Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Savage template to replace Barbarian class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Technik4" data-source="post: 365405" data-attributes="member: 7211"><p><strong>Unorthodox Restrictions</strong></p><p></p><p>In general I like your benefits. The one point here is I don't think savages are necessarily more "skillful" than "civilized" people. Maybe reduce bonus skill points to what a human gets (resulting in humans getting all the skill points you intedned, but races with a lot of skill bonuses, not). </p><p></p><p>I like your way of making some proficiencies "seem" martial or exotic, but it seems like a clunky mechanic. Do savage clerics deserve to use the great club? Or would it be such a big deal for them to use a club? What about savage rogues? As someone else said, maybe you could give them a free wpn prof in a certain subset (this ability would work like the bard's....).</p><p></p><p>As far as disadvantages I have some bigger points of contention. Limiting someone's skill choices is rarely a good balancing act, especially if you are saying they "must" take certain skills. I would remove all skill-related disadvantages. The heavy armor restriction is good, keep that and illiteracy as the disadvantages. I would also argue against the spellcasting limitation. Savage Druids, imo, would be more common than regular druids, and shouldn't they be just as powerful, spell-wise? </p><p></p><p>As for the weapon changes...what are the chances a savage rogue will find a rapier in the wild? Or any sort of savage finding a crossbow? The point of their classification as simple is that, if they defeat some warriors and find these devices, they will be able to figure out how to use them. And they will probably find them rather distasteful (being savages). I would add some sort of general role-playing restriction, maybe all savage distrust technology? And of course what savage would want a thin flimsy blade like the rapier? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I don't think the civilized option is necessary. This seems like mostly a lifting of the skill point ban (which I thought limited creativity anyway). My idea of savage means you are never really civilized. In short-lived races you just don't have enough time to adjust (realistically, and hollwood aside). As far as the long-lived races like elves, you would never really be accepted back into that society, and I doubt a savage (wood) elf would want to try anyway.</p><p></p><p>Finally the feats are well done. My final estimation is that all these changes are balanced, as long as the ecl template goes up to 1. Perhaps as a balance, give savages +1 BAB and a full d12 of hit dice, though that may be too much. I have to run to work and don't have time to compare a savage ftr 1 to a ftr 2.</p><p></p><p>These are just my thoughts, overall I think its an awesome idea, I am just always in favor of more options for the player.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 365405, member: 7211"] [b]Unorthodox Restrictions[/b] In general I like your benefits. The one point here is I don't think savages are necessarily more "skillful" than "civilized" people. Maybe reduce bonus skill points to what a human gets (resulting in humans getting all the skill points you intedned, but races with a lot of skill bonuses, not). I like your way of making some proficiencies "seem" martial or exotic, but it seems like a clunky mechanic. Do savage clerics deserve to use the great club? Or would it be such a big deal for them to use a club? What about savage rogues? As someone else said, maybe you could give them a free wpn prof in a certain subset (this ability would work like the bard's....). As far as disadvantages I have some bigger points of contention. Limiting someone's skill choices is rarely a good balancing act, especially if you are saying they "must" take certain skills. I would remove all skill-related disadvantages. The heavy armor restriction is good, keep that and illiteracy as the disadvantages. I would also argue against the spellcasting limitation. Savage Druids, imo, would be more common than regular druids, and shouldn't they be just as powerful, spell-wise? As for the weapon changes...what are the chances a savage rogue will find a rapier in the wild? Or any sort of savage finding a crossbow? The point of their classification as simple is that, if they defeat some warriors and find these devices, they will be able to figure out how to use them. And they will probably find them rather distasteful (being savages). I would add some sort of general role-playing restriction, maybe all savage distrust technology? And of course what savage would want a thin flimsy blade like the rapier? :) I don't think the civilized option is necessary. This seems like mostly a lifting of the skill point ban (which I thought limited creativity anyway). My idea of savage means you are never really civilized. In short-lived races you just don't have enough time to adjust (realistically, and hollwood aside). As far as the long-lived races like elves, you would never really be accepted back into that society, and I doubt a savage (wood) elf would want to try anyway. Finally the feats are well done. My final estimation is that all these changes are balanced, as long as the ecl template goes up to 1. Perhaps as a balance, give savages +1 BAB and a full d12 of hit dice, though that may be too much. I have to run to work and don't have time to compare a savage ftr 1 to a ftr 2. These are just my thoughts, overall I think its an awesome idea, I am just always in favor of more options for the player. Technik [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Savage template to replace Barbarian class
Top