Tommy Brownell
First Post
3) Most of the complaints I've heard are that SW doesn't do Supers well, though I have also heard of ongoing Necessary Evil campaigns.
I have GMed a Necessary Evil game for a few months now, and the characters who have been around since the beginning are JUST on the cusp of Veteran right now.
The biggest issue we've hit is that, compared to past supers games, the powers just aren't as flexible (on the fly stunts, etc)...the game itself has been TREMENDOUS, however, with much enjoyment by all...but I don't see it being quite good enough of a fit to become our new default supers game...in fact, I'm thinking about pulling a big switcheroo at the end of the Plot Point campaign and converting it to Marvel SAGA (our favorite supers system) since I kinda want to play SAGA again, just divorced from the Marvel setting.