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Savage Worlds and Deadlands…
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<blockquote data-quote="WanderingMystic" data-source="post: 8913162" data-attributes="member: 69157"><p>There handling of RIFTS is amazing, much better than the original (and much better balanced) in my opinion. </p><p>Supers are a very fun ruleset with the new source book they just came out with. Better than M&M in almost every way I can see why some like Champions and Hero better for some aspects </p><p></p><p>If you are going with an older setting just know that you will need to tweek some things. Flash Gordon was like halfway between this edition and the last so most things work fine my favorite however Rippers (think league of extraordinary gentlemen) takes some work due to all of the changes to how social works. </p><p></p><p>In my current game I have only had one tpk which I allowed everyone to keep there characters but have some ... Interesting downsides happen if they wanted due to damage dice exploding on explosives in an area with lots of combustible material</p></blockquote><p></p>
[QUOTE="WanderingMystic, post: 8913162, member: 69157"] There handling of RIFTS is amazing, much better than the original (and much better balanced) in my opinion. Supers are a very fun ruleset with the new source book they just came out with. Better than M&M in almost every way I can see why some like Champions and Hero better for some aspects If you are going with an older setting just know that you will need to tweek some things. Flash Gordon was like halfway between this edition and the last so most things work fine my favorite however Rippers (think league of extraordinary gentlemen) takes some work due to all of the changes to how social works. In my current game I have only had one tpk which I allowed everyone to keep there characters but have some ... Interesting downsides happen if they wanted due to damage dice exploding on explosives in an area with lots of combustible material [/QUOTE]
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