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Savage Worlds and Deadlands…
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<blockquote data-quote="WanderingMystic" data-source="post: 8913144" data-attributes="member: 69157"><p>So I have been running deadlands since it first came out and in every edition. Deadlands is a very visceral rpg with cards and bennies so it can be a bit harder to run online in my opinion. Combat is as they would say "fast, and fun" and never seems to get bogged down. The rules are fairly easy to understand but the edged that you use to create your character does give added complexity. One of the biggest difference that people need to get used to is the fact that spells, miracles, mad science are all doing the same thing you just fluff what your effects look like, so instead of 20 different damage spells of different power levels it is just one that you describe in different ways to give character. </p><p></p><p>The biggest thing to know as a marshall is when to give bennies. Bennies are rerolls, they are healing or damage mitigation they are boost. It is very important that characters feel like they can use them when needed but to still keep them worried. They start off with three but give them one when they do something cool, make a great quip, do something heroic, the list goes on. If they don't get bennies frequently enough then a lucky hit or two in combat might be able to ko them but if they get to many then they won't feel the challenge.</p><p></p><p>It is a horror setting but it plays a lot with tropes, don't shy away from them go ahead and have fun. I have had the mariachi as a player, an aged van Helsing, practically clint Eastwood, a long with a spiked dove, a gambler, and a ranch hand. The horror is a big element of the game as a slow creeping influence, your friend might come back as an undead trying to eat your brain, things that people whisper about around campfires become true but it can also get a little gonzo when your mad scientist is fighting a rattler and you are recreating a screen out of tremors.</p></blockquote><p></p>
[QUOTE="WanderingMystic, post: 8913144, member: 69157"] So I have been running deadlands since it first came out and in every edition. Deadlands is a very visceral rpg with cards and bennies so it can be a bit harder to run online in my opinion. Combat is as they would say "fast, and fun" and never seems to get bogged down. The rules are fairly easy to understand but the edged that you use to create your character does give added complexity. One of the biggest difference that people need to get used to is the fact that spells, miracles, mad science are all doing the same thing you just fluff what your effects look like, so instead of 20 different damage spells of different power levels it is just one that you describe in different ways to give character. The biggest thing to know as a marshall is when to give bennies. Bennies are rerolls, they are healing or damage mitigation they are boost. It is very important that characters feel like they can use them when needed but to still keep them worried. They start off with three but give them one when they do something cool, make a great quip, do something heroic, the list goes on. If they don't get bennies frequently enough then a lucky hit or two in combat might be able to ko them but if they get to many then they won't feel the challenge. It is a horror setting but it plays a lot with tropes, don't shy away from them go ahead and have fun. I have had the mariachi as a player, an aged van Helsing, practically clint Eastwood, a long with a spiked dove, a gambler, and a ranch hand. The horror is a big element of the game as a slow creeping influence, your friend might come back as an undead trying to eat your brain, things that people whisper about around campfires become true but it can also get a little gonzo when your mad scientist is fighting a rattler and you are recreating a screen out of tremors. [/QUOTE]
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