Werebat
Explorer
A couple questions about race building:
It costs one point for natural weapons like claws that do 1d6 plus Str damage. Do you have to spend per natural attack? In other words, does a race with claws on each hand and a bite have to spend three points?
What if I want a race to be immune to fire? One point buys a +4 bonus to attempts to resist environmental fire damage, but what about simple immunity to all damage with the fire trapping?
How could a racial that granted power point to fuel Weird Science devices work?
I'm trying to give the "Mr. Fix-It" edge as a racial ability, but it technically requires Weird Science as a prerequisite. I was thinking that this would be worth 3 points as a result.
Would a flat -2 to Shooting, Throwing, AND Fighting skills be worth -3 or -4 points?
I am trying to Savage the races from the FTL game, if that helps. If you know the game then you can guess at which races I'm talking about!
It costs one point for natural weapons like claws that do 1d6 plus Str damage. Do you have to spend per natural attack? In other words, does a race with claws on each hand and a bite have to spend three points?
What if I want a race to be immune to fire? One point buys a +4 bonus to attempts to resist environmental fire damage, but what about simple immunity to all damage with the fire trapping?
How could a racial that granted power point to fuel Weird Science devices work?
I'm trying to give the "Mr. Fix-It" edge as a racial ability, but it technically requires Weird Science as a prerequisite. I was thinking that this would be worth 3 points as a result.
Would a flat -2 to Shooting, Throwing, AND Fighting skills be worth -3 or -4 points?
I am trying to Savage the races from the FTL game, if that helps. If you know the game then you can guess at which races I'm talking about!