Savage Species: Creating Monstrous Heroes


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mmmmmmmmm - maybe. Unsure at the current time, though I may pick it up later. I really don't have much call for monster PC's in my game, and monster NPC's are usually "full strength."
 

I have mixed feeling about this book.

IMHO, the "leveling" PC monster is one of the oldest DnD ideas, so its not that revolutionary, nor difficult to do. Heck, Council of Wryms campaign was based on the idea, starting players off as hatchings. If one is inclined to enjoy the concept of play PC from cradle to grave, this isn't a problem. I just perfer the ECL idea. One gets to play a MM monster in all its glory in a game were that power level is appropritate.

Dragongirl said:

... I think this is one of those books that people will either hate or love, no gray area.

The second misgiving is that this book will break my heart. :) I will see lots of cool, exotic cultures and creatures I could play and then I will hear those famous words from most of my DMs. "No, no," and "Why can't you ever play something 'normal!'"

As usual, the cutting edge stuff will be in the games I run, not play.
 
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I am not much attracted by the idea of levelling monsters. I may like it if it works by age, so that a very young Minotaur can start playing along with (let's say) 3rd level PCs until he gets to full stats. But I am still undecided, let's see how it will be.

The thing that strikes me odd is that is it a huge hardcover books, I really wonder what's inside :). I hope it's not just full of new monsters...
 

I'm really looking forward to this. I will buy it in conjunction with Races of Faerûn (these two books should pretty much cover it in the monsters as PC department). I expect the RoF book to have the most fluff of the two....

-Zarrock
 

i'm really not looking forward to this book (although i'll reserve final judgement for after it's been released). here's why:

"And, what if you're not entirely keen on "blowing" levels on the ECL of a particular monster you wanna play? That's when you use the Monster Class rules for deconstructing a monster to create a level progression that starts at 1st, and ends with your character becoming a fully grown version of whatever critter it is you've been developing into. The example in the book is that of a minotaur, which starts as a Medium-size creature with a gore attack and a little natural armor. Over a few levels, your bull-headed character increases in size and strength, becomes more and more cunning (unable to get lost, or caught flat-footed, for example), and ends up as a fully-grown creature resembling the nasty surprise Theseus found in the labyrinth."


so you start as a 'baby' minotaur? :rolleyes:

from the wizard's site: http://www.wizards.com/dnd/article.asp?x=dnd/iw/iw20021215a
 

Korimyr the Rat said:
Speaking as a guy who's always needed to look at the Monster Manual while making his characters, I'm seriously looking forward to Savage Species, and hope it lives up to the buzz.

I'm also hoping it includes more than just humanoid monsters. :D

Really? Huh and yet you went human in my campaign... ;)
 

I am looking forward to the book, but am worried.

Me, I like the suggestion of not exactly accepting all of the potential of the class. For example, a 'fluke' of Lizardfolk; you don't get the full 2 HD, just 1, weakened abilities, to make ECL 1.

I also hope that this has something on HUMANOIDS.

I want KOBOLD information. Gimmie some KOBOLD stuff, dangnabbit!
 

Looking forward to it. Not just for PCs, but for NPCs and monsters.

More & better monster advancement rules can't be a bad thing.

-- Nifft
 

Bring it On!

I'm all over this one. Forrester's Against the Elves game just started up again. (And the story hour just went up today, plug, plug.) I'm playing a goblin cleric now, but I'd love to play something more exotic down the road.

Morrow
 

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