Hi,
I'm new to WOIN and just got the O.L.D. core rules. I have been working my way through character creation and am now pondering the defense scores (melee, ranged, mental, and vital). I think I get how it's calculated: for melee defense for instance you make a dice pool from either STR or AGI (whichever is highest) + skill (either acrobatics, dodging, or foresight) + quality equipment (if you have it; not higher than your skill). You multiply the resulting number of dice with 3.5 to arrive at a number to which you add +2 if you are small, and +1, +2, or +3 if you are carrying a small, medium, or large shield respectively, and -2 or -4 if you wear medium or heavy armor (compensated by skill in armor). Some exploits (such as Fortitude) may also apply. If I got any of this wrong, please tell me.
When I compare what I think I know to the sample characters however (from page 290 onwards), the listed melee defense values do not add up. For instance with Gimnor the mountain dwarf I would calculate as follows:
AGI = 3d6
no melee defense skill
no quality weapons or armor (and skill=0, so it wouldn't count anyway)
His dice pool is 3d6, so his melee defense value is 11 (3.5 times 3, rounded up)
+2 because of being small
+0 no shield
+0 wearing light armor
+0 no exploits that give a bonus (or penalty) to melee defense
Final melee defense value is 11+2 = 13
However the book (page 290) says melee defense value is 22. What am I not seeing? Or is the defense value from the sample characters simply not correct?
Thanks for any answer!
I'm new to WOIN and just got the O.L.D. core rules. I have been working my way through character creation and am now pondering the defense scores (melee, ranged, mental, and vital). I think I get how it's calculated: for melee defense for instance you make a dice pool from either STR or AGI (whichever is highest) + skill (either acrobatics, dodging, or foresight) + quality equipment (if you have it; not higher than your skill). You multiply the resulting number of dice with 3.5 to arrive at a number to which you add +2 if you are small, and +1, +2, or +3 if you are carrying a small, medium, or large shield respectively, and -2 or -4 if you wear medium or heavy armor (compensated by skill in armor). Some exploits (such as Fortitude) may also apply. If I got any of this wrong, please tell me.
When I compare what I think I know to the sample characters however (from page 290 onwards), the listed melee defense values do not add up. For instance with Gimnor the mountain dwarf I would calculate as follows:
AGI = 3d6
no melee defense skill
no quality weapons or armor (and skill=0, so it wouldn't count anyway)
His dice pool is 3d6, so his melee defense value is 11 (3.5 times 3, rounded up)
+2 because of being small
+0 no shield
+0 wearing light armor
+0 no exploits that give a bonus (or penalty) to melee defense
Final melee defense value is 11+2 = 13
However the book (page 290) says melee defense value is 22. What am I not seeing? Or is the defense value from the sample characters simply not correct?
Thanks for any answer!