Aw come on a pack of Kobolds would scare the bejeusus out of any 3 year old or seinor citizen!Snoweel said:Regarding your "OMFG a bunch of kobolds!! I think I'm going insane !!!!!", there is an option in UA's sanity system (and I think I might've seen it in CoC as well) called 'sanity hardness' (two actually - either your level or your WIS modifier).
There's also a table that says only particularly horrific creatures of the animal or humanoid type can damage your sanity.
So you can decide that kobolds (for example) are insufficiently disturbing to affect sanity.
This just goes back to the same thing of watching horror movies, we know its not real yet some people still get scared. Its not really about making PCs that you know are going to die, but a little bit of confronting your own fears and shortcomings. Plus extra points if you can get a grown man to scream like a little girl.Bauglir said:I dislike any 'slippery slope' mechanic in an RPG.
By this I mean the kind of mechanic which leads the character to eventual, inevitable demise simply through normal play.
Sanity, CoC style is a good example of this. Every PC that somehow manages to survive will just end up insane anyway.. it's inevitable. (or at least it has always been that way in my experience). This is why I never understood the appeal of CoC.
Making up a character that you know is doomed from the start seems to me like something of a pointless exercise, and not my idea of fun. YMMV ofc.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.