Sales updates and plans for 2004?


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I'm working furiously (with a nasty cold) to finish up The Town of Umberham pdf.

As for other products, I have two more in the planning stages, one will be a pdf based on a roman type city, but with rules added for magic users and clerics for the army and the other will be a pdf of floorplans, etc. for those who use d20 Modern.

No exact release date for the two new products, but hopefully before June 2004. The Town of Umberham pdf will be released within the next two weeks.
 
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You already know this, Krug, but I do have a couple of projects in the hopper... late as usual, though... ;) Products marked with an asterisk (*) will not incorporate a lot of "new" material but rather will be alternate ways of using existing material, mostly from the SRD... buying these products means you're paying for the "alternate implementation" if you will (so be warned in advance that they will contain mostly "old" material, used in a "new way").

1.) Buy the Numbers*
A system to replace the familiar "class/level" arrangement of gaining hit points, BAB, spells, etc. and base everything on XP, i.e., you can "buy" as little as a single spell slot or one point of BAB or whatever. Lets you "power up" your character after each gaming session. A character with a certain amount of XP should be roughly equivalent to a "standard" character with the same amount of XP (and therefore at a certain level) though obviously a character with 999 XP (1st level) will look a much more like a 2nd-level character than a first-level charcter using this system.

2.) The Enchiridion of Eldritch Energies
Doing new and exciting things with spells... this may be broken up into several small volumes... a "free sample" of a new spell type, the "buildup" or "chargeball" spell appears below my signature (but not my .sig) at the end of this post.

3.) The Enchiridion of Planar Powers
Still in the very formative stages, may be combined with the EoEE above.

4.) Adventures
I have several adventures in the hopper as well... all are more or less written, but a lot of cleanup is required. Total page count is currently around 200 pages, and there are quite a few of them.

5.) OGL-Fantasy Lite*
In a throwback to the 1983 Boxed Sets, I'm working on an introductory product, between 32 and 48 pages (certainly no more), with a simplified and streamlined ruleset to make it easy and quick to run a game. The ruleset will still be fully compatible with the "Full" rules, too. Basically, it's a "basic subset" of all of the rules. This is my newest project but could be done the quickest, ironically. It's intended for new players... hand this to a newbie and he should be ready to play in minutes. I'll probably create a companion volume for newbie DMs at some point too.

6.) Cybernetics, Bionics, and Magical Prosthetics
Another project that is mostly written but in *severe* need of cleanup and updating. May not see the light of day for quite some time (needs a lot of balancing and tweaking). Adds cybernetics (or the magical equivalent thereto) to a game... e.g., "what can you do with an arm made of moving metal" regardless of the motive power (magic, hydraulics, etc.)

--The Sigil

Chargeball
Evocation [Buildup, Electricity]
Level: Sor/Wiz 1
Components: V, S, M
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature or object
Duration: 5 rounds (see text)
Saving Throw: Reflex half
Spell Resistance: Yes

Like all buildup spells, chargeball requires that the caster have one free hand at the time of casting. This free hand is sheathed in crackling electrical energy, which grows in intensity as the spell duration continues, then begins to wane in intensity. The character may discharge the chargeball spell on the turn it is cast or may wait until a later round (see the description of buildup spells for more details). The chargeball, when discharged, the spell’s duration ends as the energy flies unerringly toward a target within range; dealing electricity damage to the target; the target is allowed a Reflex saving throw for half damage. The effects of the chargeball depend on how long it is released after the casting of the spell (see the table below).
Material Component: A bit of wool.

Time between casting and discharge:
Less than one full round or five full rounds - 1d4 points of electrical damage per level (5d4 max)
One full round or four full rounds - 1d6 points of electrical damage per level (5d6 max)
Two or three full rounds - 1d8 points of electrical damage per level (5d8 max) and target must make a Fortitude Save (against the spell’s DC) or be stunned for one round
 
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2004 Releases:

in the next week or three-

Steam & Steel - A Guide to Fantasy Steamworks
The ultimate fantasy steamworks toolkit. This isn't steampunk or victoriapunk or somesuchpunk (not saying that I don't love Punk, I'm an old punk myself) - but is a steamtech toolkit for building steamtech devices and material for your campaign.

Crystalmancy - the Magic of Gems
Adding crystalmancy and crystalmancers to any d20 fantasy campaign (although best suited to high-magic games). Includes campaign-specific ideas and very campaign-neutral material.

---
Then some other releases in 2004:
---

Michael Morris' Art of Magic
This series of five PDFs detailing the five arts of magic from the Dusk campaign setting will then go to print in a single release. If you've read the material from the Dusk setting, that just scrapes the tip of the iceberg when it comes to the awesome scope of well-designed spells in these volumes.

ENArsenal
The first book, sadly delayed, will be released and the full project set back on track over the next few months. Each short PDF will focus on a single weapon or class of weapons for a fantasy d20 campaign.

Librum Equitis volume 3
Almost done, needs a bit of 3.5-ing and getting in touch with a few authors who's email addresses have been bouncing my mails over the past months. Some of the art is in already (including Crothian's prestige class).

---

Personally, I'm also in the process of finishing off a HUGE writing project for Paradigm Concepts.
 
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Hmmmm...

1.) Big Bang: The Mostly Illustrated RPG Guide to Modern Weapons...
Release the 2003 Compendium in print and PDF formats by the end of January (reformating and updating everything in a new software incompatible with file formats of the old layout software sucks!), and over the year, research about 600 more weapons so I can have the 2004 Compendium done by the end of the year. Big Bang Vol. 5 should be finished by the end of the month as well.

2.) Edge Road
Another multi-system book detailing some interesting cutting edge technology in the real world, appropriate for D20 Modern and a number of other games.

3.) CyberThriller
At long last, my "replacement for CP2020" will finally be unleashed on people after years of talking about it. Hellhound should be waiting in line to check this out, since it is mechanically similar to CP2020, but with some interesting changes. No netdiving rules in the core book! Hopefully, the CyberThriller adaptation of the Neo-City Sourcebook cp2020 netbook I put together years ago will quickly follow.

So between those three major items, I'm hoping to put out at least a dozen products over the course of 2004. I might squeeze out a few inexpensive smaller PDF-only products along the way as well.
 

Alright Dana, you hooked me. I'll be waiting to check out CyberThriller.

On the other hand, I'm working at converting all the articles on the BlackHammer CyberPunk Project into d20 material compatable with CyberNet- then releasing it in PDF at some point as the BlackHammer CyberNet Project and then in print in another incarnation to be compatable with d20 future.

Hey, at least without the Netdiving rules in the core book, you won't have the problem that RTG is having with Mike constantly rewriting the netrunning rules. :)
 

HellHound said:
Alright Dana, you hooked me. I'll be waiting to check out CyberThriller.

On the other hand, I'm working at converting all the articles on the BlackHammer CyberPunk Project into d20 material compatable with CyberNet- then releasing it in PDF at some point as the BlackHammer CyberNet Project and then in print in another incarnation to be compatable with d20 future.

Hey, at least without the Netdiving rules in the core book, you won't have the problem that RTG is having with Mike constantly rewriting the netrunning rules. :)

I was considering the same sort of thing; the CyberThriller core book will be standalone, but I'm still pondering on whether or not the make the suppliments dual system for D20M and CyberThriller.

At this point, I don't think it's netrunning rules that are holding up the next edition of Cyberpunk. It doesn't take 3 1/2 years to write one little section of game rules. I think that's just the long term excuse to cover the fact that there's actually a lot less written for it than people are lead to believe, just like "It's being converted to a Fuzion base" was the excuse for 5 years.
 

Steam & Steel - A Guide to Fantasy Steamworks

I'm really looking forward to this. I've been waiting for about 3 years for someone to do a real good ruleset for steamtech.


My current projects:
Nature's Wrath- Still finishing up the last bits of this right now. It contains all the poisons and diseases and conditions that first appeared in the Primal Codex, plus many new ones. The brain wasting disease Kuru and the hideous Buruli Ulcer are just a few of the additions to this collecton of diseases. New varient ruues for enhancing diseases are also covered.
Read more here.

The Game and Other Tales: A collection of short stories. Most are older stories that I wrote 5-10 years ago. These are action/comedies that explore themes of revenge, pride, and honesty.
Read more here.

Untamed Legends- A new campaign setting, this world will be published in two volumes. A Player's Guide (that is nearly finished right now), and a Campaign Guide (that is still in development). The Players Guide will be released in the next 3-5 weeks. More info about it will be posted on the web site soon.
 
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3ednd.com 2004 Release Schedule

Krug said:
Anymore sales updates and plans for 2004?

Here's what cooking at 3ednd.com

<b><font color="Green">In for a Penny</font></b> This is a short adventure module for 2-8 players of levels 1 - 4 <b>and</b> will include <i><font color="Green">an original short story</font></i> written by Victor Valgenti that follows one group of adventurers in their progression through the module. The module will include original artwork by <a href="http://www.pen-paper.net/rpgdb.php?op=showcreator&creatorid=2676" target="_blank">Danilo Moretti</a>. So far, this product will include the module, the story and possibly even a Neverwinter Nights module :-)<br><br>
<b><font color="Green">Elements of Monsters 2.0</font></b> We've been making a lot of improvements to the Creature Point Creation System, and version 2.0 will be coming out sometime in mid-year.<br><br>
<b><font color="Green">More d20 Mastery</font></b> Feedback from people who bought d20 Mastery Book 1 was been fantastic, so we're doing more.

:D
 

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