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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Sandbox game: should I 4e?
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<blockquote data-quote="Carnivorous_Bean" data-source="post: 4175281" data-attributes="member: 57974"><p>Part of the reason I've been excited about 4th edition is that it appears to be ideal for a more freeform/sandbox style of play. To illustrate my points, using the new icons as bullets <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> --</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/1.gif" class="smilie" loading="lazy" alt=":1:" title="One :1:" data-shortname=":1:" /> No more 5 minute workday. The heroes don't expend 1/4 of their resources per level-appropriate CR encounter, meaning that if they go in a direction that would logically include more than 4 encounters in a 24 hour period, I don't have the near certainty of a TPK or a total rout on my hands.</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/2.gif" class="smilie" loading="lazy" alt=":2:" title="Two :2:" data-shortname=":2:" /> Related to the above -- I don't have to balance everything around that damn "4 encounters per day" thing. Sure, you can more or less, but then that messes with the already dubious CR.</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/3.gif" class="smilie" loading="lazy" alt=":3:" title="Three :3:" data-shortname=":3:" /> More durable PCs. They're certainly not unkillable, but they've at least got a chance to escape if they wander into something powerful, rather than the instant kills I've seen in some cases when they disregarded various fairly obvious 'signs and portents.'</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" /> Less prep time. Often, writing up the encounters for an adventure would take hours. That's pretty hard to do on the fly. Shorter stat blocks and a clearer measure of what you should be throwing against the party (the XP thing) means that it may actually be possible to have an unplanned encounter without saying, well, we'll do this next session. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> Flatter power curve. If I do mess up preparing an 'instant encounter', the PCs still have a chance of winning, rather than just being toast no matter what.</p></blockquote><p></p>
[QUOTE="Carnivorous_Bean, post: 4175281, member: 57974"] Part of the reason I've been excited about 4th edition is that it appears to be ideal for a more freeform/sandbox style of play. To illustrate my points, using the new icons as bullets :D -- :1: No more 5 minute workday. The heroes don't expend 1/4 of their resources per level-appropriate CR encounter, meaning that if they go in a direction that would logically include more than 4 encounters in a 24 hour period, I don't have the near certainty of a TPK or a total rout on my hands. :2: Related to the above -- I don't have to balance everything around that damn "4 encounters per day" thing. Sure, you can more or less, but then that messes with the already dubious CR. :3: More durable PCs. They're certainly not unkillable, but they've at least got a chance to escape if they wander into something powerful, rather than the instant kills I've seen in some cases when they disregarded various fairly obvious 'signs and portents.' :4: Less prep time. Often, writing up the encounters for an adventure would take hours. That's pretty hard to do on the fly. Shorter stat blocks and a clearer measure of what you should be throwing against the party (the XP thing) means that it may actually be possible to have an unplanned encounter without saying, well, we'll do this next session. :D :5: Flatter power curve. If I do mess up preparing an 'instant encounter', the PCs still have a chance of winning, rather than just being toast no matter what. [/QUOTE]
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Sandbox game: should I 4e?
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