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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Sandbox game: should I 4e?
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<blockquote data-quote="keterys" data-source="post: 4175758" data-attributes="member: 43019"><p>Given I was trying to make a mirror statement to your own, I'm glad you noticed. Of course, there is a huge kernel of truth in what I said. I'd actually say that if I'd chosen not to mirror your own statement and had coached the wording in a slightly different way that it would be quite true.</p><p></p><p>In my experience, 3e often contains slow combats of niggling details and statistics that are boring from a tactical perspective, swung by who is most prepared at removing possibilities or landing denial attacks (save or suck, immunity to foo, dispels and disjoins, etc). Example: The exciting spectre filled dungeon we once did with death ward on. Yawn.</p><p></p><p>In my experience, 3e has a narrow window where things are safe so sandbox would be horrible for it. You decide to go there? Random encounter kills you / Open the door and first encounter kills you / Save or die to the trap kills you, etc. Example: 2nd level and you wander into the 6th level area? Bad bad call. 6th and the 10th? Oooh, yuck. Very narrow band. Heck, even _1 level_ off and a Hezrou can TPK easily.</p><p></p><p>3e is also a lot more difficult to build characters and monsters for, as a DM, so it's more work to even attempt sandbox style. (No example needed)</p><p></p><p>3e's out of combat is so mechanically over the top that it often makes settings and situations look ridiculous at face value, and makes people focus on the math and game elements rather than the actual story. This makes for illogical situations. Examples: 'How is that even burning, wood has 5 hardness and takes half damage from fire' 'They're going to lay siege? But the defenders have infinite food, and one karma bead aided forbiddance spell means they can never approach pretty much' 'Why is this kingdom still standing - scry and die, or even just a flying sniper should have killed this kid by now' Etc.</p><p></p><p>Of course not all 3e games are like that and you can have good 3e games - though personally I choose to avoid the system once my current campaign ends - but your blindered 4e comments are absurd and that's what I was trying to prove. I'm glad you agree.</p></blockquote><p></p>
[QUOTE="keterys, post: 4175758, member: 43019"] Given I was trying to make a mirror statement to your own, I'm glad you noticed. Of course, there is a huge kernel of truth in what I said. I'd actually say that if I'd chosen not to mirror your own statement and had coached the wording in a slightly different way that it would be quite true. In my experience, 3e often contains slow combats of niggling details and statistics that are boring from a tactical perspective, swung by who is most prepared at removing possibilities or landing denial attacks (save or suck, immunity to foo, dispels and disjoins, etc). Example: The exciting spectre filled dungeon we once did with death ward on. Yawn. In my experience, 3e has a narrow window where things are safe so sandbox would be horrible for it. You decide to go there? Random encounter kills you / Open the door and first encounter kills you / Save or die to the trap kills you, etc. Example: 2nd level and you wander into the 6th level area? Bad bad call. 6th and the 10th? Oooh, yuck. Very narrow band. Heck, even _1 level_ off and a Hezrou can TPK easily. 3e is also a lot more difficult to build characters and monsters for, as a DM, so it's more work to even attempt sandbox style. (No example needed) 3e's out of combat is so mechanically over the top that it often makes settings and situations look ridiculous at face value, and makes people focus on the math and game elements rather than the actual story. This makes for illogical situations. Examples: 'How is that even burning, wood has 5 hardness and takes half damage from fire' 'They're going to lay siege? But the defenders have infinite food, and one karma bead aided forbiddance spell means they can never approach pretty much' 'Why is this kingdom still standing - scry and die, or even just a flying sniper should have killed this kid by now' Etc. Of course not all 3e games are like that and you can have good 3e games - though personally I choose to avoid the system once my current campaign ends - but your blindered 4e comments are absurd and that's what I was trying to prove. I'm glad you agree. [/QUOTE]
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