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<blockquote data-quote="BeauNiddle" data-source="post: 4548934" data-attributes="member: 836"><p>It's a great system for skills but I find it shallow on character creation and it (can) fall apart on some combats.</p><p></p><p>Base success is target number 4. You get a wild dice of d6 so even a beginner has a 2/3rds success rate - which is great. Since people succeed a lot they tend to try things a lot. Being better at a skill tends to give you more raises (an extra 4 over the target number) so you are flashier as you get better.</p><p></p><p>The problem with combat is your parry and toughness can be raised well past 4 and thus chances to be hit and hurt nosedive into the 'very unlikely' catagory very quickly. This relegates (high end) combat to a game of who can ace the dice first with virtually no skill involved. This can be avoided if you keep an eye on bonuses or if you use missle weapons (back to target number 4). The base system is generally okay but if you start including a lot of edges from different sources then a lot of them can give parry bonuses.</p><p></p><p>Character creation is limited by every tree only having two steps. You can be skilled in a number of things but you can never be an amazing expert in just one field. This tends to mean that characters get all the abilities they want about half way through their career and then are forced to 'waste' advances on spreading out.</p><p></p><p>All that said the rule system is brilliant if you want to include groups. Crews of boats, troops under your command, slaves you've just freed, etc. The rules are clear and simple and the battles seem to take the same amount of time regardless of the number of participents.</p><p></p><p>If you want to have a good SW game then make sure bennies are handed out often during the session. Since they can be used to block damage combat can get very irritating once they have run out (unless your players like death spirals).</p><p></p><p>I loved the system when I first played it and I'm happy to play it any time but I favour short 4-6 month campaigns with it rather than multi year epics I'm happy with in D20.</p><p></p><p>[N.B. the quick edge and the Jack of All Trades edge are both brilliant - take them if they are applicable!]</p></blockquote><p></p>
[QUOTE="BeauNiddle, post: 4548934, member: 836"] It's a great system for skills but I find it shallow on character creation and it (can) fall apart on some combats. Base success is target number 4. You get a wild dice of d6 so even a beginner has a 2/3rds success rate - which is great. Since people succeed a lot they tend to try things a lot. Being better at a skill tends to give you more raises (an extra 4 over the target number) so you are flashier as you get better. The problem with combat is your parry and toughness can be raised well past 4 and thus chances to be hit and hurt nosedive into the 'very unlikely' catagory very quickly. This relegates (high end) combat to a game of who can ace the dice first with virtually no skill involved. This can be avoided if you keep an eye on bonuses or if you use missle weapons (back to target number 4). The base system is generally okay but if you start including a lot of edges from different sources then a lot of them can give parry bonuses. Character creation is limited by every tree only having two steps. You can be skilled in a number of things but you can never be an amazing expert in just one field. This tends to mean that characters get all the abilities they want about half way through their career and then are forced to 'waste' advances on spreading out. All that said the rule system is brilliant if you want to include groups. Crews of boats, troops under your command, slaves you've just freed, etc. The rules are clear and simple and the battles seem to take the same amount of time regardless of the number of participents. If you want to have a good SW game then make sure bennies are handed out often during the session. Since they can be used to block damage combat can get very irritating once they have run out (unless your players like death spirals). I loved the system when I first played it and I'm happy to play it any time but I favour short 4-6 month campaigns with it rather than multi year epics I'm happy with in D20. [N.B. the quick edge and the Jack of All Trades edge are both brilliant - take them if they are applicable!] [/QUOTE]
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