marshaldwm
First Post
I would take a long look at the morphic creatures esp the tigers. A feral morphic tiger with 11 levels in fighter or prestige classes would be insanely tough.
I run a game using Savage Species, and I have discovered:
Half-ogres should be +2 ECl, or better 2d8 hds plus +1 LA.
All morphic races should lose the +4 wisdom and be bumped up an ECL, except the small sized animals like monkeys and such.
Pixies should be outright banned.
Driders and other creatures with spellcasting levels built in should be looked at very carefully, and should probably be level adjusted as if they were multi-classed. Rogue Driders are not so bad, but sorc and cleric ones are pretty rude.
The feral template should be +2 or maybe +3 for a warrior type.
Really watch out for munchkinism. Savage species was built with munchkins in mind. Before SS, munchkins only had feats, magic items and classes to munchkin with, now they can munchkin with races also.
Savage species is awesome for role-players, who ae not totally consumed by stats.
Marshaldwm
I run a game using Savage Species, and I have discovered:
Half-ogres should be +2 ECl, or better 2d8 hds plus +1 LA.
All morphic races should lose the +4 wisdom and be bumped up an ECL, except the small sized animals like monkeys and such.
Pixies should be outright banned.
Driders and other creatures with spellcasting levels built in should be looked at very carefully, and should probably be level adjusted as if they were multi-classed. Rogue Driders are not so bad, but sorc and cleric ones are pretty rude.
The feral template should be +2 or maybe +3 for a warrior type.
Really watch out for munchkinism. Savage species was built with munchkins in mind. Before SS, munchkins only had feats, magic items and classes to munchkin with, now they can munchkin with races also.
Savage species is awesome for role-players, who ae not totally consumed by stats.
Marshaldwm