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Savage Worlds and Deadlands…
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<blockquote data-quote="aramis erak" data-source="post: 8923866" data-attributes="member: 6779310"><p>Problematic: causing problems. But, since you asked... details.</p><ul> <li data-xf-list-type="ul">Not particularly clearly written. (Tho' some friends grasped it right off - but they weren't my group.)</li> <li data-xf-list-type="ul">Needing to use cards. Card draw building is something I don't mind, but most of my players at the time did. Most especially my wife.</li> <li data-xf-list-type="ul">Took too long for the level of detail (for a game that generates only a little more detail than D6 system, it takes significantly longer)</li> <li data-xf-list-type="ul">A number of special cases to cope with - including potentially having already been dead.</li> <li data-xf-list-type="ul">Not particularly helpful in fit-to-setting context, save for hexers and revenants</li> <li data-xf-list-type="ul">The point spend was no help with the two potential players with major analysis paralysis.</li> <li data-xf-list-type="ul">The random atts annoyed the two players who most appreciated point spends.</li> <li data-xf-list-type="ul">The number of dice in an attribute mattering wasn't clear in the character gen; the value of bigger dice was dead obvious.</li> </ul><p>I will note that the Reloaded character gen is faster, better written, and handles the special cases better. But, being entirely point based, is horrendously hard for the AP-prone - and I had two then, and have a different two now.</p><p>One of my current crew, when we did EOTE last year, chose a pregen simply to avoid the the analysis paralysis in FFG Star Wars.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8923866, member: 6779310"] Problematic: causing problems. But, since you asked... details. [LIST] [*]Not particularly clearly written. (Tho' some friends grasped it right off - but they weren't my group.) [*]Needing to use cards. Card draw building is something I don't mind, but most of my players at the time did. Most especially my wife. [*]Took too long for the level of detail (for a game that generates only a little more detail than D6 system, it takes significantly longer) [*]A number of special cases to cope with - including potentially having already been dead. [*]Not particularly helpful in fit-to-setting context, save for hexers and revenants [*]The point spend was no help with the two potential players with major analysis paralysis. [*]The random atts annoyed the two players who most appreciated point spends. [*]The number of dice in an attribute mattering wasn't clear in the character gen; the value of bigger dice was dead obvious. [/LIST] I will note that the Reloaded character gen is faster, better written, and handles the special cases better. But, being entirely point based, is horrendously hard for the AP-prone - and I had two then, and have a different two now. One of my current crew, when we did EOTE last year, chose a pregen simply to avoid the the analysis paralysis in FFG Star Wars. [/QUOTE]
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