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Sauron as a player character in DND 3.5
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<blockquote data-quote="Ragnaros." data-source="post: 8808216" data-attributes="member: 7037995"><p>I wanted your opinion if it makes sense this build of Sauron as a P.C in DND 3.5</p><p></p><p>My build of Sauron:</p><p></p><p>A) Medium Outsider (Ainur, Evil)</p><p></p><p>B) Divine Rank:</p><p>- First age and beginning of second age: 6</p><p></p><p>- Sauron after forging the One Ring (from S.A: 1693 on): 7</p><p></p><p>C) Hit Dice and classes:</p><p></p><p>- First age and beginning of second age: 39d8 +273 (449 hp); 18 artificer, 21 mage;</p><p></p><p>- After forging the One Ring: 41d8 + 280 (472 hp); 19 artificer, 1 fighter, 23 mage</p><p></p><p>D) Initiative: +9</p><p></p><p>E) Speed: 60 ft</p><p></p><p>F) Armor Class: First age and beginning of second age: 42 (+6 divine, +5 dex, +3 ring, + 18 DB), touch 42, flat-footed 37</p><p></p><p>After forging the One Ring: 44 (+7 divine, +3 dex, +13 armor, +1 helm, +10 DB) touch 30, flat-footed 41</p><p></p><p>G) Base Attack/Grapple: +39/+44 , +41/46 Attack: First age and beginning of second age: + 44 touch spell or + 44 ranged spell or by shape</p><p></p><p>After forging the One Ring: +51 longsword (2d8 + 11, 2d6 vs good opponents, 17-20 x2 +2d6 vs good opponents) melee, or +46 touch spell or + 46 ranged spell</p><p></p><p>H) Full Attack: First age and beginning of second age: + 44 touch spell or + 44 ranged spell or by shape;</p><p></p><p>After forging the One Ring: +51/46/41/36 longsword (2d8 + 11, 2d6 vs good opponents, 17-20 x2 +2d6 vs good opponents) melee, or +46 touch spell or + 46 ranged spell</p><p></p><p>I) Space/Reach: 5 ft./5 ft.</p><p></p><p>J) Special Attacks: Domain powers, divine abilities, spells .</p><p></p><p>K) Special Qualities: Divine immunities; Divine senses; Divine aura (600 yards radius, DC 24, or 700 yards radius, DC 26);</p><p></p><p>L) Saves: Fort +34; Ref +32, Will +33 , Fort +35; Ref +33, Will +35</p><p></p><p>M) Abilities: Str 21, Dex 20, Con 24, Int 26, Wis 23, Cha 27 , Str 21, Dex 20, Con 25, Int 26, Wis 25, Cha 28</p><p></p><p>N) Skills: Appraise +28, Bluff +42/43, Climb +15, Concentration +37, Craft (stoneworking + 48/50, metalworking +46/50, gemcutting + 38, weaponsmithing +33), Decipher script + 18, Diplomacy +32/33, Disguise +18/21, Gather information +32/33, Handle animal +18/19, Hide +17, Intimidate +42/43, Jump +15, Knowledge (Arcana +48/50, architecture and engineering +28, Geography +38, History +38/40, Local +38, Nature +38, Nobility and royalty +28), Listen +26, Move silently + 15, Profession (smith + 26/30, architect + 26), Ride +15, Search +28, Sense motive + 28, Spellcraft + 48, Spot +27</p><p></p><p>O) Feats: Automatic silent spell, Cleave, Combat expertise, Craft epic magic arms and armor,</p><p></p><p>Craft magic arms and armor, Craft wondrous item, Dodge, Energy substitution, Enlarge spell, Epic reputation, Epic spellcasting, Forge epic ring, Forge ring, Heighten spell, Improved initiative, Improved singing, Maximize spell, Power attack, Quicken spell, Scribe scroll, Silent spell, Widen spell.</p><p></p><p>After forging the One Ring, add Power critical</p><p></p><p>P) Alignment: Lawful Evil</p><p></p><p>Q) Portfolio Darkness, Evil, Treachery, Tyranny Domains Craft, Evil, Trickery;</p><p></p><p>After S.A. 1693, add Tyrant</p><p></p><p>R) Divine immunities Immune to polymorphing, petrification, or any other attack that alters its form; not subject to energy drain, ability drain, or ability damage; all those immunities do not apply if the attacker is an ainur of equal or higher rank. Damage reduction 20/epic, darkvision 60 ft., immune electricity, cold and acid (unless the attacker is an ainur with higher DR). Immune to disease, poison, disintegration, paralysis and death effects. Fire resistance 11 or 12. Spell resistance 38 ot 39.</p><p></p><p>S) Divine abilities Alter form, Craft artifact, Divine glibness, Extra domain, Frightful presence (attacking), Shift form (large constrictor snake, large vampire, large werewolf).</p><p></p><p>After forging the One Ring, add Extra domain (Tyrant).</p><p></p><p>After 3319 (Akallabeth), replace Shift form with Divine weapon mastery; after his demise at the end of the second age, replace Divine weapon mastery with Far senses (sight).</p><p></p><p>Note: after the first destruction of his body in the Akallabeth, Sauron can't use his Alter form ability or spell, even epic, to assume a fair form.</p><p></p><p>T) Domain powers: Creation spells at +1 level; skill focus (metalworking); cast evil spells at +1 level; cast a wish spell once every day in connection with his domains.</p><p></p><p>After forging the One Ring, add: all enchantment (compulsion) spells have +2 DC</p><p></p><p>U) Class abilities: Reduce xp cost: Forge ring, Forge epic ring, Craft magic arms and armor. Favored crafts: stoneworking, metalworking, gemcutting, weaponsmithing.</p><p></p><p>V) Artificer spells known (1-6): 5/5/4/4/2/2; level 18°, Ability used: Charisma.</p><p></p><p>Artificer spells per day: 7/7/6/6/3/3; DC 18 + spell level.</p><p></p><p>Spell Known:</p><p></p><p>6th level: Fire seeds, Suggestion (mass)</p><p></p><p>5th level: Command (greater), Fire shield</p><p></p><p>4 th level: Freedom of movement, Magic weapon (greater) Scrying, Voice of the dragon</p><p></p><p>3rd level: Bestow curse, Dispel magic, Nondetection, Suggestion,</p><p></p><p>2nd level: Aid, Arcane lock, Produce flame, Resist energy, Shatter</p><p></p><p>1st level: Charm person, Command, Endure elements, Magic weapon, Raging fire</p><p></p><p>W) Mage spells known: 3/10/10/9/10/10/10/10/6/7/4; level 23°. Ability used: Charisma.</p><p></p><p>Mage spells per day: (level 1-9): 7/7/7/6/5/4/4/3/1; DC 18 + spell level. Spheres: Air/Water, Fire, Illusion, Nature, Sorcery.</p><p></p><p>Spell known:</p><p></p><p>9th level: Eruption (Orodruin), Dominate monster, Shapechange, Hold Monster, mass</p><p></p><p>8th level: Simpathy, Create Greater Undead (Nazgûl), Screen (over Mordor), Charm Monster, Mass, Prying Eyes, Greater, Trap the Soul, Protection from Spells</p><p></p><p>7th level: Control weather, Limited wish, Control Undead, Hold Person, Mass, Earthquake,</p><p></p><p>6th level: Mastery of forms, Veil, Eyebite, Create Undead, Symbol of Persuasion, Heroism, Greater, True Seeing, Repulsion, Dispel Magic, Greater, Antimagic Field</p><p></p><p>5th level: Permanency, Telekinesis, Magic Jar, Nightmare, Wall of Force, Feeblemind, Hold Monster, Dominate Person, Telepathic Bond, Major Creation</p><p></p><p>4th level: Contagion, Fear, Enervation, Ice Storm, Geas, Lesser, Crushing Despair, Confusion, Charm Monster, Scrying, Stoneskin</p><p></p><p>3rd level: Magic Weapon, Greater, Dispel magic, Halt Undead, Major image, Suggestion, Hold Person, Heroism, Protection from Energy, Dispel Magic</p><p></p><p>2nd level: Darkness, Darkvision, Alter Self, Scare, Command Undead, Minor Image, Scorching Ray, See Invisibility, Detect Thoughts, Resist Energy</p><p></p><p>1st level: Cause fear, Charm animal, Magic Weapon, Disguise Self, Burning Hands, True Strike, Comprehend Languages, Unseen Servant, Protection from Chaos/Evil/Good/Law, Endure Elements</p><p></p><p>0th level: Prestidigitation, Arcane Mark, Resistance</p><p></p><p>Epic spells known: 7. Epic spells per day: 4; spellcraft check +48</p><p></p><p>Mage spells per day: (level 1-9): 8/7/7/6/6/4/4/3/2; DC 19 + spell level[/SPOILER]</p><p></p><p>Some of Sauron's Spells from the books:</p><p></p><p>[SPOILER="Sauron's Spells from the books"]</p><p>- Volcano Control? - 9th level spell?</p><p></p><p></p><p></p><p></p><p>- Earthquake</p><p></p><p></p><p></p><p>- Control Weather</p><p></p><p></p><p></p><p>- Dominate Monster - Orcs, Trolls, Nazgûl, Wargs:</p><p></p><p></p><p></p><p>- Sympathy - the attraction of Gollum and all evils to Mordor:</p><p></p><p></p><p></p><p>- Antimagic field?</p><p></p><p></p><p>[SPOILER="Sauron's Spells "]</p><p></p><p>- Mass suggestion/Mass charm person?</p><p></p><p></p><p></p><p>- Create undead? The Nazgûl, Barrow Wight</p><p></p><p>- Shapechange - Werewolve, serpent, vampire, Annatar</p><p></p><p></p><p></p><p>- Self resurrect - twice. With and without the ring.</p><p></p><p>- Aura of Terror;</p><p></p><p>- Disease? The Great Plague in third age;</p><p>[/SPOILER]</p><p></p><p>Sauron's Deeds:</p><p></p><p>[SPOILER="Sauron's Deeds"]</p><p>I think that He called himself Tar-Mairon, the GREAT (like the Mouth of Sauron called him).</p><p></p><p>And he really deserves the nickname. If we look at Sauron's "career", he accomplished some feats that few characters can match:</p><p></p><p>A) In the beginning:</p><p></p><p>- Was a spy for Melkor in the Court of the Valar, providing vital information and (theoretically) structurally weakening the lamps to be dropped by Melkor.</p><p></p><p>- Lieutenant of Melkor in Angband in the War of Powers to threaten the flank of the Valar in the siege of Utumno.</p><p></p><p>- Managed to escape, when wanted by the Valar, after the fall of Utumno.</p><p></p><p>- Participated in the corruption and creation of the Orcs. The accursed race multiplied, while Melkor was imprisoned in Valinor; already thinking of a numerous force to his master.</p><p></p><p>- Must have helped rebuild Angband for Melkor's return.</p><p></p><p>B) In the First Age:</p><p></p><p>- Took the fortress of Tol Sirion, when it was blessed by the power of Ulmo.</p><p></p><p>- Imprisoned evil spirits in beasts and created Werewolves.</p><p></p><p>- With Necromancy and illusion, destroyed an experienced guerrilla group.</p><p></p><p>- He was able to face the "clash of wills" against Mélian, the Maia.</p><p></p><p>- Fought and defeated Finrod in the "Battle of Songs of Power".</p><p></p><p>- He was defeated by the Hound of Oromë (immune against magic), but he was fighting Fate Itself as well.</p><p></p><p>C) In the second age:</p><p></p><p>- Religiously engineered the prehistoric men of Middle-earth through displaying powers, occult knowledge of metallurgy and engineering.</p><p></p><p>- Tricked the elves into creating rings and created the One. Through the One he was able to control the Morgoth Ingredient present in matter. In this way he controlled monsters, human kingdoms, animals and increased his power over the Earth (storms, earthquakes, volcanic eruptions).</p><p></p><p>- Gave 7 rings to the dwarves. They grew rich, but they attracted Balrogs, dragons, and misfortunes.</p><p></p><p>- Gave the men 9 rings. And these men must have launched dynasties in Harad, Rhûn, Khand, &c. And created the Nazgûl.</p><p></p><p>- Feigned to be captured by Númenor. From political prisoner he became the king's greatest adviser and high priest.</p><p></p><p>- Defeated the Valar's lightnings. Used spells to break the barrier of clouds that surrounded Valinor to help Ar-pharazôn's Navy.</p><p></p><p>- Was physically destroyed by Eru, but survived and "resurrected".</p><p></p><p>- Even weakened, managed to (telepathically) control half of all creatures, animals or rational beings. And Monster in the Battle of Dagorlad.</p><p></p><p>- Even weakened, he defeated Gil-galad and Elendil.</p><p></p><p>D) In the third age:</p><p></p><p>- Without the One Ring, he was capable of earthquakes, control the weather, volcanic eruptions.</p><p></p><p>- Gathered (by force of will/presence) Orcs, Trolls, Wargs and other monsters.</p><p></p><p>- He must have caused the great plague in the Third Age that devastated the realms of men.</p><p></p><p>- Caused Arnor's downfall.</p><p></p><p>- He physically rebuilt himself for the second time, without the One Ring in his hand. And still filled Mirkwood with darkness and monsters.</p><p></p><p>- Rebuilt the entire hierarchical structure and its armies to attack Middle-earth.</p><p>[/SPOILER][/SPOILER]</p></blockquote><p></p>
[QUOTE="Ragnaros., post: 8808216, member: 7037995"] I wanted your opinion if it makes sense this build of Sauron as a P.C in DND 3.5 My build of Sauron: A) Medium Outsider (Ainur, Evil) B) Divine Rank: - First age and beginning of second age: 6 - Sauron after forging the One Ring (from S.A: 1693 on): 7 C) Hit Dice and classes: - First age and beginning of second age: 39d8 +273 (449 hp); 18 artificer, 21 mage; - After forging the One Ring: 41d8 + 280 (472 hp); 19 artificer, 1 fighter, 23 mage D) Initiative: +9 E) Speed: 60 ft F) Armor Class: First age and beginning of second age: 42 (+6 divine, +5 dex, +3 ring, + 18 DB), touch 42, flat-footed 37 After forging the One Ring: 44 (+7 divine, +3 dex, +13 armor, +1 helm, +10 DB) touch 30, flat-footed 41 G) Base Attack/Grapple: +39/+44 , +41/46 Attack: First age and beginning of second age: + 44 touch spell or + 44 ranged spell or by shape After forging the One Ring: +51 longsword (2d8 + 11, 2d6 vs good opponents, 17-20 x2 +2d6 vs good opponents) melee, or +46 touch spell or + 46 ranged spell H) Full Attack: First age and beginning of second age: + 44 touch spell or + 44 ranged spell or by shape; After forging the One Ring: +51/46/41/36 longsword (2d8 + 11, 2d6 vs good opponents, 17-20 x2 +2d6 vs good opponents) melee, or +46 touch spell or + 46 ranged spell I) Space/Reach: 5 ft./5 ft. J) Special Attacks: Domain powers, divine abilities, spells . K) Special Qualities: Divine immunities; Divine senses; Divine aura (600 yards radius, DC 24, or 700 yards radius, DC 26); L) Saves: Fort +34; Ref +32, Will +33 , Fort +35; Ref +33, Will +35 M) Abilities: Str 21, Dex 20, Con 24, Int 26, Wis 23, Cha 27 , Str 21, Dex 20, Con 25, Int 26, Wis 25, Cha 28 N) Skills: Appraise +28, Bluff +42/43, Climb +15, Concentration +37, Craft (stoneworking + 48/50, metalworking +46/50, gemcutting + 38, weaponsmithing +33), Decipher script + 18, Diplomacy +32/33, Disguise +18/21, Gather information +32/33, Handle animal +18/19, Hide +17, Intimidate +42/43, Jump +15, Knowledge (Arcana +48/50, architecture and engineering +28, Geography +38, History +38/40, Local +38, Nature +38, Nobility and royalty +28), Listen +26, Move silently + 15, Profession (smith + 26/30, architect + 26), Ride +15, Search +28, Sense motive + 28, Spellcraft + 48, Spot +27 O) Feats: Automatic silent spell, Cleave, Combat expertise, Craft epic magic arms and armor, Craft magic arms and armor, Craft wondrous item, Dodge, Energy substitution, Enlarge spell, Epic reputation, Epic spellcasting, Forge epic ring, Forge ring, Heighten spell, Improved initiative, Improved singing, Maximize spell, Power attack, Quicken spell, Scribe scroll, Silent spell, Widen spell. After forging the One Ring, add Power critical P) Alignment: Lawful Evil Q) Portfolio Darkness, Evil, Treachery, Tyranny Domains Craft, Evil, Trickery; After S.A. 1693, add Tyrant R) Divine immunities Immune to polymorphing, petrification, or any other attack that alters its form; not subject to energy drain, ability drain, or ability damage; all those immunities do not apply if the attacker is an ainur of equal or higher rank. Damage reduction 20/epic, darkvision 60 ft., immune electricity, cold and acid (unless the attacker is an ainur with higher DR). Immune to disease, poison, disintegration, paralysis and death effects. Fire resistance 11 or 12. Spell resistance 38 ot 39. S) Divine abilities Alter form, Craft artifact, Divine glibness, Extra domain, Frightful presence (attacking), Shift form (large constrictor snake, large vampire, large werewolf). After forging the One Ring, add Extra domain (Tyrant). After 3319 (Akallabeth), replace Shift form with Divine weapon mastery; after his demise at the end of the second age, replace Divine weapon mastery with Far senses (sight). Note: after the first destruction of his body in the Akallabeth, Sauron can't use his Alter form ability or spell, even epic, to assume a fair form. T) Domain powers: Creation spells at +1 level; skill focus (metalworking); cast evil spells at +1 level; cast a wish spell once every day in connection with his domains. After forging the One Ring, add: all enchantment (compulsion) spells have +2 DC U) Class abilities: Reduce xp cost: Forge ring, Forge epic ring, Craft magic arms and armor. Favored crafts: stoneworking, metalworking, gemcutting, weaponsmithing. V) Artificer spells known (1-6): 5/5/4/4/2/2; level 18°, Ability used: Charisma. Artificer spells per day: 7/7/6/6/3/3; DC 18 + spell level. Spell Known: 6th level: Fire seeds, Suggestion (mass) 5th level: Command (greater), Fire shield 4 th level: Freedom of movement, Magic weapon (greater) Scrying, Voice of the dragon 3rd level: Bestow curse, Dispel magic, Nondetection, Suggestion, 2nd level: Aid, Arcane lock, Produce flame, Resist energy, Shatter 1st level: Charm person, Command, Endure elements, Magic weapon, Raging fire W) Mage spells known: 3/10/10/9/10/10/10/10/6/7/4; level 23°. Ability used: Charisma. Mage spells per day: (level 1-9): 7/7/7/6/5/4/4/3/1; DC 18 + spell level. Spheres: Air/Water, Fire, Illusion, Nature, Sorcery. Spell known: 9th level: Eruption (Orodruin), Dominate monster, Shapechange, Hold Monster, mass 8th level: Simpathy, Create Greater Undead (Nazgûl), Screen (over Mordor), Charm Monster, Mass, Prying Eyes, Greater, Trap the Soul, Protection from Spells 7th level: Control weather, Limited wish, Control Undead, Hold Person, Mass, Earthquake, 6th level: Mastery of forms, Veil, Eyebite, Create Undead, Symbol of Persuasion, Heroism, Greater, True Seeing, Repulsion, Dispel Magic, Greater, Antimagic Field 5th level: Permanency, Telekinesis, Magic Jar, Nightmare, Wall of Force, Feeblemind, Hold Monster, Dominate Person, Telepathic Bond, Major Creation 4th level: Contagion, Fear, Enervation, Ice Storm, Geas, Lesser, Crushing Despair, Confusion, Charm Monster, Scrying, Stoneskin 3rd level: Magic Weapon, Greater, Dispel magic, Halt Undead, Major image, Suggestion, Hold Person, Heroism, Protection from Energy, Dispel Magic 2nd level: Darkness, Darkvision, Alter Self, Scare, Command Undead, Minor Image, Scorching Ray, See Invisibility, Detect Thoughts, Resist Energy 1st level: Cause fear, Charm animal, Magic Weapon, Disguise Self, Burning Hands, True Strike, Comprehend Languages, Unseen Servant, Protection from Chaos/Evil/Good/Law, Endure Elements 0th level: Prestidigitation, Arcane Mark, Resistance Epic spells known: 7. Epic spells per day: 4; spellcraft check +48 Mage spells per day: (level 1-9): 8/7/7/6/6/4/4/3/2; DC 19 + spell level[/SPOILER] Some of Sauron's Spells from the books: [SPOILER="Sauron's Spells from the books"] - Volcano Control? - 9th level spell? - Earthquake - Control Weather - Dominate Monster - Orcs, Trolls, Nazgûl, Wargs: - Sympathy - the attraction of Gollum and all evils to Mordor: - Antimagic field? [SPOILER="Sauron's Spells "] - Mass suggestion/Mass charm person? - Create undead? The Nazgûl, Barrow Wight - Shapechange - Werewolve, serpent, vampire, Annatar - Self resurrect - twice. With and without the ring. - Aura of Terror; - Disease? The Great Plague in third age; [/SPOILER] Sauron's Deeds: [SPOILER="Sauron's Deeds"] I think that He called himself Tar-Mairon, the GREAT (like the Mouth of Sauron called him). And he really deserves the nickname. If we look at Sauron's "career", he accomplished some feats that few characters can match: A) In the beginning: - Was a spy for Melkor in the Court of the Valar, providing vital information and (theoretically) structurally weakening the lamps to be dropped by Melkor. - Lieutenant of Melkor in Angband in the War of Powers to threaten the flank of the Valar in the siege of Utumno. - Managed to escape, when wanted by the Valar, after the fall of Utumno. - Participated in the corruption and creation of the Orcs. The accursed race multiplied, while Melkor was imprisoned in Valinor; already thinking of a numerous force to his master. - Must have helped rebuild Angband for Melkor's return. B) In the First Age: - Took the fortress of Tol Sirion, when it was blessed by the power of Ulmo. - Imprisoned evil spirits in beasts and created Werewolves. - With Necromancy and illusion, destroyed an experienced guerrilla group. - He was able to face the "clash of wills" against Mélian, the Maia. - Fought and defeated Finrod in the "Battle of Songs of Power". - He was defeated by the Hound of Oromë (immune against magic), but he was fighting Fate Itself as well. C) In the second age: - Religiously engineered the prehistoric men of Middle-earth through displaying powers, occult knowledge of metallurgy and engineering. - Tricked the elves into creating rings and created the One. Through the One he was able to control the Morgoth Ingredient present in matter. In this way he controlled monsters, human kingdoms, animals and increased his power over the Earth (storms, earthquakes, volcanic eruptions). - Gave 7 rings to the dwarves. They grew rich, but they attracted Balrogs, dragons, and misfortunes. - Gave the men 9 rings. And these men must have launched dynasties in Harad, Rhûn, Khand, &c. And created the Nazgûl. - Feigned to be captured by Númenor. From political prisoner he became the king's greatest adviser and high priest. - Defeated the Valar's lightnings. Used spells to break the barrier of clouds that surrounded Valinor to help Ar-pharazôn's Navy. - Was physically destroyed by Eru, but survived and "resurrected". - Even weakened, managed to (telepathically) control half of all creatures, animals or rational beings. And Monster in the Battle of Dagorlad. - Even weakened, he defeated Gil-galad and Elendil. D) In the third age: - Without the One Ring, he was capable of earthquakes, control the weather, volcanic eruptions. - Gathered (by force of will/presence) Orcs, Trolls, Wargs and other monsters. - He must have caused the great plague in the Third Age that devastated the realms of men. - Caused Arnor's downfall. - He physically rebuilt himself for the second time, without the One Ring in his hand. And still filled Mirkwood with darkness and monsters. - Rebuilt the entire hierarchical structure and its armies to attack Middle-earth. [/SPOILER][/SPOILER] [/QUOTE]
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