This is good stuff.
I'm trying to stay away from ability damage but I was just thinking of using Wits as a Sanity Attribute which would make for some interesting consequences for the damage.
Maybe I could have some sort of break down mechanic based on what level your Wits were.
Hmm ideas!
I'm trying to stay away from ability damage but I was just thinking of using Wits as a Sanity Attribute which would make for some interesting consequences for the damage.
Maybe I could have some sort of break down mechanic based on what level your Wits were.
Hmm ideas!