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General Tabletop Discussion
*Pathfinder & Starfinder
Savage template to replace Barbarian class
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<blockquote data-quote="Technik4" data-source="post: 373484" data-attributes="member: 7211"><p><strong>I like it</strong></p><p></p><p>-Benefits-</p><p>I would suggest to make B1c. Just make their hit die go up 1 level (max d12). This is essentially the same as giving them +1 hp/level, however this mechanic is used in many examples (half-dragon template, dragon disciple) whereas just giving extra hp is not. It is also weaker than a flat +2 constitution (which would bump raging, concentration checks, and fortitude saves!). Additionally, they dont lose hit points (hardiness) from previous classes for becoming civilized.</p><p></p><p>Other than that, I stll have issues with giving them bonuses to wilderness skills (B3). Do you really think their "savagery" makes them more adept than say a "civilzed" ranger. Both spent their skill points on natural skills, I just don't see the savage being inherently better. Maybe as a compromise give the savage template a bonus feat (albeit, one of the weakest) - Skill Focus with any skill on that list.</p><p></p><p>I don't think they need an int negative (it would be counter-productive, since it would give them less skills, yet you want them to have more skills). </p><p></p><p>-Disadvantages-</p><p>D2. I don't think savages would be less "knowledgable" on certain things (see previous post for examples). The rest more or less apply, spellcraft being iffy. On the other hand, it limits getting into a lot of prcs, which makes it a significant disadvantage. I guess I've finally come around on this one <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>D5. Perhaps make this more inclusive and specific. A savage gets this penalty when using the Open Locks or Disable Device skill, or when using any mechanical weapon, like a crossbow. Additionally, if a unique situation arises involving technology (gun powder, lasers, whatever) the savage gets this penalty. Personally, I think it should be a -4 (the penalty for using something you aren't proficient with), but I'm a hardass <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>-Special Rules-</p><p>R1. Perhaps an easier way of saying the same thing. The first bonus feat and every other bonus feat afterwards (1,4,8,12,16,20) must be spent on a savage fighter feat.</p><p></p><p>R3. I like it, nice and simple.</p><p></p><p>In conclusion, it all looks good to me, despite any minor gripes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 373484, member: 7211"] [b]I like it[/b] -Benefits- I would suggest to make B1c. Just make their hit die go up 1 level (max d12). This is essentially the same as giving them +1 hp/level, however this mechanic is used in many examples (half-dragon template, dragon disciple) whereas just giving extra hp is not. It is also weaker than a flat +2 constitution (which would bump raging, concentration checks, and fortitude saves!). Additionally, they dont lose hit points (hardiness) from previous classes for becoming civilized. Other than that, I stll have issues with giving them bonuses to wilderness skills (B3). Do you really think their "savagery" makes them more adept than say a "civilzed" ranger. Both spent their skill points on natural skills, I just don't see the savage being inherently better. Maybe as a compromise give the savage template a bonus feat (albeit, one of the weakest) - Skill Focus with any skill on that list. I don't think they need an int negative (it would be counter-productive, since it would give them less skills, yet you want them to have more skills). -Disadvantages- D2. I don't think savages would be less "knowledgable" on certain things (see previous post for examples). The rest more or less apply, spellcraft being iffy. On the other hand, it limits getting into a lot of prcs, which makes it a significant disadvantage. I guess I've finally come around on this one ;) D5. Perhaps make this more inclusive and specific. A savage gets this penalty when using the Open Locks or Disable Device skill, or when using any mechanical weapon, like a crossbow. Additionally, if a unique situation arises involving technology (gun powder, lasers, whatever) the savage gets this penalty. Personally, I think it should be a -4 (the penalty for using something you aren't proficient with), but I'm a hardass :) -Special Rules- R1. Perhaps an easier way of saying the same thing. The first bonus feat and every other bonus feat afterwards (1,4,8,12,16,20) must be spent on a savage fighter feat. R3. I like it, nice and simple. In conclusion, it all looks good to me, despite any minor gripes :) Technik [/QUOTE]
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Savage template to replace Barbarian class
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