WITHOUT RESISTANCE
Monster Damage Goal%
Fell Troll 55.0 -65.7%
Nightwalker 230.0 +43.7%
Soulspike Devourer 140.5 -12.2%
Elder Blue Dragon 568.2 +42.1%
Black Slaad 175.2 +119.0%
Fire Archon Ash Disciple 130.6 +63.3%
Ice Archon Frostshaper 56.2 -29.8%
Ice Devil (Gelugon) 104.1 +30.1%
Rimefire Griffon 55.3 -30.9%
Rot Harbinger 90.3 +12.8%
WITH RESIST 10
Monster Damage Goal%
Fell Troll 55.0 -65.7%
Nightwalker 69.0 -56.9%
Soulspike Devourer 110.5 -31.0%
Elder Blue Dragon 324.9 -18.8%
Black Slaad 175.2 +119.0%
Fire Archon Ash Disciple 39.7 -50.3%
Ice Archon Frostshaper 21.7 -72.8%
Ice Devil (Gelugon) 21.7 -72.9%
Rimefire Griffon 33.3 -58.3%
Rot Harbinger 49.0 -38.8%
Still mostly quiet, but a quick snapshot of level 20 if anyone cared:
I'm 'looking for' 80 damage as my magic number for 'presents enough of a threat to be worth fighting', pretty happy with anything in the 80-120 range, multiplied appropriately by role.
So, resistance has a... bleak... effect on the threat of creatures at this level. The Ice Archon and Devil for example are reduced to the point where you'd face an entire group of them and barely notice the damage at all. There are things that could help here - like all of those 'ice spear, ice javelin' etc attacks could deal weapon damage and not _just_ cold damage, but all the same you have to expect people to have a fair smattering of resistances.Code:WITHOUT RESISTANCE Monster Damage Goal% Fell Troll 55.0 -65.7% Nightwalker 230.0 +43.7% Soulspike Devourer 140.5 -12.2% Elder Blue Dragon 568.2 +42.1% Black Slaad 175.2 +119.0% Fire Archon Ash Disciple 130.6 +63.3% Ice Archon Frostshaper 56.2 -29.8% Ice Devil (Gelugon) 104.1 +30.1% Rimefire Griffon 55.3 -30.9% Rot Harbinger 90.3 +12.8% WITH RESIST 10 Monster Damage Goal% Fell Troll 55.0 -65.7% Nightwalker 69.0 -56.9% Soulspike Devourer 110.5 -31.0% Elder Blue Dragon 324.9 -18.8% Black Slaad 175.2 +119.0% Fire Archon Ash Disciple 39.7 -50.3% Ice Archon Frostshaper 21.7 -72.8% Ice Devil (Gelugon) 21.7 -72.9% Rimefire Griffon 33.3 -58.3% Rot Harbinger 49.0 -38.8%
Without resistance, damage is actually not that bad. Still some outliers... like the Fell Troll is just one big bag of hp that's boooring, and the Rimefire Griffon appears to be a failure to execute in concept. The slaad could probably be toned down a bit![]()
Wraith: As a player and a DM-of-players, I know that we'd all be happier to face specters than wraiths. Specters have a good (rechargeable) area attack, but at least you can kill them. Wraiths have the capability of dishing out high damage (+10 vs Reflex, 2d6+4 damage, vs flanked or unaware targets) and they have the triple whammy of Insubstantial-Weaken-Regeneration.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.