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Savage Worlds and Deadlands…
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<blockquote data-quote="overgeeked" data-source="post: 8913109" data-attributes="member: 86653"><p>Thanks for all the positive responses. I’m reading the latest edition of both Savage Worlds and Deadlands now.</p><p></p><p>The core system seems rather easy to handle, though I’m not the biggest fan of heaps of modifiers. At least most of them are small and easy enough to make up on the fly rather than worry about digging through the book.</p><p></p><p>I like that the game is ridiculously unbalanced. Exploding dice means success is always possible and any random mook can put the hurt on a PC. Bennies are meant to flow like candy early on, I guess. And those will help keep the PCs from dying to every random townie with a gun.</p><p></p><p>Monster/NPC creation seems to come down to “make it up and have fun.” Which is nice. I loved that about Numenera and Cypher but I didn’t like the task resolution enough to keep playing.</p><p></p><p>I absolutely love Dramatic Tasks, Social Conflict, and Quick Encounters. Straightforward and light subsystems that can be used or not. No more pointless attrition fights.</p><p></p><p>Setting Rules are great. It looks like Savage Worlds could do fantasy superheroes even better than that other game. Use SWADE and the Fantasy companion with some of the setting rules from the Supers companion ported in. Ritual Magic and Cantrips make a lot more sense in SWADE than most other fantasy games. Hell, you could almost run it as 4E. Hmm…</p><p></p><p>And the support. Damn. Savage Rifts. Savage Pathfinder. Supers Companion. Fantasy Companion. All the older settings like Flash Gordon and 50 Fathoms and Spanish Main. Insane.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8913109, member: 86653"] Thanks for all the positive responses. I’m reading the latest edition of both Savage Worlds and Deadlands now. The core system seems rather easy to handle, though I’m not the biggest fan of heaps of modifiers. At least most of them are small and easy enough to make up on the fly rather than worry about digging through the book. I like that the game is ridiculously unbalanced. Exploding dice means success is always possible and any random mook can put the hurt on a PC. Bennies are meant to flow like candy early on, I guess. And those will help keep the PCs from dying to every random townie with a gun. Monster/NPC creation seems to come down to “make it up and have fun.” Which is nice. I loved that about Numenera and Cypher but I didn’t like the task resolution enough to keep playing. I absolutely love Dramatic Tasks, Social Conflict, and Quick Encounters. Straightforward and light subsystems that can be used or not. No more pointless attrition fights. Setting Rules are great. It looks like Savage Worlds could do fantasy superheroes even better than that other game. Use SWADE and the Fantasy companion with some of the setting rules from the Supers companion ported in. Ritual Magic and Cantrips make a lot more sense in SWADE than most other fantasy games. Hell, you could almost run it as 4E. Hmm… And the support. Damn. Savage Rifts. Savage Pathfinder. Supers Companion. Fantasy Companion. All the older settings like Flash Gordon and 50 Fathoms and Spanish Main. Insane. [/QUOTE]
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