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General Tabletop Discussion
*Pathfinder & Starfinder
Savage template to replace Barbarian class
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<blockquote data-quote="Damn Gravity" data-source="post: 372280" data-attributes="member: 1227"><p>I love this idea! I am going to use it in a campaign I am making, along with an aristocrat template to compliment it. (If you have ideas for an aristocrat template please post.)</p><p></p><p>I had some thoughts and ideas on the discussion at hand.</p><p></p><p>An increase in hit die is big bonus. You really have to lay on the penalties to balance this out to a +0 ECL. How about just giving an extra die at first level? So a Savage Fighter would have 2d10 at 1st level.</p><p></p><p>A good restriction would be to make some skills permanent cross-class skills. Knowledge skills would be a good place to start.</p><p></p><p>A savage probably won’t be very good in civilized social situation. He would be OK haggling hunting rights with a neighboring tribe but not very articulate making a speech before the emperor or ruler of a civilized kingdom. So a penalty to certain social skills when used on nonsavages might be in order.</p><p></p><p></p><p>Savage Template</p><p></p><p>Alignment: Any nonlawful.</p><p></p><p>Benefits</p><p></p><p>Hardy: A savage is tempered by the hardships of living and surviving in the wilds. He gains an extra hit die at first level.</p><p></p><p>Extra class skills: The skills Intimidate, Intuit Direction, Listen, and Wilderness Lore are always considered class skills to a savage.</p><p></p><p>Savage Feats: A savage gains access to the savage feat list: Rage, Fast Movement, Uncanny Dodge, Damage Reduction, and Greater Rage. These feats may be taken as fighter bonus feats by a savage fighter.</p><p></p><p></p><p>Disadvantages</p><p></p><p>Illiteracy: Savages do not automatically know how to read and write. A savage must spend 2 skill points to gain the ability to read and write any language the savage is able to speak.</p><p></p><p>Armor proficiencies: A savage cannot gain heavy armor proficiency as a class benefit. He can only get it by taking it as a feat.</p><p></p><p>Permanent cross-class skills: If a savage gains any of these skills as a class skill they are considered cross-class skills. Decipher Script, Disguise, Forgery, Innuendo, Knowledge (all expect Nature), Profession (all non-physical labor), Use Magic Device.</p><p></p><p>Uncivilized: When dealing with any non-savage a savage has a -2 to the following skills: Bluff, Diplomacy, Gather Information, Perform, Sense Motive. </p><p></p><p>I think this is balanced. What do you guys think? </p><p></p><p>Mike</p></blockquote><p></p>
[QUOTE="Damn Gravity, post: 372280, member: 1227"] I love this idea! I am going to use it in a campaign I am making, along with an aristocrat template to compliment it. (If you have ideas for an aristocrat template please post.) I had some thoughts and ideas on the discussion at hand. An increase in hit die is big bonus. You really have to lay on the penalties to balance this out to a +0 ECL. How about just giving an extra die at first level? So a Savage Fighter would have 2d10 at 1st level. A good restriction would be to make some skills permanent cross-class skills. Knowledge skills would be a good place to start. A savage probably won’t be very good in civilized social situation. He would be OK haggling hunting rights with a neighboring tribe but not very articulate making a speech before the emperor or ruler of a civilized kingdom. So a penalty to certain social skills when used on nonsavages might be in order. Savage Template Alignment: Any nonlawful. Benefits Hardy: A savage is tempered by the hardships of living and surviving in the wilds. He gains an extra hit die at first level. Extra class skills: The skills Intimidate, Intuit Direction, Listen, and Wilderness Lore are always considered class skills to a savage. Savage Feats: A savage gains access to the savage feat list: Rage, Fast Movement, Uncanny Dodge, Damage Reduction, and Greater Rage. These feats may be taken as fighter bonus feats by a savage fighter. Disadvantages Illiteracy: Savages do not automatically know how to read and write. A savage must spend 2 skill points to gain the ability to read and write any language the savage is able to speak. Armor proficiencies: A savage cannot gain heavy armor proficiency as a class benefit. He can only get it by taking it as a feat. Permanent cross-class skills: If a savage gains any of these skills as a class skill they are considered cross-class skills. Decipher Script, Disguise, Forgery, Innuendo, Knowledge (all expect Nature), Profession (all non-physical labor), Use Magic Device. Uncivilized: When dealing with any non-savage a savage has a -2 to the following skills: Bluff, Diplomacy, Gather Information, Perform, Sense Motive. I think this is balanced. What do you guys think? Mike [/QUOTE]
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Savage template to replace Barbarian class
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