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Savage template to replace Barbarian class
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<blockquote data-quote="Jens" data-source="post: 367866" data-attributes="member: 605"><p>Lots of good points from Technik4. (I won't quote, it's too long <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>To start at the end: I want this to be ECL +0. Savages should be good at some things but poor at others when compared to others. I don't think they should be 'super' in general.</p><p></p><p>That means I have to find disadvantages to balance the advantages I want to give. Mainly I want to increase HPs and give them to have some sort of advantage with certain skills (the list is not definite). I agree that these advantages alone would be about ECL +1 (the armor restriction isn't that hard to live with) so I have to find significant disadvantages to keep the ECL at +0.</p><p></p><p>That's where the spellcasting reduction and the skill restrictions come in. Most classes cast spells (with the barbarian out of the picture, only fighters and rogues do not) and you can never get too many daily castings so I think the reduction is a significant disadvantage.</p><p></p><p>The skill restrictions are mostly for flavor; I want a savage to be limited in 'civilized' skills. I think the reduction in max ranks is fairly sound, but I agree that the requirement on skill point usage isn't too neat. Any suggestions for a better mechanic? It is mostly meant to be a serious restriction for wizards. I think savage wizards should have a hard time. It particularly hurts rogues as well, but with the extra class skills, it should be easy to make a savage scouty rogue. I think savage rogues focusing on social skills should have a hard time.</p><p></p><p>Druids: I actually considered excluding Nature based spells (druids, rangers, certain prestige classes) from the spellcasting reduction. But since the skill restriction most likely wouldn't mean anything to them, the extra HPs and feat options would be balanced by nothing. Rangers are not very spell-dependent, so they're not hurt much. Druids are hurt more, maybe too much? How about giving savages shortbow proficiency?</p><p></p><p>Weapons: I think I won't mess with weapon categories but just give free proficiency in handaxe and possibly shortbow.</p><p></p><p>Feats: Glad you like them even though they're not written out properly. I think the Rage feat is very powerful as written -- I think I will remove the scaling number of uses (take Extra Rage to get more uses) and then instead bundle the damage reduction. DR would be really powerful at low levels, but later on it's not as significant.</p><p></p><p>Civilized option not necessary: Removing it may make min/maxing harder (start out as a savage to get the HPs and skills, then become civilized when the spell reduction becomes significant). Instead of removing it, the loss of HPs and skill points could be made retroactive... HPs are easy (+1 per level, lost if civilized) but skills are more difficult. I'll have to think about that.</p></blockquote><p></p>
[QUOTE="Jens, post: 367866, member: 605"] Lots of good points from Technik4. (I won't quote, it's too long :)) To start at the end: I want this to be ECL +0. Savages should be good at some things but poor at others when compared to others. I don't think they should be 'super' in general. That means I have to find disadvantages to balance the advantages I want to give. Mainly I want to increase HPs and give them to have some sort of advantage with certain skills (the list is not definite). I agree that these advantages alone would be about ECL +1 (the armor restriction isn't that hard to live with) so I have to find significant disadvantages to keep the ECL at +0. That's where the spellcasting reduction and the skill restrictions come in. Most classes cast spells (with the barbarian out of the picture, only fighters and rogues do not) and you can never get too many daily castings so I think the reduction is a significant disadvantage. The skill restrictions are mostly for flavor; I want a savage to be limited in 'civilized' skills. I think the reduction in max ranks is fairly sound, but I agree that the requirement on skill point usage isn't too neat. Any suggestions for a better mechanic? It is mostly meant to be a serious restriction for wizards. I think savage wizards should have a hard time. It particularly hurts rogues as well, but with the extra class skills, it should be easy to make a savage scouty rogue. I think savage rogues focusing on social skills should have a hard time. Druids: I actually considered excluding Nature based spells (druids, rangers, certain prestige classes) from the spellcasting reduction. But since the skill restriction most likely wouldn't mean anything to them, the extra HPs and feat options would be balanced by nothing. Rangers are not very spell-dependent, so they're not hurt much. Druids are hurt more, maybe too much? How about giving savages shortbow proficiency? Weapons: I think I won't mess with weapon categories but just give free proficiency in handaxe and possibly shortbow. Feats: Glad you like them even though they're not written out properly. I think the Rage feat is very powerful as written -- I think I will remove the scaling number of uses (take Extra Rage to get more uses) and then instead bundle the damage reduction. DR would be really powerful at low levels, but later on it's not as significant. Civilized option not necessary: Removing it may make min/maxing harder (start out as a savage to get the HPs and skills, then become civilized when the spell reduction becomes significant). Instead of removing it, the loss of HPs and skill points could be made retroactive... HPs are easy (+1 per level, lost if civilized) but skills are more difficult. I'll have to think about that. [/QUOTE]
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Savage template to replace Barbarian class
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