S
Sunseeker
Guest
The party finds nothing.
A lot of the world, even the fantastical fantasy world of D&D is filled with nothing. You could wander for hours in a forest and find nothing. You could wander for hours in the desert and find nothing. You could wander for hours around a major metropolis and find nothing. Though I have many campaigns within my campaign world, there are still vast portions filled with absolutely nothing of note. Sure, there are towns. Sure, there are traders. Sure, there are wandering nomads. You might meet these people, buy goods from them, trade stories, but they're not going to lead you down the rabbit hole of adventure and excitement, at best they're going to point you in the direction of the Rabbit Hole.
My advice? Breadcrumbs. Let them find something that leads them to where you want them to go. Want them to find the Magic Fountain? A trail of statue parts leading away from a small farmhouse could put them on track. Want them to explore the Dangerous Dungeon, have them find the body of a kobold carrying a carefully penned note saying "Adventurers Wanted!" with directions to the Dangerous Dungeon.
A lot of the world, even the fantastical fantasy world of D&D is filled with nothing. You could wander for hours in a forest and find nothing. You could wander for hours in the desert and find nothing. You could wander for hours around a major metropolis and find nothing. Though I have many campaigns within my campaign world, there are still vast portions filled with absolutely nothing of note. Sure, there are towns. Sure, there are traders. Sure, there are wandering nomads. You might meet these people, buy goods from them, trade stories, but they're not going to lead you down the rabbit hole of adventure and excitement, at best they're going to point you in the direction of the Rabbit Hole.
My advice? Breadcrumbs. Let them find something that leads them to where you want them to go. Want them to find the Magic Fountain? A trail of statue parts leading away from a small farmhouse could put them on track. Want them to explore the Dangerous Dungeon, have them find the body of a kobold carrying a carefully penned note saying "Adventurers Wanted!" with directions to the Dangerous Dungeon.