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*Pathfinder & Starfinder
Savage template to replace Barbarian class
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<blockquote data-quote="Felix" data-source="post: 368148" data-attributes="member: 3929"><p>How about rendering some skills untakeable by the Savage? That would provide a whittled down skill selection without forcing the Savage to spend half of his SP in a few skills.</p><p></p><p>Ideas for restricted skills:</p><p>Most Profession skills</p><p>Alchemy</p><p>Diplomacy</p><p>Most Knowledge skills</p><p>Decipher Script</p><p>Forgery</p><p>Open Locks</p><p>Use Magic Device</p><p></p><p>I don't have my book, so this is just from my head, but here's an idea of the skill list I would restrict from the Savage. The Rogues take the biggest hit, but a Savage Rogue would most likely be sneaker, more nature savvy (and less familiar with mechanical works) than his city counterpart. </p><p></p><p>The Knowledge skills that I would allow would be Know(nature), Know(local), Know(religion), Know(arcane). I'm sure the rich oral tradition of the savage tribe can privide information for those skills. </p><p></p><p>Profession skills that have to do with living in the wild [Profession (lumberjack)] would be ok. My only reservation is that having skills in Profession (x) means that you can make a certain amount of money with that skill; savage tribes usually have a backward system of currency, if any at all. I guess bartering would have to do.</p><p></p><p>How does that work fer ya?</p></blockquote><p></p>
[QUOTE="Felix, post: 368148, member: 3929"] How about rendering some skills untakeable by the Savage? That would provide a whittled down skill selection without forcing the Savage to spend half of his SP in a few skills. Ideas for restricted skills: Most Profession skills Alchemy Diplomacy Most Knowledge skills Decipher Script Forgery Open Locks Use Magic Device I don't have my book, so this is just from my head, but here's an idea of the skill list I would restrict from the Savage. The Rogues take the biggest hit, but a Savage Rogue would most likely be sneaker, more nature savvy (and less familiar with mechanical works) than his city counterpart. The Knowledge skills that I would allow would be Know(nature), Know(local), Know(religion), Know(arcane). I'm sure the rich oral tradition of the savage tribe can privide information for those skills. Profession skills that have to do with living in the wild [Profession (lumberjack)] would be ok. My only reservation is that having skills in Profession (x) means that you can make a certain amount of money with that skill; savage tribes usually have a backward system of currency, if any at all. I guess bartering would have to do. How does that work fer ya? [/QUOTE]
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Savage template to replace Barbarian class
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