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Savage template to replace Barbarian class
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<blockquote data-quote="Jens" data-source="post: 365244" data-attributes="member: 605"><p>Thanks for your comments. I won't revise anything just yet. More criticism, please!</p><p></p><p>About weapon proficiencies: Maybe I went overboard here with greatclub and bows; the others I quite like (how about changing the rapier to exotic?). The point here is to make it work like racial/background stuff.Thank you. What problems do you see with it, balance, flavor, etc?Yes, that is a problem when giving more flexibility and still making it possible to get the same as before, it becomes easy to trade out a 'weak' ability for something stronger. Do you have any ideas for weakening the template or the savage fighter?</p><p></p><p>I considered things like removing the scaling from Rage, and instead require the character to take Extra Rage to get more uses. I think it would be more balanced with other feats that way. The reason I didn't do it that way was to make it fit the original progression and make to number of feats needed equal a fighter's bonus feats.</p><p></p><p>In return, Damage Reduction 1+2+3 could be bundled into one feat giving DR proportionately with base Fortitude save (or BAB). If both were done, the Savage Fighter would be weaker initially (more feats required to keep up with barbarian) but come out as strong in the end.</p><p></p><p>Do you have any other ideas?Thank you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm not sure I understand what you're saying. Do you mean that I should be able to play a Savage Fighter/Civilized Wizard/Savage Ranger? If that's what you mean, then I don't want that. The point of the template is that the character is savage because that's what he *is*, not what he *does*. But maybe I misunderstand? If so, please explain to me.Thanks again <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think it can be done... haven't thought about it before just now. I would probably base it on the difference between Fighter and the NPC class. But not here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Jens, post: 365244, member: 605"] Thanks for your comments. I won't revise anything just yet. More criticism, please! About weapon proficiencies: Maybe I went overboard here with greatclub and bows; the others I quite like (how about changing the rapier to exotic?). The point here is to make it work like racial/background stuff.Thank you. What problems do you see with it, balance, flavor, etc?Yes, that is a problem when giving more flexibility and still making it possible to get the same as before, it becomes easy to trade out a 'weak' ability for something stronger. Do you have any ideas for weakening the template or the savage fighter? I considered things like removing the scaling from Rage, and instead require the character to take Extra Rage to get more uses. I think it would be more balanced with other feats that way. The reason I didn't do it that way was to make it fit the original progression and make to number of feats needed equal a fighter's bonus feats. In return, Damage Reduction 1+2+3 could be bundled into one feat giving DR proportionately with base Fortitude save (or BAB). If both were done, the Savage Fighter would be weaker initially (more feats required to keep up with barbarian) but come out as strong in the end. Do you have any other ideas?Thank you. :) I'm not sure I understand what you're saying. Do you mean that I should be able to play a Savage Fighter/Civilized Wizard/Savage Ranger? If that's what you mean, then I don't want that. The point of the template is that the character is savage because that's what he *is*, not what he *does*. But maybe I misunderstand? If so, please explain to me.Thanks again :) I think it can be done... haven't thought about it before just now. I would probably base it on the difference between Fighter and the NPC class. But not here ;) [/QUOTE]
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Savage template to replace Barbarian class
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