GandalfMithrandir
First Post
put your characters here when they are done.
1 level: (3 + 4 Int + 2lvl): Shield, Alarm, Grease, Mage Armor, Identify, True Strike, Ray of Enfeeblement, Enlarge Person, Ray of Clumsiness (Sc), Nerveskitter (Sc)
2 level: (4 lvl + 6 bought): Glitterdust, Web, Detect Thoughts, Cat's Grace, Bull's Strength, Rope Trick, Baleful Transposition (Sc), Create Magic Tattoo (Sc), Ray of Stupidity, Slide, Greater (Sc),
3 level: (4 lvl + 2 Conjuration + 10 bought): Dispel Magic, Protection from Energy, Phantom Steed, Sepia Snake Sigil, Stinking Cloud, Ray of Exhaustion, Vampiric Touch, Haste, Magic Weapon, Greater, Slow , Mage Armor, Greater (Sc), Unluck, Spell Vulnerability (Sc), Spiderskin (Underdark), Halt (PHBII), Shivering Touch (Frostburn),
4 level: (4 lvl + 2 Conjuration + 5 bought): Dimensional Anchor, Black Tentacles, Enervation, Fear, Ray Deflection (Sc), Resist Energy, Mass (Sc), Assay Spell Resistance (Sc), Orb of Sound (CAr), Orb of Fire (CAr), Burning Blood (CAr), Celerity (PHBII),
5 level: (4 lvl + 2 Conjuration + 9 bought): Cloudkill, Major Creation, Wall of Stone, Telepathic Bond, Prying Eyes, Baleful Polymorph, Teleport, Overland Flight, Passwall, Transmute Mud to Rock, Transmute Rock to Mud, Contingent Energy Resistance (Sc), Fire Shield, Mass (Sc), Fly, Mass (Sc), Grimwald's Graymantle (FRCS)
Spells/Day6 level: (4 lvl + 2 Conjuration + 7 bought): Dispel Magic, Greater, Repulsion, Acid Fog, Analyze Dweomer, True Seeing, Flesh to Stone, Disintegrate, Control Water, Move Earth, Anticipate Teleportation, Greater (Sc), Resistance, Superior (Sc), Freezing Fog (Sc), Brilliant Blade (Sc)
1: Conjurer
HP: 6 (4+2)
Saves: Fort: +0, Ref: +0, Will: +2
BAB: +0
Skills (2 + Int): Concentration + 4, Knowledge (Arcana) +4, Knowledge (The planes) +4, Knowledge (Religion) +4, Knowledge (Nature) +4, Spelllcraft + 4
Gain:
Scribe Scroll
Wizard spellcasting
Summon Familliar
7 first level spells
Trade:
Banning Evocation (Conjurer)
Banning Enchantment (Conjurer)
Summon Familliar for Abrupt Jaunt (PHBII)
Scribe Scroll for Improved Initiative (UA)
Noncombatant flaw (UA) for extra feat
Vulnerable flaw (UA) for extra feat
Feats: Improved Initiative (free), Extend Spell (lvl 1), Spell Focus: Conjuration (flaw), Empower Spell (flaw)
2: Conjurer
HP: 4 (2+2)
Saves: Fort: +0, Ref: +0, Will: +3
BAB: +0
Skills (2 + Int): Concentration + 5, Knowledge (Arcana) +5, Knowledge (The planes) +5, Knowledge (Religion) +5, Knowledge (Nature) + 5, Spelllcraft + 5
Gain:
2 first level spells
3: Conjurer
HP: 4 (2+2)
Saves: Fort: +1, Ref: +1, Will: +3
BAB: +1
Skills (2 + Int): Concentration + 6, Knowledge (Arcana) +6, Knowledge (The planes) +6, Knowledge (Religion) +6, Knowledge (Nature) + 6, Spelllcraft + 6
Gain:
2 second level spells
Feats: Repeat Spell (CAr) (lvl 3)
4: Master Specialist (Conjuration) (CM)
HP: 4 (2+2)
Saves: Fort: +1, Ref: +1, Will: +5
BAB: +1
Skills (2 + Int): Concentration + 7, Knowledge (Arcana) +7, Knowledge (The planes) +7, Knowledge (Religion) +7, Knowledge (Nature) + 7, Spelllcraft + 7
Gain:
2 second level spells
Skill Focus (Spellcraft)
+ 1 Int
Feats: Skill Focus (Spellcraft) (free)
5: Master Specialist (Conjuration) (CM)
HP: 4 (2+2)
Saves: Fort: +1, Ref: +1, Will: +6
BAB: + 2
Skills (2 + Int): Concentration + 8, Knowledge (Arcana) +8, Knowledge (The planes) +8, Knowledge (Religion) +8, Knowledge (Nature) + 8, Spelllcraft + 8
Gain:
2 third level spells
1 third level Conjuration spell
Expanded Spellbook
Feats: Iron Will (Otyugh's Hole - CS)
6: Incantatrix (PG)
HP: 4 (2+2)
Saves: Fort: +1, Ref: +1, Will: +8
BAB: + 2
Skills (2 + Int): Concentration + 9, Knowledge (Arcana) +9, Knowledge (The planes) +9, Spelllcraft + 9, Craft: Drawing +1, Heal +1
Gain:
2 third level spells
1 third level Conjuration spell
Bonus metamagic feat, Focused study
Trade:
Banning Illusion (Focused study)
Feats:
Arcane Thesis: Enervation (lvl 6)
Quicken Spell (Incantatrix bonus)
7: Incantatrix (PG)
HP: 4 (2+2)
Saves: Fort: +1, Ref: +1, Will: +9
BAB: + 3
Skills (2 + Int): Concentration + 10, Knowledge (Arcana) +10, Knowledge (The planes) +10, Spelllcraft + 10, Craft: Drawing +2, Heal +2
Gain:
2 fourth level spells
1 fourth level Conjuration spell
Cooperative metamagic
8: Incantatrix (PG)
HP: 4 (2+2)
Saves: Fort: +1, Ref: +1, Will: +9
BAB: + 3
Skills (2 + Int): Concentration + 11, Knowledge (Arcana) +11, Knowledge (The planes) +11, Spelllcraft + 11, Craft: Drawing +3, Heal +3, Balance (CC) + 0.5
Gain:
2 fourth level spells
1 fourth level Conjuration spell
Metamagic effect
Int + 1
9: Incantatrix (PG)
HP: 4 (2+2)
Saves: Fort: +1, Ref: +1, Will: +10
BAB: + 4
Skills (2 + Int): Concentration + 12, Knowledge (Arcana) +12, Knowledge (The planes) +12, Spelllcraft + 12, Craft: Drawing +4, Heal +4, Balance (CC) + 1
Gain:
2 fifth level spells
1 fifth level Conjuration spell
Bonus metamatic feat
Feats:
Split Ray (CAr) (lvl 9)
Persistent Spell (CAr) (Incantatrix bonus)
10: Incantatrix (PG)
HP: 4 (2+2)
Saves: Fort: +1, Ref: +1, Will: +10
BAB: + 4
Skills (2 + Int): Concentration + 13, Knowledge (Arcana) +13, Knowledge (The planes) +13, Spelllcraft + 13, Craft: Drawing +5, Heal +5, Balance (CC) + 1.5
Gain:
2 fifth level spells
1 fifth level Conjuration spell
Metamatic spell trigger
11: Incantatrix (PG)
HP: 4 (2+2)
Saves: Fort: +3, Ref: +3, Will: +11
BAB: + 5
Skills (2 + Int): Concentration + 14, Knowledge (Arcana) +14, Knowledge (The planes) +14, Spelllcraft + 14, Craft: Drawing +6, Heal +6, Balance (CC) + 2
Gain:
2 sixth level spells
1 sixth level Conjuration spell
Sieze concentration
[/sblock]12: Incantatrix (PG)
HP: 4 (2+2)
Saves: Fort: +3, Ref: +3, Will: +11
BAB: + 5
Skills (2 + Int): Concentration + 15, Knowledge (Arcana) +15, Knowledge (The planes) +15, Spelllcraft + 15, Craft: Drawing +7, Heal +7, Balance (CC) + 2.5
Gain:
2 sixth level spells
1 sixth level Conjuration spell
Bonus metamagic feat
Instant metamagic 1/day
Int +1
Feats:
Chain Spell (CAr) (lvl 12)
Craft Contingent Spell (Incantatrix bonus)
Race: Human Class: Dragonfire Adept
Str: 10 +0 Level: 12 XP: 70.000
Dex: 16 +3 BAB: +6/+1 HP: 168 (half max die roll: 129)
Con: 22 +6 Grapple: +6 Dmg Red: 2/magic
Int: 12 +1 Speed: 30' Spell Res: N/A
Wis: 12 +1 Init: +3 Spell Save: N/A
Cha: 14 +2 ACP: ? Alignment: LE
(all level bonuses on CON)
AC: 28 (10 base + 3 dex + 6 armour + 3 defl + 4 nat. armor + 2 shield)
Touch: 16
Flat-Footed: 25
Saves:
FORT: +18 (8 base + 6 con + 4 res.)
REF: +11 (4 base + 3 dex + 4 res.)
WILL: +13 (8 base + 1 wis + 4 res.)
Bab: 6
Attacks:
[U]Skills[/U] total ranks: 6x15=90
Bluff: +12 (10 ranks + 2 Cha)
Concentration: +21 (15 ranks + 6 Con)
Knowledge Arcane: +11 (10 ranks + 1 Int)
Knowledge Dungeoneering: +6 (5 ranks + 1 Int)
Knowledge Local: +6 (5 ranks + 1 Int)
Listen: +16 (15 ranks + 1 Wis)
Spellcraft: +13 (10 ranks + 1 Int + 2 syn)
Spot: +16 (15 ranks + 1 Wis)
Use Magic Device: +17 (15 ranks + 2 Cha)
[U]Feats[/U]
B Dragontouched
H Entangling Breath
1 Draconic Aura: Energy (Cold)
3 Imp. Natural Armor
6 Extra Invocation
9 Hover
12 Extra Invocation
[B]Class Features[/B]
Breath weapon 6d6 (DC= 22 [10 + 1/2 level + Con mod])
Dragontouched
Invocations
Breath Effects
Scales +3
Damage reduction 2/magic
[U]Breath effects:[/U]
Frost Breath
Slow Breath
Thunder Breath
Enduring Breath
[U][B]Invocations[/B][/U]
[U]Least (2)[/U]
Endure Exposure
Magic Insight
See the Unseen
[U]Lesser (2)[/U]
Draconic Flight
Humanoid Shape
Voracious Dispelling
[U]Greater (1)[/U]
Chilling Fog
Languages: Common, Draconic
[sblock=Equipment]
MW Morningstar 308
Mithral Chain Shirt Twilight +2 17.100gp 12,5lbs
Ring of Protection + 3 18.000
Mithral light shield, moderate fortification +1 17.009gp 3lbs
Vest of resistance + 4 / NA +1 18.000gp
Gloves of Dexterity +2 4.000gp
Amulet of health +4 16.000gp
Dragon Spirit Cincture (MIC 95) 2.000
69.109
Bedroll 1sp 5lbs
Scroll Case 1gp 0,5lbs
Flint and Steel 1gp
Pouch, Belt 1gp 0.5lbs
Traveller's Outfit 1gp (5 lbs)
2x Waterskin 2gp 8lbs
3x Rations 3gp
Whetstone 2cp 1lbs
Sunrod (x4) 8gp 4lbs
Healing potion cure moderate (x8) 2.400gp
Wand of vigor, lesser 750gp
Wand of restoration, lesser 1.500gp
2.415,88[/sblock]
[B]Name:[/B] Derrenil Llirthyn
[B]Class:[/B] Cleric 7 / Drow Paragon 3
[B]Race:[/B] Dark Elf (Drow)
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] CN
[B]Deity:[/B] None ([B]Domains:[/B] Drow, Time)
[B]Str:[/B] 12 +1 (4p.) [B]Level:[/B] 10 [B]XP[/B]: 51000
[B]Dex:[/B] 22 +6 (6p.) [B]BAB:[/B] +7 [B]HP:[/B] 54 (7d8+3d6+10)
[B]Con:[/B] 12 +1 (6p.) [B]Grapple:[/B] +1
[B]Int:[/B] 14 +2 (4p.) [B]Speed:[/B] 30' [B]Stat Increases:[/b] Wis+2
[B]Wis:[/B] 22 +6 (10p.) [B]Init:[/B] +10 [B]Spell Save:[/B] +2
[B]Cha:[/B] 10 -- (0p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] N/A
[B] Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +8 +5 +6 +0 +0 +1 30
[B]Touch:[/B] 17 [B]Flatfooted:[/B] 24
[B]Spell Res:[/B] 21
[B]Dmg Red:[/B] None
[B] Total Base Mod Misc[/B]
[B]Fort:[/B] +9 +6 +3 --
[B]Ref:[/B] +15 +5 +8 +2
[B]Will:[/B] +14 +6 +8 --
[B]Notes:[/B] Immunity to sleep spells and effects, +2 racial bonus on Will saves against spells and spell-like abilities.
[B]Weapon Attack Damage Critical Range[/B]
+1 Light Mace +14/+9 1d6+2 20/x2 ------
+2 Shortsword +15/+10 1d6+3 19-20/x2 ------
MW Hand Crossbow +9 1d4+0 19-20/x2 30'
*Weapon crystal currently on shortsword
[B]Notes:[/B]
[B]Languages:[/B] Common, Elvish, Undercommon, Drow Sign Language, Abyssal
[B]Abilities:[/B]
Turn or Rebuke Undead (Su)
Spontaneous Casting (Healing)
[U]Drow Traits (Ex):[/U]
+2 Intelligence, +2 Charisma, +2 Dexterity, -2 Constitution.
Medium size.
An elf’s base land speed is 30 feet.
Immunity to sleep spells and effects
Darkvision out to 150 (120'+30') feet. This trait replaces the high elf’s low-light vision.
Spell resistance equal to 11 + class levels.
+2 racial bonus on Will saves against spells and spell-like abilities.
Spell-Like Abilities: Drow can use the following spell-like abilities once per day: [I]dancing lights, darkness, faerie fire[/I]. Caster level equals the drow’s class levels.
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Weapon Proficiency: A drow is automatically proficient with the hand crossbow, the rapier, and the short sword. This trait replaces the high elf’s weapon proficiency.
Automatic Languages: Common, Elven, Undercommon. Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin. This trait replaces the high elf’s automatic and bonus languages.
Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
Favored Class: Wizard (male) or cleric (female). This trait replaces the high elf’s favored class.
Level adjustment +2.
[u]Drow Paragon:[/u]
Improved Spell-like abilities
Improved Darkvision (+30'), light sensitivity (dazzled instead of blinded)
Ability boost (Dex+2)
[B]Feats: [/B]
Bonus Drow Domain: Lightning Reflexes
Bonus Time Domain: Improved Initiative
1st: Weapon Finesse
3rd: Dodge
6th: Mobility
9th: Elusive Target
[B]Spells prepared[/B] (Save DC 16 + spell level):
[B]Domains:[/B] Drow, Time
[B]Spells Prepared:[/B] (Choose spells as 9th lvl cleric)
0 -(6) Read Magic, Detect Magic x2, Guidance, Create Water, Detect Poison
1st - (6+1) Comprehend Languages, Bless x2, Lesser Vigor, Deathwatch, Command, Cloak of Dark Power (D);
2nd - (6+1) Silence, Spiritual Weapon, Lesser Restoration, Bulls Strength, Death Knell, Hold Person, Claraudience/Clairvoyance (D)
3rd - (4+1) Clutch of Orcus (BOVD), Magic Circle vs Evil, Wrack (BOVD), Dispel Magic, Haste (D)
4th - (3+1) Divination, , Dimensional Anchor, Divine Power, Freedom of Movement (D)
5th - (2+1) Flame Strike, Heartclutch (BOVD), Spiderform(D)
[B]Spell-Like Abilities:[/B] 2/day at CL10: [I]Darkness, Faerie Fire, Dancing Lights[/I]
[B]Skill Points:[/B] 64 [B]Max Ranks:[/B] 13/6
[B]Skills Total Ranks Mod Misc[/B]
Appraise +1 0 +2 --
Balance +4 0 +6 --
Bluff +1 0 -- --
Climb +0 0 -- --
[U]Concentration[/U] +14 13 +1 --
[U]Diplomacy[/U] +3 3 -- --
Escape Artist +4 0 +6 --
Forgery +2 0 +2 --
[U]Heal [/U] +10 4 +6 +2
Hide +19 6 +6 +7
Intimidate +1 1 -- --
Jump +1 0 +1 --
[U]Know: (Religion)[/U]+7 5 +2 --
[U]Know: (Planes)[/U] +4 2 +2 --
Listen +14 6 +6 +2
Move Silently +24 6 +6 +12
Perform +0 0 -- --
Ride +6 0 +6 --
Search +4 0 +2 +2
Sense Motive +6 0 +6 --
[U]Spellcraft[/U] +7 5 +2 --
Spot +14 6 +6 +2
Swim +1 0 +1 --
Tumble (CC) +9 7 +6 --
Use Magic Device+1 0 -- --
Use Rope +6 0 +6 --
[B]Notes:[/B]
[B]Equipment: Cost Weight[/B]
[I]+1 Light Mace[/I] 2305gp 4lb
[I]+2 Shortsword[/I] 8310p 2lb
[I]Lesser Crystal,
Energy Assault, Acid[/I] 3000gp --lb
MW Hand Crossbow 400p 2lb
w/ 10 bolts 1p 1lb
[I]+3 Mithral Shadow, Slick Breastplate[/I]
20700gp 15lb
[I]+3 Darkwood Shield[/I] 9257gp 5lb
[I]Periapt of Wisdom +4[/I] 16000gp --lb
[I]Gloves of Dexterity +4[/I] 16000gp --lb
Wand/[I]Cure Light Wounds[/I] 750gp --lb
50 Charges
[I]Cloak of Resistance +2[/I] 4000gp 1lb
[I]Ring of Protection +1 [/I] 2000gp --lb
Scroll/Bull [I]Strength[/I] 150gp --lb
Scroll/[I]Cats Grace[/I] 150gp --lb
Scroll/[I]Silence [/I] 150gp --lb
[i]Boots of Elvenkind [/I] 2500gp --lb
Items below in:
[I]Handy Haversack[/I] 2000gp 5lb
Holy Symbol, Silver 25gp 1lb
Healer's Kit 50gp 1lb
Spell Component Pouch 5gp 2lb
Winter Blanket .5gp 3lb
2 pieces of Chalk 0.1gp --lb
Flint and Steel 1gp --lb
Belt Pouch 1gp .5lb
50' Silk Rope 10gp 5lb
Grappling Hook 1gp 4lb
Waterskin 1gp 4lb
3 x Large Scorpion Poison 600gp --lb
3 x Giant Wasp Poison 630gp --lb
5 x Drow Poison 375gp --lb
1 x Sassone leaf residue 300gp --lb
2 x Oil of taggit 180gp --lb
[B]Total Weight:[/B]27lb [B]Money:[/B] 737 gp 5sp 0cp
[B] Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 33 66 100 200 500
[B]Age:[/B] 99
[B]Height:[/B] 4'9"
[B]Weight:[/B] 70
[B]Eyes:[/B] Red
[B]Hair:[/B] White