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Sample characters' defense scores
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<blockquote data-quote="BJG" data-source="post: 7944445" data-attributes="member: 7021764"><p>Hi,</p><p></p><p>I'm new to WOIN and just got the O.L.D. core rules. I have been working my way through character creation and am now pondering the defense scores (melee, ranged, mental, and vital). I think I get how it's calculated: for melee defense for instance you make a dice pool from either STR or AGI (whichever is highest) + skill (either acrobatics, dodging, or foresight) + quality equipment (if you have it; not higher than your skill). You multiply the resulting number of dice with 3.5 to arrive at a number to which you add +2 if you are small, and +1, +2, or +3 if you are carrying a small, medium, or large shield respectively, and -2 or -4 if you wear medium or heavy armor (compensated by skill in armor). Some exploits (such as Fortitude) may also apply. If I got any of this wrong, please tell me.</p><p></p><p>When I compare what I think I know to the sample characters however (from page 290 onwards), the listed melee defense values do not add up. For instance with Gimnor the mountain dwarf I would calculate as follows:</p><p> AGI = 3d6</p><p> no melee defense skill</p><p> no quality weapons or armor (and skill=0, so it wouldn't count anyway)</p><p>His dice pool is 3d6, so his melee defense value is 11 (3.5 times 3, rounded up)</p><p> +2 because of being small</p><p> +0 no shield</p><p> +0 wearing light armor</p><p> +0 no exploits that give a bonus (or penalty) to melee defense</p><p>Final melee defense value is 11+2 = <strong>13</strong></p><p></p><p>However the book (page 290) says melee defense value is <strong>22</strong>. What am I not seeing? Or is the defense value from the sample characters simply not correct?</p><p></p><p>Thanks for any answer!</p></blockquote><p></p>
[QUOTE="BJG, post: 7944445, member: 7021764"] Hi, I'm new to WOIN and just got the O.L.D. core rules. I have been working my way through character creation and am now pondering the defense scores (melee, ranged, mental, and vital). I think I get how it's calculated: for melee defense for instance you make a dice pool from either STR or AGI (whichever is highest) + skill (either acrobatics, dodging, or foresight) + quality equipment (if you have it; not higher than your skill). You multiply the resulting number of dice with 3.5 to arrive at a number to which you add +2 if you are small, and +1, +2, or +3 if you are carrying a small, medium, or large shield respectively, and -2 or -4 if you wear medium or heavy armor (compensated by skill in armor). Some exploits (such as Fortitude) may also apply. If I got any of this wrong, please tell me. When I compare what I think I know to the sample characters however (from page 290 onwards), the listed melee defense values do not add up. For instance with Gimnor the mountain dwarf I would calculate as follows: AGI = 3d6 no melee defense skill no quality weapons or armor (and skill=0, so it wouldn't count anyway) His dice pool is 3d6, so his melee defense value is 11 (3.5 times 3, rounded up) +2 because of being small +0 no shield +0 wearing light armor +0 no exploits that give a bonus (or penalty) to melee defense Final melee defense value is 11+2 = [B]13[/B] However the book (page 290) says melee defense value is [B]22[/B]. What am I not seeing? Or is the defense value from the sample characters simply not correct? Thanks for any answer! [/QUOTE]
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