Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Savage Worlds
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dragon Snack" data-source="post: 4550255" data-attributes="member: 9810"><p>Things I don't like about Savage Worlds...</p><p></p><p>1. Spellcasting. The limited Powers (in core), as already mentioned. Once your opponents Toughness starts to rise, it becomes harder and harder to beat with spells without a raise (melee combatants can mitigate this easier than spellcasters and ranged combatants usually have a static TN of 4). In the 50 Fathoms campaign, there was a time that my Firemage was better off wading into combat with his sword than trying to damage opponents with his spells (because even if he wasn't doing the damage, he was assisting his allies with a "gang up bonus"). Spellcasting is good at "low levels" and then comes back into it's own at "high levels". Feedback damage on a 1 is annoying as well (especially if you have to make multiple spellcasting rolls).</p><p></p><p>2. Character creation. For some concepts it is a little lacking (I had a 'Ranger' concept in a short lived Egyptian campaign that was rather gimped).</p><p></p><p>3. "High level" characters can be taken out by a random mook. Sure, it's rare (since the die usually has to explode multiple times), but in both full campaigns I played there were multiple times when my high Toughness character (you could say I min/maxed my Toughness <img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" />) came very close to being one-shotted by a vanilla extra (including twice when I had to spend all of my Bennies - and I hoarded Bennies - to soak the damage enough just to get back to 3 wounds*).</p><p></p><p>4. Not everything is covered in the rules. Sure, there's always GM fiat, but I like to keep that to a minimum (insert shocked horror from old school and 4.0 D&Ders) so that everyone is on the same playing field - even if <em>I</em> happen to be the GM.</p><p></p><p>None of that is enough to turn me off the system though. In some cases, a couple of those may actually be positives (nerfed spellcaster and high level characters still being vulnerable)...</p><p></p><p></p><p>*This is just above Incapacitated, for those who haven't read the rules.</p><p></p><p></p><p>Actually, it runs very smooth. The groups I've been in haven't had the problem with how damage or healing works - and they have included lots of newbs...</p><p></p><p></p><p>Care to elaborate? I'm not sure what you mean by "weapons having lots of little extras for how they function"...</p><p></p><p></p><p>Why are you limiting yourself to being an "amazing expert in <em>just one field</em>"?</p><p></p><p>While there were some instances I had to wait until the next Rank to take that "just right" Edge for my main schtick, but I rarely felt I had to "waste" an advancement (and when I did, it was from poor planning in character creation or previous advances).</p></blockquote><p></p>
[QUOTE="Dragon Snack, post: 4550255, member: 9810"] Things I don't like about Savage Worlds... 1. Spellcasting. The limited Powers (in core), as already mentioned. Once your opponents Toughness starts to rise, it becomes harder and harder to beat with spells without a raise (melee combatants can mitigate this easier than spellcasters and ranged combatants usually have a static TN of 4). In the 50 Fathoms campaign, there was a time that my Firemage was better off wading into combat with his sword than trying to damage opponents with his spells (because even if he wasn't doing the damage, he was assisting his allies with a "gang up bonus"). Spellcasting is good at "low levels" and then comes back into it's own at "high levels". Feedback damage on a 1 is annoying as well (especially if you have to make multiple spellcasting rolls). 2. Character creation. For some concepts it is a little lacking (I had a 'Ranger' concept in a short lived Egyptian campaign that was rather gimped). 3. "High level" characters can be taken out by a random mook. Sure, it's rare (since the die usually has to explode multiple times), but in both full campaigns I played there were multiple times when my high Toughness character (you could say I min/maxed my Toughness :angel:) came very close to being one-shotted by a vanilla extra (including twice when I had to spend all of my Bennies - and I hoarded Bennies - to soak the damage enough just to get back to 3 wounds*). 4. Not everything is covered in the rules. Sure, there's always GM fiat, but I like to keep that to a minimum (insert shocked horror from old school and 4.0 D&Ders) so that everyone is on the same playing field - even if [i]I[/i] happen to be the GM. None of that is enough to turn me off the system though. In some cases, a couple of those may actually be positives (nerfed spellcaster and high level characters still being vulnerable)... *This is just above Incapacitated, for those who haven't read the rules. Actually, it runs very smooth. The groups I've been in haven't had the problem with how damage or healing works - and they have included lots of newbs... Care to elaborate? I'm not sure what you mean by "weapons having lots of little extras for how they function"... Why are you limiting yourself to being an "amazing expert in [i]just one field[/i]"? While there were some instances I had to wait until the next Rank to take that "just right" Edge for my main schtick, but I rarely felt I had to "waste" an advancement (and when I did, it was from poor planning in character creation or previous advances). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Savage Worlds
Top