Sanguinarian Patrician (Prc)

Travinkel

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Sanguinarian Patrician (SaP)
The Sanguinarian Patricians is a malign sect seeking to emulate that which is not natural, vampires. Not many dares to walk this path however, and those rare few who does, finds the boons far greater than the drawbacks.

The tradition of the Patricians originated long ago in Krashurt, the realm of nightmares and eternal terror. The newly formed Patricians formed a council and with time, had an entire kingdom bow to submission. Few dared oppose their rule, and if one haughty person did that exact thing, the council would make an example of him by stealing his soul and torturing it for an eternity. And as time went by, historians recorded the Patricians cruel reign and was passed down the story books.

They ruled their people but did not care about them, they extortioned them to the brink of poverty. Slaughtered innocents daily, burned villages and destroyed families, all for the sheer sport of it.

Becoming a Sanguinarian Patrician
The Sanguinarian Patricians are almost always loners, and outcasts of society. Most Patricians set their eyes on the path very early in their career, although good-aligned meldshapers who have fallen from grace has been known to pick up the mantle of the blood-weavers. Perhaps you uncovered a mysterious book detailing the enthralling yet suppressive ways o f the Patricians.
Class Features

As a Patrician, your power as a meldshaper gets furthered as you attain levels in this PrC. The great versality offered by harnessing incarnum combined with the abilities offered by the Patrician, you will be able to overcome almost any obstacle with ease. You will however, not gain any extra essentia by venturing down the Patrician’s road, but you will gain multiple abilities, which allows you to drain essentia from your opponents.

All of the following is the class features of the Sanguinarian Patrician prestige class.

Weapons and Armor Proficiencies: You gain no additional proficiencies with weapons, armor or shields.

Improved Meldshaper Level: Each time you gain a level of Sanguinarian Patrician, you also increase your meldshaping level as if you had gained a level in the meldshaping class to which you belonged prior to gaining the Sanguinarian Patrician level. You do not, however, gain any other abilities of that class, such as additional melds, extra chakra binds, increased essentia, or new tiers of chakra binds.

Soul Drain (Ex): The Patrician has his own pool of essentia, although the amount of essentia he is able to use is based on his quantity of blood points (he derives the soul energy from consumed blood). He may not exceed his base essentia pool.
To consume blood he must find a helpless target (for instance, a character knocked prone, a rat will do as well) and use his canines to drain the blood (draining constitution as well) of the victim. He drains 1 constitution per round. The dreary furtherrance ability gained at 2nd level will substantially make it easier to drain blood.
He may later convert these blood points into essentia through a special ritual (see below).

Jet Black Onslaught (Su): Jet black streams of energy forks forth from the tips of your fingers, they seem almost alive and flies toward the nearest living creature, draining all heat and light within five feet. Beginning at 1st level, this ability does 2d6 points of negative damage, plus 2d6 per additional point of essentia invested in it, the target may attempt a will save (DC = 10 + invested essentia + relevant ability score) to partly avoid the beam, taking only half damage.
If you have invested 5 essentia in this ability you may choose to lock your essentia (you cannot shift the essentia from this pool until the next day), thereby allowing you to maximize the damage once that day.
You may use this ability to heal undead, or overpower them. (See chapter X for details)

Black Veil (Su): The ancient Krashurtans invented a technique which allowed them to let their soul-energy to bleed into their immediate vicinity, which hid their true intentions and barred others from entering their minds. By investing a point of essentia into this ability you are barred from anything that discerns your alignment. You furthermore gain a profane bonus to your will save vs. Compulsion and Charm effects equal to the invested essentia.

Dreary Furtherance (Su): As the Patrician gains his 2nd level his eyes turn blood-red and his canine teeth grow in size (to about an inch), he may use his eyes to induce fear in the hearts of mortals (non-undead, construct and outsider) and drain the lifeblood with his canines. You may invest essentia in this ability to activate it (it does not work without at least a single point of essentia) and invest greater amounts to enchant its potency.
The selected target of the fear effect may attempt a will save (DC = 10 + invested essentia + relevant ability score) to resist the fear and the associated penalties. To draw blood you must pin your target for at least 3 consecutive rounds, in the third round you automatically drain 1d2 points of constitution.
For each additional point of essentia invested in this ability the save DC of the fear effect increases by one, and the dice rolled for the constitution drain increases by one step (to a maximum of 2d4, each additional essentia invested converts to a bonus on the die roll)

Nefarius Transition: Upon attaining his 10th level of sanguinarian patrician, a terrifying transformation takes place. Dark energy swirls around him and of a sudden seems to impale him, upon dropping to the ground, he arises hours later, invigourated with a hellish power.
He gains the scent ability, and huge hairy leathery wings sprouts from his back, whilst his canines transforms into wicked serrated fangs.
He may drain cruentacarnum in a full-round action, rather than a minute.

Code:
Save	Base   
Attack	Fort	Ref	Will
Level	Bonus	Save	Save	Save	Special	
1st	+0	+0	+0	+2	Cruentacarnum Drain (1 minute), Jet Black Onslaught	
2nd	+1	+1	+1	+3	Black Veil	
3rd	+1	+1	+1	+3	Chaka Binds (arms, brow, shoulders), Dreary Furtherance 	
4th	+2	+1	+1	+4	Extra chakra bind, extra soulmeld, Create Spawn	
5th	+2	+2	+2	+4	Primordial Malediction	
6th	+3	+2	+2	+5	—	
7th	+3	+2	+2	+5	Extra soulmeld	
8th	+4	+3	+3	+6	Chaka Binds (arms, brow, shoulders), extra chakra bind	
9th	+4	+3	+3	+6	Expanded Cruentacarnum Capacity	
10th	+5	+3	+3	+7	Extra Soulmeld, Nefarious Transition	
11th	+5	+4	+4	+7	Chakra bind (heart)	
12th	+6	+4	+4	+8	Extra chakra bind	
13th	+6	+4	+4	+8	Chakra Bind (soul), extra soulmeld.

Playing a Sanguinarian Patrician
You should play a very mysterious person - a person not many recall and yet everyone knows. For instance you might be the real power behind the throne in a village, but you may seem as a weary traveller just passing by. Do not let any one in on your true agenda, for you cannot trust them.

Combat

Natural.

Advancement
Natural.

Resources
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Sanguinarian Patricians in the World
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Daily Life

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Notables
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Organization

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NPC Reactions

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Sanguinarian Patrician Lore
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Sanguinarian Patricians In the Game

Natural.

Adaption

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Encounters
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Any comments on the fluff, mechanics? Bear in mind that it's still a WIP. :)

Oh and, if this is against the EULA or the SRD. I'll remove it. :D
 
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