike has ever been heard of before. This is the pinnacle of training that anyone can achieve. Some physical change, chosen by the player and approved by the DM, occurs when this ability is used. Activating this ability is a full round action. The Super Saiya Jin gains +10 Str, +6 dex, and +10 Wis. Movement Speed doubles, and the character acts as if hasted while this ability is active. The Super Saiya jin gains DR 15/+10, and is treated as one size larger than normal for purposes of trip attempts, bull rushes, and grapples, and the like. He can use this ability 1 round/ Saiya Jin level per day. The energies take their toll on the Saiya Jin. When he ends this ability, he is automatically winded (see barbarian rage) and takes 50 Subdual Damage. If the Saiya Jin ends the Super Saiya Jin ability prematurely, he still is winded and Takes the subdual damage. *

* For every time this ability is gained, add 1/2 of the Super Saiya Jin Stat bonuses to the ability and treat as if one more Size category larger. Also add 50 subdual damage to the end of the ability.
 

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