apesamongus
First Post
OK, I'm running a bit of an overpowered game, but I think this would happen to a lesser degree in any game that goes to higher levels. Basically, the saving throw DCs for item abilities suck. They're based on the minimum score necessary to cast the spell, so anything that has a chance against the high stated, focused, buffed caster is going to laugh at most items.
Now, I'm not talking about wands, as you can use a staff to get much the same effect with a better DC, but things like a dagger of poison look like a big waste as you go up in levels, and that shield enchantment that causes a flash of light seems like a total waste of a +1 equivalent once you get to mid-levels.
Is there any official/semi-official way to jack the DCs of items (the items themselves, not feats/PrCs that let you use them better)? Also, is there any balance reason you couldn't have a "cast spell X/day" item that functioned like a staff (using caster level and stat)? It seems a bit odd to have character ability affect a spell being cast entirely by an item, but the stunning weapon enchantment in DMG2 works that way, so it's not toally out of line.
Now, I'm not talking about wands, as you can use a staff to get much the same effect with a better DC, but things like a dagger of poison look like a big waste as you go up in levels, and that shield enchantment that causes a flash of light seems like a total waste of a +1 equivalent once you get to mid-levels.
Is there any official/semi-official way to jack the DCs of items (the items themselves, not feats/PrCs that let you use them better)? Also, is there any balance reason you couldn't have a "cast spell X/day" item that functioned like a staff (using caster level and stat)? It seems a bit odd to have character ability affect a spell being cast entirely by an item, but the stunning weapon enchantment in DMG2 works that way, so it's not toally out of line.