Azimer the Mad
First Post
Our group tradition is that, no matter what games are running currently, the month of your birthday you get to ask one group member to run one game for you. If you want Az to finish one-subplot in the old M&M game, or you've always wanted to run one session of Rifts, this is your chance.
One of my friends asked be to run a Forgotten Realms game whose theme was "Murder at the Mage Fair." I decided to have the players be a wizards retinue who have to prevent him from being framed for murder. They were surprised at the pregens.
They took to them like a duck to water.
At the beginning, one player was kvetching about having to run an umber hulk. At the end, he was demanding XP. So, I now have a regular 4th level Savage Species group (replacing the Star Trek game my friend was running) of
....A Lillend looking for fun
....An "Uplifted" Anthropomorphic Giant Octopus Rogue named "Tulu" who sells his own ink to mages
....A Forrest Gump-like Umber Hulk whose favored weapon is "park bench"
....A sarcastic Griffon who offered rides to get enough gold for barding, and carries a sack of mace heads he can drop from the air.
....A 15-year-old apprentice who's really a succubus
...An apprentice whose really an aranea.
I have three rules problems with the new group.
A) Tulu has 6 1d2+3 natural attacks. Does he get a Sneak Attack bonus with each tentacle? Also, how does the attack penalty progression work? Since their natural, does he get them at his full BAB rate, or does he get Multidexterity and take a penalty, or...?
B) Tulu has multiclassed into fighter and picked up EWP: Spiked Chain. How many spiked chains can a 6-armed octopus wield at what penalties with what feats.
C) The griffin wants to become a Hulking Hurler, and since the entire group is Savage Species I've been allowing them one class level for every four racial levels. He wants to rearranged his benefits so he becomes larger earlier to take Hulking Hurler. He promises no balls of iridium. Would their be any foreseeable problems I could cause by allowing him to be larger earlier?
One of my friends asked be to run a Forgotten Realms game whose theme was "Murder at the Mage Fair." I decided to have the players be a wizards retinue who have to prevent him from being framed for murder. They were surprised at the pregens.
They took to them like a duck to water.
At the beginning, one player was kvetching about having to run an umber hulk. At the end, he was demanding XP. So, I now have a regular 4th level Savage Species group (replacing the Star Trek game my friend was running) of
....A Lillend looking for fun
....An "Uplifted" Anthropomorphic Giant Octopus Rogue named "Tulu" who sells his own ink to mages
....A Forrest Gump-like Umber Hulk whose favored weapon is "park bench"
....A sarcastic Griffon who offered rides to get enough gold for barding, and carries a sack of mace heads he can drop from the air.
....A 15-year-old apprentice who's really a succubus
...An apprentice whose really an aranea.
I have three rules problems with the new group.
A) Tulu has 6 1d2+3 natural attacks. Does he get a Sneak Attack bonus with each tentacle? Also, how does the attack penalty progression work? Since their natural, does he get them at his full BAB rate, or does he get Multidexterity and take a penalty, or...?
B) Tulu has multiclassed into fighter and picked up EWP: Spiked Chain. How many spiked chains can a 6-armed octopus wield at what penalties with what feats.
C) The griffin wants to become a Hulking Hurler, and since the entire group is Savage Species I've been allowing them one class level for every four racial levels. He wants to rearranged his benefits so he becomes larger earlier to take Hulking Hurler. He promises no balls of iridium. Would their be any foreseeable problems I could cause by allowing him to be larger earlier?