Snowy
Explorer
I used to post her ages ago, haven't done for ages just been lurking.
I'm about to start running a campaign to run in between our shadowrun game sessions on thursday nights.
I had a pile of splat books (all the complete books bad psion and divine) and wanted to see them in use, didn't want it to turn into too loony tunes a style campaign (odd races odd classes odd feats odd prestige classes) and wanted a strong flavour to keep the moderately large group together and give them drive.
So elves - straight from the phb less their automatic sword proficiencies with favoured class any.
They live in a forest near a fjord at the base of a range of mountains.
heavy tribal respect elders shamanistic lifestyle.
No wizards no metal armour.
hunter scavengers.
3 gods - the hunter (totem animals carnivores) - the nurturer (totem animal herbivores) - the elder (totem animals birds)
two main aspects of each hunter - savage/tracker
nurturer - tribe/mother
elder - druid/father
all the player seem fired up for it - got barbarians, an arcane archer wanna be, a druid, a scout, a bard (shaman with drums) and a ranger/paladin twf dex based.
its all looking pretty cool - but i need to make sure I have all the tribal ideas
its gonna start with a spirit summoning (commune spell) by the high shaman to find out whats happened to a hunting party thats been gone too long gathering medicinal herbs and the party being despatched to find out.
The bear warrior elder is going to take the mad pary cleric aside and tell him asa follower of the hunte rhe must throw himself into fights to appease the savage lest he anger and drive him mad.
the druidess elder is going to equip them and give them some cryptic warnings and tell the druid that the party is too far from the druid and the tracker and they must take care to be wise and to use stealth.
I was figuring a wolves encounter and either a grey render/tendriculous or something similar this week then finding the hunters had gone into some caves in a cliff. then some dungeoneering next week.
I'm about to start running a campaign to run in between our shadowrun game sessions on thursday nights.
I had a pile of splat books (all the complete books bad psion and divine) and wanted to see them in use, didn't want it to turn into too loony tunes a style campaign (odd races odd classes odd feats odd prestige classes) and wanted a strong flavour to keep the moderately large group together and give them drive.
So elves - straight from the phb less their automatic sword proficiencies with favoured class any.
They live in a forest near a fjord at the base of a range of mountains.
heavy tribal respect elders shamanistic lifestyle.
No wizards no metal armour.
hunter scavengers.
3 gods - the hunter (totem animals carnivores) - the nurturer (totem animal herbivores) - the elder (totem animals birds)
two main aspects of each hunter - savage/tracker
nurturer - tribe/mother
elder - druid/father
all the player seem fired up for it - got barbarians, an arcane archer wanna be, a druid, a scout, a bard (shaman with drums) and a ranger/paladin twf dex based.
its all looking pretty cool - but i need to make sure I have all the tribal ideas
its gonna start with a spirit summoning (commune spell) by the high shaman to find out whats happened to a hunting party thats been gone too long gathering medicinal herbs and the party being despatched to find out.
The bear warrior elder is going to take the mad pary cleric aside and tell him asa follower of the hunte rhe must throw himself into fights to appease the savage lest he anger and drive him mad.
the druidess elder is going to equip them and give them some cryptic warnings and tell the druid that the party is too far from the druid and the tracker and they must take care to be wise and to use stealth.
I was figuring a wolves encounter and either a grey render/tendriculous or something similar this week then finding the hunters had gone into some caves in a cliff. then some dungeoneering next week.