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Savage Worlds and Deadlands…
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<blockquote data-quote="thullgrim" data-source="post: 8910736" data-attributes="member: 8103"><p>I’ve run quite a bit of SW both Deluxe and the current SWADE. I’ve run it across multiple genres for one shots and campaigns. </p><p></p><p>I like it. Base skill difficulty is a 4. Players roll two dice and read them separately for nearly every roll that isn’t damage or effect based. Dice explode. It’s very swingy. If that’s your jam you’ll love it. There are lots of combat options. Non-combat characters are still useful in a fight. It has decent tools for quick encounters, chases, dramatic tasks (read skill challenges) baked in. </p><p></p><p>The setting rules system means every games can have a different set of baked in assumptions based on the setting rules in play. </p><p></p><p>Very active community and they are generally very positive about the game. Lots of settings and games available. Shines for action games. I ran a pulp Masks of Nyarlathotep with it for a while. Handled it wonderfully. </p><p></p><p>Players have to grasp early that Edges, not skills, are the primary differentiator between characters. </p><p></p><p>Ranger combat has a few issues. It’s important to add modifiers every time someone shoots. The base target number to hit is a 4 and it just to east unless you have lighting and cover in play. </p><p></p><p>For me it’s faster than PF1/PF2 and still tactical enough to scratch my itch for a tactical game. Its more interesting mechanically than 5e. </p><p></p><p>You get to use all your dice (and except the d20).</p></blockquote><p></p>
[QUOTE="thullgrim, post: 8910736, member: 8103"] I’ve run quite a bit of SW both Deluxe and the current SWADE. I’ve run it across multiple genres for one shots and campaigns. I like it. Base skill difficulty is a 4. Players roll two dice and read them separately for nearly every roll that isn’t damage or effect based. Dice explode. It’s very swingy. If that’s your jam you’ll love it. There are lots of combat options. Non-combat characters are still useful in a fight. It has decent tools for quick encounters, chases, dramatic tasks (read skill challenges) baked in. The setting rules system means every games can have a different set of baked in assumptions based on the setting rules in play. Very active community and they are generally very positive about the game. Lots of settings and games available. Shines for action games. I ran a pulp Masks of Nyarlathotep with it for a while. Handled it wonderfully. Players have to grasp early that Edges, not skills, are the primary differentiator between characters. Ranger combat has a few issues. It’s important to add modifiers every time someone shoots. The base target number to hit is a 4 and it just to east unless you have lighting and cover in play. For me it’s faster than PF1/PF2 and still tactical enough to scratch my itch for a tactical game. Its more interesting mechanically than 5e. You get to use all your dice (and except the d20). [/QUOTE]
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