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*Pathfinder & Starfinder
Savage template to replace Barbarian class
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<blockquote data-quote="Jens" data-source="post: 375324" data-attributes="member: 605"><p><strong>Re: I like it</strong></p><p></p><p>Technik,</p><p></p><p>Hardiness: I'm actually favoring a flat Con +2 for pretty much the reasons you don't like it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. It is simple, is lost if the template is dropped (the savage goes soft), helps concentration checks (can take a beating) and fortitude saves (seems appropriate to me). The only thing I don't really like is the exrea round of rage, but that's not too big a deal. Besides templates often modify ability scores.</p><p></p><p>For the same type of reasons, I like the idea of penalizing Int by -2 and making up for it with skill bonuses. The skills that use intelligence are very similar to those I want to penalize anyway (I do want to penalize knowledge, at least a little; without schooling/education, savages simply don't have access to as much of it) and it gives a lasting penalty to civilized savages since Int does not affect skill points retroactively. This will also be a significant penalty, almost balancing a +2 Con bonus according to the DMG.</p><p></p><p>Skill bonuses: I don't mind too much that a savage ranger can be a better tracker than a civilized ranger. But I would prefer a mechanic that gave a significant benefit without allowing as great numbers as what I have come up with above. There are only 11 skills on the list so giving a Skill Focus feat every level won't work <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />, and besides I would like the benefit to end up greater than +2, at least on the most appropriate skills. I have considered something like the ranger's favored enemy bonus, but it doesn't seem to work well. Overall, I think what I got isn't too bad.</p><p></p><p>Knowledge skills: First, the -2 max ranks limitation is not a great problem. In effect, it delays access to some PrCs by 2 levels. Besides, I simply don't think savages should be fully as knowledgeable as civilizes folks since they don't have access to as much knowledge. They're simply backwards.</p><p></p><p>I think I agree with what you're saying, but how would you phrase it? I'm not having much luck. -4 is fine with me, by the way.</p><p></p><p>R1: Actually, What I wrote is less restrictive than requiring "the first and every other bonus feat afterwards" to be spent on a savage feat, and I'd prefer to keep that little bit of extra flexibility.</p></blockquote><p></p>
[QUOTE="Jens, post: 375324, member: 605"] [b]Re: I like it[/b] Technik, Hardiness: I'm actually favoring a flat Con +2 for pretty much the reasons you don't like it :). It is simple, is lost if the template is dropped (the savage goes soft), helps concentration checks (can take a beating) and fortitude saves (seems appropriate to me). The only thing I don't really like is the exrea round of rage, but that's not too big a deal. Besides templates often modify ability scores. For the same type of reasons, I like the idea of penalizing Int by -2 and making up for it with skill bonuses. The skills that use intelligence are very similar to those I want to penalize anyway (I do want to penalize knowledge, at least a little; without schooling/education, savages simply don't have access to as much of it) and it gives a lasting penalty to civilized savages since Int does not affect skill points retroactively. This will also be a significant penalty, almost balancing a +2 Con bonus according to the DMG. Skill bonuses: I don't mind too much that a savage ranger can be a better tracker than a civilized ranger. But I would prefer a mechanic that gave a significant benefit without allowing as great numbers as what I have come up with above. There are only 11 skills on the list so giving a Skill Focus feat every level won't work :(, and besides I would like the benefit to end up greater than +2, at least on the most appropriate skills. I have considered something like the ranger's favored enemy bonus, but it doesn't seem to work well. Overall, I think what I got isn't too bad. Knowledge skills: First, the -2 max ranks limitation is not a great problem. In effect, it delays access to some PrCs by 2 levels. Besides, I simply don't think savages should be fully as knowledgeable as civilizes folks since they don't have access to as much knowledge. They're simply backwards. I think I agree with what you're saying, but how would you phrase it? I'm not having much luck. -4 is fine with me, by the way. R1: Actually, What I wrote is less restrictive than requiring "the first and every other bonus feat afterwards" to be spent on a savage feat, and I'd prefer to keep that little bit of extra flexibility. [/QUOTE]
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Savage template to replace Barbarian class
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