Same class party

Tom Cashel said:
It'd be cool for everyone to start as the same class, and then take advantage of 3E rules to take new classes as they advance...

Yeah, thats what I plan on doing when I run my next campaign. I'll start everyone at 2nd level and they have to have at least 1 level of Cleric, Paladin(no multi-class restristions), or Druid. They will all be members of the same church.
 

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Another interesting varient on the all the same class idea is the no magic idea/all magic idea. No one in the party can select 1st level magic using class (Paladin, Ranger allowed, Bard isn't). I am playing in a RttoEE like this, though we didn't plan it. Of the 8 or so players who make it, only one has any magic ability. We are a pretty tough group and its a pretty fun game.
 

I played in an all Thieves' Guild game (1e), but the characters weren't all Thieves. Some were Thieves, some Fighters, some bizarre combinations. I played a human fighter/monk (LE) who was an assassin specialist for the guild. He did more damage unarmed than most armed characters, so he'd sneak in disguised to attack a target.

It wasn't a goody-goody game, and all the players were very adult about their larcenous ways.

I've also played in a 2e all Thieves game, with lots of different kits. Not so adult-themed, but a lot of fun.

I tried to start a 3e "d4" game in the In Character forum but nobody went for it. I suggested everyone play only d4 classes (psions, sorcerers and wizard/specialists). No takers, I'm afraid.
Greg
 

Here's my 2 cents.

I once ran a "mage quest". Everyone made an arcane spellcaster of 2nd level and they ran through an old Dungeon Magazine adventure called "Goblin Fever". The story involved getting out of a huge city that is overrun with a wicked plague that makes the citizens violently deranged. The four mages were students at the college, and the only survivors of a fire that burned the building to the ground. They had to try and sneak around and find a way out of the city before they succumb to the disease.

It was actually a lot of fun. The main challenge with a mage party is that after two encounters, the party needs a chance to regain spells. That means only about two combat encounters per game day. It takes a little planning as a DM, and it makes lengthy dungeon adventures impractical, until they reach about fifth level or better. Wilderness and city adventures are definately the best for this kind of group.

It does make for a completely different game experience. I think everyone should try it once in a while.
 

Great thread! And I'll chime in by agreeing that the all rogue party concept can be loads of fun...especially using character concepts like those for the thief and bard kits from 2E.

Crothian:
Playing such a campaign in Sanctuary is a GREAT idea...consider it yoinked. I'm just ashamed that implementing such a concept never dawned on me before :) .
 

For years the 1e game I ran had only evil elves as PCs (just happened to work out that way). They were varied classes (2 assassins, 1 fighter and 1 cleric/magic user) but it was neat to have them always silent and autofinding secret doors. Elvish was a sort of secret language for them while they were in the "ignorant human cities". The universal outsider social aspect bonded them together pretty well.
 

Clerics...clerics, Lazlo. Clerics.

The all Cleric campaign is fun...we played clerics of Roman deities just landing on the shores of an island mysteriously reeking of Eire. We were there to convert the heathens for the glory of Roma. :D We had to contend not only with the Celtic priests who worshipped Lugh, Morrigan, Brigid and all that bunch but the Druids who had been driven out by said priests. Fun game.

Edit: Spelling
 
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I would think that an all cleric party would be quite successful. The group could fight and cast spells well enough to over come most problems.
 

I ran an all monk campaign(2e) that everyone liked alot. It's the only single class game I've run I don't like restricting my players too much. In fact before I ran it I asked them if they would like to try it and they were all for it. I might run another in the future with 3e and see how that goes.
 

An all-cleric party probably has the best survivability, especially if the characters are either comfortable with clerics of other similarly-aligned dieties, or all follow a diety with a broad portfolio (and so a lot of domains).

But clerics of different faiths often have issues with each other.
 

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